Tana Nari

Tana Nari

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Fictions
Fictions
Midara: Paradox

Midara: Paradox
HIATUS
266 pages

A young princess on a diplomatic mission has to deal with a rebellions enslaved demon, multiple assassinations, and a city burning down around her.

That was day one.

Embark with me in the novelization of a game plot I created as I attempt to recapture the experiences of my favorite childhood games, like Chrono Trigger and Planescape: Torment. 

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Midara: Requiem

Midara: Requiem
HIATUS
698 pages

"When the alternative is extinction, all acts, no matter how heinous, are permitted."

The story of a little necromancer who only wants to play with abominations against all that is holy dollies and her horsey, Mister Clackybones.

 

Welcome to the novelization of one script I designed for a video game setting I call Midara (I selected the name of a genus of moths for symbolism purposes, not to be confused with anything else). Once upon a time, I dreamed of the setting being the next Final Fantasy. Long story short: Nope.

Requiem itself is meant to be an Open-World RPG which adapts to the choices of the player. This is just one of many, many paths that one might follow in Requiem's gameplay, if it ever becomes a game.

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