Mary Susan Oceanrunner and the Brutus Saint's Academy

Mary Susan Oceanrunner (...)
by MachineCapybara
157 pages

Join Mary Susan Oceanrunner on her quest to do... erm... something really important for the world... probably... Ahem. Long gone are the days when every hero could do whatever they wanted - now, we are civilised. We have government. Law. And proper forms.

Lots of proper forms.

(New episodes will land every Monday and Thursday. Also - beta readers far into the book rate the 'gore' degree as below 2/10, so the warning is a bit much)

Mary Susan Oceanrunner is a poor girl from the orphanage, who like many others before, has to fulfil her destiny. The prophecy had been told, and she is the only one who can make things right. Erm... probably. Anyway, she can't just go and kill monsters like in the middle ages. First, she must apply for the appropriate permissions, fill the forms, learn about the proper loot taxations... Hey, no one said adventuring would be easy, right?


No claim made by any character by the book should be treated as the author's or anyone else's opinion on any subject. Most likely, it was just the funniest thing the Author could think of at the time of writing.

This book contains many references to other works. It will probably be best enjoyed by individuals familiar with at least some of the following:

1) Computer games
2) Fantasy in general
3) Science fiction
4) Tabletop RPGs
5) Conspiracy theories
6) Corporation work life
7) Long forgotten prophecies uttered millennia ago in almost as forgotten languages under a starless night three dusks before the great convergence
8) Filling any government-mandated form
9) School
10) English

My ultimate goal is to make as many people experience something akin to joy while reading (think ~a bit louder exhale through the nose). It doesn't mean every scene will be funny or joyful because that's not how this stuff works. I can neither confirm nor deny having any other hidden agenda outside of that.

(11.01.2022 NEW COVER by Philippa_and_art.  You can find her here:

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Beware Of Chicken

Beware Of Chicken
by Casualfarmer
1.6k pages

Jin Rou wanted to be a cultivator who defied the heavens, and surpassed all limits.

Unfortunately for him, he died, and now I’m stuck here. Arrogant young masters? Heavenly tribulations? Cultivating for days on end, then getting into life or death battles?

Yeah, no thanks. I'm getting out of here.

In which a transmigrator decides that the only winning move is not to play.

Beware of Chicken will be updated Monday, Wednesday, and Friday

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Borne of Caution

Borne of Caution
by Fuggmann
872 pages

An irritated Pokemon might tell you to stop what you're doing. An irritated animal will probably just attack you. Pokemon, for all their power, would be open books and a breeze to care for to any competent animal handler on Earth. After a fiery death, a professional zookeeper who never outgrew Pokemon games ends up in the world of Pokemon. The entire world is thrown onto its side.

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The Perfect Run

The Perfect Run
by Maxime J. Durand (Void Herald)
1.7k pages

The Perfect Run is now available on Amazon and Audible: Volume 1 (Audiobook), Volume 2 (Audiobook), Volume 3

Ryan "Quicksave" Romano is an eccentric adventurer with a strange power: he can create a save-point in time and redo his life whenever he dies. Arriving in New Rome, the glitzy capital of sin of a rebuilding Europe, he finds the city torn between mega-corporations, sponsored heroes, superpowered criminals, and true monsters. It's a time of chaos, where potions can grant the power to rule the world and dangers lurk everywhere. 

Ryan only sees different routes; and from Hero to Villain, he has to try them all. Only then will he achieve his perfect ending... no matter how many loops it takes.

The Perfect Run updates on Tuesday and Saturday. Cover by Vitaly S. Alexius

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The Essence of Cultivation

The Essence of Cultivation (...)
by Agranulocytosis
302 pages

After experiencing five years of an adventurer's life, Arcanist Sylar Spellsight now spends his days catching up on developments in Essence Studies and teasing apart the functions of arcane trinkets and artifacts discovered by him and his companions throughout their time travelling the realms of Resham. An unexpected accident during the study of his latest subject of intrigue, however, displaces him across the Planes beyond what any known spell is capable of achieving.

Now finding himself lost in a realm rich in previously-limited Transcendental Essences, however, does he truly even want to return back to his old world? If nothing else, plagiarising - ahem, learning new spell structures by observing the local mages should prove entertaining. Sure, he will face new dangers in this foreign world, but they wouldn't be anything a fancy bit of spellwork couldn't solve.

Confused though he may be by this ‘cultivation’ business that the local mages practise and their lack of appreciation for the finer details of Essence manipulation, he nonetheless discovers that perhaps there are hidden depths to both their arts that each side has yet to fully realise. 

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