Skalsar

Skalsar

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This Quest is Bullshit

This Quest is Bullshit
by Nixia
ONGOING
399 pages

The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest.  Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage.  Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.  

Or perhaps the Questing Stones will grant her the legendary mission of popping over to the next village to pick up a loaf of bread.  

Either way, adventure is out there, and Eve is determined to have one.  

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Delve

Delve
by SenescentSoul
ONGOING
2.2k pages

Summary – Level 1:

Delve is an isekai litrpg that follows an average guy who just happened to wake up in a forest one day. He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel.

Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing.

Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one.

Did I mention that there will be math?

 


 Summary – Level 2:

 Okay, but what are you in for, really?

Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme.

 

...

 

What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure?

 

Yes!

 

Really sure? I mean, this summary is practically half as long as the first chap–

 

Now!

 

Okay, okay!

The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we?

Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no?

Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not.

POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place.

Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare.

Is there romance? Not so much, or at least, not as a major theme. Friendships are more the name of the game. Building relationships and knowledge about the world, not a harem. Definitely not a harem.

There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture.

The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving.

The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it?

Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story!

 


Cover by Miha Brumec

Summary Updated: 2020-06-14

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Lair

Lair
by Skalsar
HIATUS
270 pages

A [Hive], the body of a creature that lures in prey like [Humans], monsters and animals in order to grow. Devouring their [Magic Power] which resides in every living body.

Within the [Hive] exist many creatures to guard it and kill the lured in prey. But not all of these creatures are mindless monsters. A 'breeder' is born to help the [Hive] with converting the [Magic Power] and creating monsters and soon starts to wonder about the world it is living in. A quest to satisfy its curiosity begins.

- Warning: This is my first story and english isn't my native language. There might be grammatical errors and badly chosen sentences. -

- Sadly still on HIATUS due to work and living expenses and such stupid stuff.. -

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