Planetary Cultivation

A unique take on Modern Cultivation

Planetary Cultivation offers an honest look at what it might be like if cultivation came to earth instead of any sort of system. The characters feel real, and their reactions to this new branch of magic is highly enjoyable. Worth reading if you like cultivation, or system novels, or novels about figuring out systems.


Good story that lacks tension

Los, like many other stories tells the tale of a person transported to another world. It's unique twist is that Eve, the girl transported,wasgiven a complete guide to sucess by her brother who had already been on his own adventure.

The story is well written and the characters are engaging, but the many advantages that Eve posesses means the story lacks tension. It's enjoyable, but was unable it keep me engaged.

Trickster’s Song [A LitRPG Portal Fantasy]

There are many stories on this sitewith heroes who pregress with strength of arm or with the power of their magic. Even more stories have been written that go the opposite direction, detailing the tales of innkeepers or farmers or craftsmen.  It is the raretale that has a main character who advances through social interaction, whose abilities are not those of sword or spell but of saucy wit. Trickster's Song revolves around a wonderful rogue who does his best to think his way around problems, and it makes for a refreshing read.

The world of Trickster's Song is easy to fall into. Pulling heavily from Dungeons and Dragons lore and abilities allows the author to present a system that is familiar and easy to understand, for anyone who has ever played a tabletop campaign. While some details might be different, the combination of ability scores, skills, and spells or feats quickly sets an expectation of what the characters and their opposition are capable of. The races and monsters are seemingly pulled straight from a D&D beastiary,and what points the author loses in originality he more than makes up for in accessibility. It's far easier to visualize a fight between goblins and dwarves than it is to figure out how svarthalians would manage to repel a pack of flooznaks.

While there is still much more of this story to be written, twhat we have already seen of the characters is promising. The protagonists all have strong and weak points and solidly fleshed out identities. At times it feels like the characterization might be pushed a little too hard, leading to some abrupt tonal shifts, but it isn't a common occurrence.

The sotry moves quickly and easily,with a constant stream of encounters that allow for Robin to grow and power while progressing the plot. It's a story that I could easily see playing outoveran evening roleplaying session, with the game master carefully providing a variety of problems to the party that allow everyone a chance to use their unique abilitiesto shine. It's not simply combat either, as the system rewardssolving problems in ways that aren't simply killing the enemies dead.All in all, an excellent start toa  wonderful story. I look forwardto seeing what happens next!

The Shipbrain's Magic (old version)

Shipbrain explores the interaction between technology and magic and does so from the perspective of newly minted Shipbrain Sam. The author brings several innovative ideas to the table, with a technology tree that fits together smoothly and hints of a broad magic system.

All the characters introduced so far have unique personalities and quirks, though it sometimes feels like they are little more mechanisms to drive the plot forwards.

The story is well written, with my only complaint being the author's tendency to insert paragraphs of introspection into the middle of conversations. The early chapters are also heavy on the exposition, as the author devotes space to explain the universe he has invented. These complaints clear up as the story progresses and the author hits their stride.

Brewer King

A good story in an underutilized category

There have been many stories written about warriors, fighters of unmatched prowess to defeat their enemies. Even more stories have been written about magicians; exploratory essays on novel magic systems wrapped up in an easy to read story format. If stories are written about professions and the people who pursue them they are most likely talking about a blacksmith, a strong individual capable of forging unique armor and weapons to transform themselves into the heroic warrior when needed. Stories about other professions are rather rare, even with a certain inkeeper showing what a good writer can manage.

The Brewer King is one of those rare exceptions a story whose purported purpose is to portray the adventures of Sanjay King. A brewer from Seattle who finds himself in a new world after the loss of his family with his main advantage the ability to brew drinks and imbue them with magic.

The setting does a good job of establishing itself quickly and providing a realistic world for the main character to explore. Challenges appear around every corner, not just monsters to be overcome, but social, political and personal problems that force Sanjay to use every aspect of his abilities and help to flesh him out as a three dimensional character.

Sanjay is not the onlycharacter that is brought to life, and as the story progresses a caste of interesting presonalities is introduced. Some of the supporting personalities feel a little two dimensional in their characteristics, but it is only noticeable in comparison with the main characters.

The writing is practiced and flows smoothly. There are a few small grammatical errors and misspelled words, but the text as a whole is readable and clear. I perosnally would prefer if the word 'said' was used less often, but that is a minor complaint in the grand scheme of things.

Beneath the Dragoneye Moons

"BTDEM is bog standard in many ways." Is a line the author themself uses to describe their story. In many ways, it's the truth. It's not the first isekai story. It's not the first story dealing with a System, or the first story to focus on the adventures of a healer character. The systemitself is unique, but even there it is possible to see echoes of thstories tht inspired and shaped it. In short, 'Beneath the Dragoneye Moon' is not a storie you should read for it's unique and innovative ideas. Instead, you should read it for everything else that it offers.

Beneath the Dragoneye Moon is remarkably well written. Every chapterhas is free of errors or irrelevant details, butinstead helps drive the plot along, setting up clues and hints that help later revalations to feel natural to the world of Palus. The author finds their stride early on and maintains it, giving the work a coherency that is sometimes lacking from other stories on this site.

The story itself is engaging. While Elain starts off with some unusual advantageswith the help of memories of her first life, the author carefully prunes and shapes the outcomes  of those gifts, allowing it to be a powerful benefit without derailing the plot or requiring an extreme suspension of disbelief. Instead, a variety of challenges and obstacles or thrown, or otherwise set in front of Elaine, and we as the readers can find a real sense of satisfaction in her ability to struggle against and eventually overcome them. There are high and low notes, times where the story catches it's breath and times where the next button is frantically pressed to eagerly read more, The characters themselves are three dimensional, each with their own dreams and struggles. We learn the most about Elain, given her role as the main character of the story, but everyone, from soldiers to slaves is given enough personality to turn them from story propps to characters in their own right. Events happen off screen as the world keeps on turning, and the result is a vibrant world that entices the reader to explore it further.

The Legend of Randidly Ghosthound

Randidly Ghosthound isn't a literary masterpiece, but it doesn't have to be to still be a fun read. The story is entertaining, and long enough to keep even the most voracious reader satisfied for a while.  Go in expecting a LitRPG with lots of stats and skills, and you won't leave dissapointed.

Prophecy Approved Companion

There are many stories that take placein video games, and more than a few explore the intersection between video game logic and real world logic. Prophecy Approved Companion blows all of them out of the water with humor and style. From wall clipping to dialogue trees, from fetch quests to pottery purloiners, the story includes familiar elements to any RPG player without overwhelming the story with references.

Qube is a fantastic character and narrator, and her observations and thought processes bring the world to life. Her struggles to make sense fo the weirdness around her help the readers see the situation from the other side of the screen. From placeholder text to event triggers, Qube gives us a fresh look at how silly the world can be in the pursuit of a good time for the Hero.

On a mechanical level, the prose is smooth and filled with details to flesh out the world and there aren't any grammatical errors to catch the eye and derail the enjoyment of the story. The sentenses flow and carried the story along. Sentence length varied and didn't seem to run on,, and the conversation between characters was well written, as were Qube's various thoughts on events around her. I looking forward to the further (mis)adventures of Qube and the Hero.