Antillar

Antillar

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Summoner's Journey

Summoner's Journey
DROPPED
414 pages

[Before you read - the story is officially dead. The reasons behind it are posted in the last chapter.]

In a magic world on the verge of an industrial revolution, Ari Ragnarsson must uncover the truth behind his parents' disappearance. They were part of an organization known as the Order, which protects mankind from various threats - both human and supernatural.

Now, after Ari's brands finally manifest, he leaves the safety of his village and travels to the continent. Strength is all that matters in this world and he must learn how to control his powers.

There, he meets a man from another world, who's being hunted for merely existing. Their fates become intertwined, but not in a way either of them would appreciate.


Author's note (contains minor non-story related spoilers about the MC and setting)

This is a progression fantasy with LITRPG elements sprinkled on top. The main character is not a spellsword, but a summoner/support mage hybrid. Since he wasn't ambushed by a random god, there's no cheat item/spell and he has to rely on his skills and wits to survive in a world full of monsters.

The story tries to show the moment when the old starts to be replaced by the new, with a healthy dose of magic and a little steampunk in the background. Also, it revolves around a party dynamic akin to RPG sessions.

No health/mana bars. Numbers are secondary and the LITRPG elements focus more on classes/spells/runes and their evolutions. Tables are sparse at the beginning, but from chapter 7 onwards they appear more often. Still, I won't be copy-pasting the whole character sheet dozens of times per chapter.

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