The Oath of Oblivion

The story is perfectly fine, the prose, style and everything that accompanies it is well written. The problem lies not in the content but the lackthereof. Simply put, there should be more content, there's missing details in places and I feel like more elaboration would really do this story justice. As the author already has all the markings of a great writer, I do not think that this will be a difficult thing to implement. However, there is an argument that it might slow down pacing, and therefore might be considered unsuited for the webnovel format, of which there is a genuine case to be made for. Should the author feel this way, then I would say keep the story as it is. But yes, on the positives, everything is well done, the premise is interesting, the characters each have their own traits and don't feel like simple archetypes even given some of their relatively short appearances.

Also while this story is labelled as containing gore or traumatizing content, I would argue that it's relatively tame, so if you're a person that really dislikes such things, that you don't worry too much.

Overall, amidst the heap of poorly written LitRPGs and pandering content on RR I would argue that this is definitely something you should give a read.

The Future That Never Was — Guns are back in cereal boxes!

Interesting in what tries and sucessfully accomplishes. As many below me have compared this story to similar ones such as GOTG, The Expanse, or other Sci-fi media with similar themes, I would agree. The story which puts itself in a episodic nature also lends itself better to the exploration of different themes and idea which suits this genre and format.

Gnarlroot the Eld

Quaint and Charming sans 1000x Boxes

Style: It's evident that the prose of the author is quite well developed and that they obviously know what they are doing. Often coming off as poetic and fantastical, it is a style that knows what it is doing and excels at it. As LitRPG's often forego actual writing in place of random boxes of blue or endless numbers of stats, I'm glad to see that the author took a different approach.

Story: My critique largely lies with the story itself, but also isn't really a part of the story. If there was some middle ground between story and style then I would put my critique there, but there isn't so I'll put it here instead. In my opinion, there needs to be far more detail or the inclusion of fewer elements in the story. There are so many mentions of different items or whatnot and yet the reader is never presented with a chance to really understand the implication of it. Yes, the character may get [Insert Item] but what does it mean? What is its history of it, is it just a tool, a keepsake, or is it just another name used to fulfil the narrative need for something to mention?

For example, there was a scene where Azwold explained the concept of roleplaying, except he didn't actually do it through dialogue and it's instead just mentioned. Instead of having that, having the two carefully talk with each other and exchange banter would lend itself to more of an exploration of the two's dynamic and different situations in my opinion.

Grammar: Pretty much perfect, saw no mistakes.

Character: I will be honest, so far from what I have read. Eld is the only interesting character, admittedly he does quite a fine job at fulfilling that role of being the interesting character, but Azwold who is supposed to be the other main one doesn't create much of an impression. I understand that he's meant to represent the player so to speak, but maybe adding more description of his reactions could help cement him as a more interesting character.

As a disclaimer, the problems I often see in LitRPGs aren't found here, and I'm glad that's the case. I see the author as a highly competent writer, and I think they have what it takes to write a genuinely good piece of work.

I have written this review as of Chapter 8, and while some of my issues with the story may be resolved further on. I wanted to describe my impression at this point as many readers may have already left.

Lethal Combo (Weapon-Based Martial Arts Adventure)

Style: The style is smooth enough and it works quite well for the type of story it's telling. Though, as a personal preference, while the fight scenes in the story are still good, I would prefer if the sentences were more fragmented. There's a clear description of the hits, but I feel like some additional sensations would alleviate it to new heights, like describing the smell, pain or whatnot. But considering this takes more after classic martial arts movies and fighting games instead of more grimey thriller action, I think it works. But let's not forget the art of course, the way the author includes them into the text really helps immerse ourselves into it. And they don't feel like they come out of nowhere, but rather help build on a pre-existing setting.

Grammar: Good, only spotted a couple of issues throughout the entirety of my reading, which goes to show that the author definitely did a good job in checking for any issues.

Story: Very classic type of setting for a martial arts story, works well for what it is. Can't elaborate on much else besides that, but that it's just good. Not contrived, not dependent on stupid things lining into each other perfectly, it captures what a plot of the media it takes inspiration from could be.

Character: Fun, they each have their own respective traits and quirks, but that's also really it. You don't exactly read a martial arts story for some kind of psychological thriller and I think it works for the story, so it's good!


Style: This is easily the most entertaining style and type of writing that I have read on this website. It really is a callback to my childhood, where such exquisite prose was far more rampant. It has very comical and playful energy to it that carries the story through its entirety and is just so chockful of clever wordplay, and dialogue that upon re-reading just makes it better. The author shows plenty of skill in this department and it's just incredible.

Story: So far, it's a prelude to an adventuring story of sorts involving the titular 'Skyrates', frankly while it's possible to keep up with what is going on, I think that a little more detail and exposition would help. This is easier said than done of course, and to make it in line with the overall pace and speed might be difficult, but I think it would elevate the story to a new level (ie, perhaps include a quip or two about what makes Caldonia fantastical).

Grammar: Perfect from what I can see, no evident problems. Do note that there are creative liberties taken with grammar in regards to the spellings of specific words, but that they do add a degree of humour and comedy to it, and it's obvious that it was the authorial intent behind the text.

Character: The quality of characters largely plays hand in hand with the quality of the style, which enables us to see their unique dialogue and sense of humour come to life. As for an objective assessment in disregard of humour, that would not be possible quite yet, as the story is still quite early into its course, and can be difficult to assess.

But yes, if you like a comical fantasy story that doesn't take its self to seriously, while having writing that is nothing short of great, then do give it a read!

A Poor Day For Digging Graves

Style: As per the reviews namesake, I believe the style of this work is where it shines the brightest. Without being overly flowery and redundant, to the point of it sounding pretentious, it just well works. There's a certain personality to it that is simultaneously fluid, descriptive and gets the point across. Like without relying on over obscure words, they would just use ones that are common knowledge, but in a context one might not recall or normally be used to for example.

Grammar: Did not see any issues whatsoever, again, I will clarify I am practically blind to noticing these mistakes, but given the overall quality of the work, I dare say that it is nigh non-existent, or just simply not there.

Story: Without veering into spoiler territory, the story so far is interesting. It moves at a good pace without being too quick, or spending a tedious amount of time in one place which contributes to its greatness.

Character: So, every character in this story are distinctly different in a sense. They all speak in different ways, and have unique actions attributed to them. Whether it be how they move, or just react to things around them. There's also no character which just feels completely stupid or out of place, such an overpowered protagonist who gets all the ladies or any other thing along the lines of that.

Summer School In Another World

Grammar: I noticed a few issues here and there, but as with most works, it wasn't really noticeable, or particularly horrible by any stretch of the imagination. So it works.

Style: Gives enough time to offer context and insight into characters. While relatively simple, it serves its purpose well and feels quite fluid. I feel like it could be slower, with more time given to describe the atmosphere. For example, instead of jumping straight to describing a fog, you could describe it as what can be seen visually, before it's confirmed it's a fog.

Story: For a LitRPG the concept of a group of relatively young people banding together in another world is a concept I haven't seen before. In typical cases its either a singular individual or if it is in a group, the age range is more around matured high schoolers. Mayhaps just a personal thing, but this type of story oddly reminds me of Pokemon, given the cast and how it flows.

Character: Fine, a bit too early into the story to judge whether they're great or not. But none of them are annoying or are just written in a stupid manner, so it services the story. They seem to be varied in dialogue style, and manner so they can be distinguished from each other.

Saga of Steel and Bone (Ashes & Phoenix)

Style: Ok, so one thing I noticed here is that the pacing is honestly really great. The main problem I have with most RR works is that even if the story is written well, that it really just goes too fast, and doesn't offer enough explanation that it sort of takes you out of the whole thing. I can safely say, that not only is this not the case here but that there is a real rich language and level of writing here that is quite commendable.

Story: Nice, admittedly I'm not very well versed in the werewolf fiction of things, but even so, I think the story is well done. It's believable and doesn't come off as stupid and the subtle details of worldbuilding left in are great that hint at a grander scope of things or just the concept of there being a reality outside the character's environment.

Grammar: Did not notice any issue, but I also suffer from a case of not being very grammatical at times, but even so, it's really fine!

Character: The main protagonist is great and does a good job of carrying the story while having compelling motivations, definitely not one that's just a self-insert or a one-dimensional being per se. The only issue is that, there isn't any other character that's left a particular impression so far, and the main antagonist which is alluded to time and time again, is just there, I suppose? Though I also have a penchant for very odd characters, so I am weird in that regard to be fair.

Silver, Sand, and Silken Wings

Style: The style is one that demands your attention, it's definitely not a classic 'RoyalRoad' type of writing but one that's more fitting of contemporary fantasy literature which is great! There's nothing in peculiar which leaves something to be desired.

Story: Is interesting, while not the most revolutionary thing in the world, it serves its purpose quite well, and the pacing and worldbuilding are both satisfactory and fulfilling. That being said, I suspect it's still quite early into the overall plot, so you can't quite formulate a opinion regarding the story quite yet.

Grammar: I'll just admit I didn't notice anything but I also never notice grammar issues unless they are that bad so don't take me on it.

Character: Sylph is a great character having a dragon be the main character is a unique concept, and shes characterized quite well through it, there were some great worldbuilding moments where I believe discussed how she was unable to relate to a 'Metia' for example which was quite great. Other characters also make sense and aren't just pieces of cardboard which is always lovely and they have different ways of speaking and convey their personality well. Though there also aren't ones that are particularly noticeable or stand out as of now (in my opinion).

Rose of Jericho

Contemporary Fantasy done right

Style: It's very clean, the prose is good and does its job well. My only issue that it maybe move a bit too fast? I think more time given to elaborating on certain details instead of moving from one place to the other could do this story wonders. Like explaining a particular sensation in greater detail, and really like grinding it in. For example, I feel as if Finley's observations of characters' minds could be given more detail instead of a passing sentence or two, but this is largely dependent on the effect the author wants to have of course. It's quite heavily dialogue driven, but I feel as if it could have more description, basically.

Story: The story is set up to be very interesting, the whole urban fantasy esque type of scenario really appeals to me, and the gradual build-up of more and more phantasmal occurrences or hints adds a lot of awe and wonder at what's going to come next.

Grammar: No problems seen in grammar, though I have difficulty in spotting issues, I can also safely say that if there are any, that they will not impact your enjoyment of the story unless you're really picky.

Character: The characters all have a unique voice, they convey themselves differently through verbal and body language which is great. However, I have difficulty keeping up with the characters, as there is really, just a lot of them, that I had to re-read to remember who was who exactly.