When our main character wakes with no memory of her past or even her name, it is understandably disorienting. She does an admirable job of surviving and being rescued on death's door. When she discovers magic exists, she goes over the top to learn it all as fast as possible. The clues point to this being the far future for her, so she attempts to build her new life in a post-apocalyptic world of magic and violence. All this is relatable and interesting.
I am enjoying this story, and I am pleased to see the author's skill improving. Unfortunately, the author's non-native use of English is sometimes quite distracting. More unfortunately, the telling of the story is somewhat stilted, with more telling than showing. This is a great idea and premise, and I am optimistically looking forward to the continued improvement in this intriguing story.
Gell the JellyFae is instantly relatable and adorable. Gell's character gradually builds from a solid base of knowing language and terms while knowing almost nothing else. Gell's cyclic existence may have lasted centuries, for all Gell knows.
We discover the world bit by bit. We cheer at Gell's successes, and shout at the screen when Gell makes the opposite decision we want made. Gell doesn't have our benefit of experience, and does a great job of trying to interpret the insane world of Tread the Sky.
With excellent grammar, character-building, world-building, and story, this should be a must-read for all litrpg and dungeon fans. Non-fans should be prepared to enjoy themselves anyway.
Imagine you are a fully-aware baby in a land of magic where you know none of the language. As a full-grown adult, years of growing up again could have an interesting effect on your mentality.
This story explores the premise in a thorough and satisfying way, eventually bringing the magic of smithing into play, and often inciting comment wars over the story's progress. A slow build, and definitely a good read.
Upon reaching the end of this three-chapter story, all I wanted was more.
Our main character gets an immediately over-powered leg-up on all the rest of the dungeons in the world, but it comes with a giant bullseye for the world's most powerful entities to hit.
I was immediately enthralled with the character and the story's direction. Then quickly disappointed the author didn't continue. This story falls into the category of "Better to have loved and lost," and was worth reading every word.
Broccoli Bunch became the Cinnamon Bun because she was, "Too good for this world. Too pure." and found out, "Nature itself smiles upon you."
She did a Happy Dance.
In many universes, Broccoli's "Let's be friends!" approach would have her slaughtered in the first encounter. This story makes me smile with every chapter by NOT being that kind of universe. At least for Broccoli, that is, and rightly so.
She refuses to deviate from her moral compass, and chooses to always look on the bright side of life. Along the way, she is shrewdly naive and a joy to read about, making me eagerly anticipate every installment.
If you're looking for sunshine in your life, don't miss reading this story.
I must confess, I've never been attracted to the xanxia genre. Nevertheless, I found Brandr's perspective from xanxia origins and terminology to be a clever approach.
At this point, the story appears to be on permanent hiatus, but even with no new chapters on the way, it's an interesting read to this point.
The story spends most of it's time sharing the dungeon's thoughts, so there's quite a bit of exposition. A lot of effort has been obviously spent on the mechanics of the system and the environment of the dungeon's area, somewhat to the detraction of the action and character interaction.
The simple summation? I'm glad I read it.
The first thing to really strike me with this story is its different take on mundane versus magical. The normal world knows about magic, but there is no inkling of how much magic is all around and how many people we interact with are actually creatures of myth and legend.
The juxtaposition of being attacked by a fanged werewolf with claws, but "seeing" the event with a mugger and a knife instead sums up the premise of the story setting, I think.
The writing needs a lot of polish, but I was sufficiently entertained I have no regrets for reading this interesting tale.
I found myself with a few, "Wait, what?" moments in an otherwise entertaining story. Dorn is patient enough to spend a thousand years collecting everything he thinks he needs to become a dungeon, but never bothers to find out what dungeons actually consider valuable? He is determined enough to fight his way to the core of the most powerful dungeon in the land, the first to actually show sapience to him, then casually destroys the core over an insulting manner?
Once I let these sorts of "Wait, what?" moments pass by, I found the dungeon part of the story entertaining with lots of clever bits, like a perfect crystal diamond and a stockpile of supplies. The characters don't always come off as real or intelligent, which is a shame, but doesn't kill the story.
I like this story, and I will continue to read it if the author ever chooses to pick it up again. I suspect it will only get more entertaining.
I thoroughly enjoyed this story. The main character's approach of being openly honest while undermining opponent's efforts had me completely rooting for continued success. This is a civilization encountering natives story with an entire magic system thrown in for good measure. I find myself saddened I can read no more.
It's a slow start, shifting POVs across vastly separated characters, but it eventually comes together in a way that just feels satisfying.
I am personally preferring the young adult perspective of the story, though the more gritty, adult-oriented moments are good reads as well. I like it. I think most space opera/star wars/star trek/science fiction buffs will too.