The Hallowed War

The Hallowed War
1.2k pages

X-Com meets Final Fantasy VII meets Left 4 Dead

“The good news? I just got superpowers. The bad news? I have to fight cannibal lunatics or I’ll turn into one."

Additional Content Warnings:

Blasphemy, underage drinking, non-ironic use of anime tropes, petty theft, destruction of city property, unsafe use of a ventilation shaft, non-recreational drug use, inappropriate ogling of a superior officer, teenagers tasked with military engagements, breaking and entering, dead or absent parents, ludicrously overpowered weaponry, mixed gender military squads, hormones, inappropriate restroom behavior, overuse of melee weapons in combat simply because they are cool, high kicks, unauthorized discharge of portable tank weaponry, unauthorized discharge of weapons-grade sarcasm, expedited training, human mutations that are neither scientifically nor fictionally plausible, one flagrantly disrespectful nut shot, use of non-regulation hair dye, fraternization, references to tabletop RPGs, cannibalism, train rides, poor sportsmanship, battery (physical), batteries (electrical), dismemberment, incorrect attribution of a doctoral degree, vandalism, multiple dress code violations, unauthorized decapitation, authorized decapitation, oversized storm drains,  attempted vivisection in a non-medical setting, arson, unwarranted cremation, violence involving a police animal, brooding, and unresolved sexual tension.

Release Schedule:

5 chapters a week (M-F)

Average Chapter Length:


General Structure:

Explosions, followed by segments of character building and interpersonal relationships, followed by more explosions. Not every chapter will be about combat missions, but I'll try to keep the non-combat chapters relevant to character growth.

Video Game Homages:

My world and setting are heavily inspired by Final Fantasy VII, with a large corporation of questionable morals and a big round city which is simultaneously futuristic and old-fashioned. Hallowed, my super soldiers, are similar to SOLDIERS from Final Fantasy VII as well, right down to their superhuman strength and softly glowing eyes.

The primary antagonists, Mutes, are similar to the "fast" zombies and tanks you fight in Left 4 Dead, though there's definitely some necromorph (Dead Space) inspiration as well, and a fighting style reminiscent of genestealers (40k).

My battle scenes are usually squad-based battles against scattered groups of Mutes in urban environments, similar to the normal missions in X-Com: Enemy Unknown. I've also added casualty reports after each mission for my own entertainment.

Finally, you'll likely stumble across some Easter Eggs. I apologize in advance.


I don't have my own Discord and will likely not be creating one (mainly due to sheer laziness) but if you'd like to hit me up on the Aethon Author discord, you can find me (and many other authors!) hanging out there.

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