TJT

TJT

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RE: Monarch

RE: Monarch
by Eligos
ONGOING
923 pages

Cairn is a prince who is already tired of ruling. Faced with an imminent coronation and an overbearing father, he wants nothing more than to drown his responsibilities in cheap liquor and poor decisions. With the help of his sister, he hatches a plan to escape the clutches of the throne once and for all. It all goes terribly wrong, and Cairn finds his priorities shifting in the face of unimaginable tragedy. The change of heart comes too late, however, and Cairn dies. He reawakens to find himself transported ten years in the past. He immediately begins to plan for the future, only to discover his killer has somehow followed him. To succeed, Cairn must unite the kingdom and discover the motivation of his killer, using as many tries as it takes. 

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I exhausted pretty much every time loop story ever written and decided to write my own. You'll see a few similarities here between this story and some existing stories, at least initially. There's a lot of inspiration drawn from both MoL and Re:Zero, though in terms of pathos and darkness, this story leans more towards the latter. Be warned, it is something of a slow burn. The main character will grow and become powerful, but a theme of this story is that power comes slowly and often at great cost. 

Updates Monday, Wednesday, and Friday

Cover commissioned from the fantabulous SatoriLotus on Deviant Art

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Never Die Twice

Never Die Twice
by Void Herald
COMPLETED
505 pages

Now available on Amazon Kindle
Walter Tye is the best friend any adventurer needs. He is the smiling shopkeeper next to your local dungeon, the one who sells you these cheap healing potions. When you need information about a monster, Tye always knows. He wants to help; you can trust him.
He is also the undead necromancer ruling said dungeon, getting paid to solve problems that he caused in the first place. But don't tell anyone that... 
Story sponsored by knightaether.
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Ar'Kendrithyst

Ar'Kendrithyst
by Arcs
ONGOING
6.6k pages

A social worker father and his CIA-hopeful daughter crash land on a desert full of crystal plants and little else. City walls rise in the distance, but as the pair hike closer they see those walls are more like mountains, and the mega-metropolis behind them is long dead.

Luckily, the adventuring city of Spur is alive and green, and well outside of Ar’Kendrithyst’s shadow.

Follow Erick Flatt as he tries to make a nice life with new friends in a new home with his grown daughter at his side, but this land is rarely as kind as its people, and Erick will need to change if he wants to live the life he wishes to live. 

Book 1 Completed. 

Book 2 Completed. 

Book 3 Completed.

Book 4 Completed.

[Participant in the Royal Road Writathon Challenge]

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Delve

Delve
by SenescentSoul
ONGOING
3k pages

Summary – Level 1:

Delve is an isekai litrpg that follows an average guy who just happened to wake up in a forest one day. He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel.

Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing.

Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one.

Did I mention that there will be math?

 


 Summary – Level 2:

 Okay, but what are you in for, really?

Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme.

 

...

 

What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure?

 

Yes!

 

Really sure? I mean, this summary is practically half as long as the first chap–

 

Now!

 

Okay, okay!

The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we?

Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no?

Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not.

POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place.

Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare.

Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships.

There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture.

The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving.

The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it?

Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story!

 


Cover by Miha Brumec

Summary Updated: 2020-06-14

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