Mejiro

Mejiro

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Fictions
Fictions
Adventures of the Goldthirst Company

Adventures of the Goldthirst Company
ONGOING
2.8k pages

Get the quest, kill the monsters, grab the loot, don't die.  How hard can adventuring be?  When the party is a fashionista wizard who'd rather stare at her reflection than dirty herself with actual combat, a thief that picks locks by ripping them apart, a paladin trying to do the right thing, and an archer that's better at talking to plants than people, then even a simple quest can prove a challenge. 

Hired for a variety of tasks, from retreiving the legendary Dragon's Veil to bodyguarding the wealthy, thwarting apocalyptic prophecies, or uncovering not-so-abandoned elven ruins, the problems in their way may well prove their undoing; lonesome medusas, sticky-fingered psychopomps, agressively passive golems and fearsomely violent geography stand in their way, as well as the minor issue of simply not actually trusting, or even liking, each other! 

 Releases twice weekly, generally Tuesday and Friday

(Art by Sin Soppitt)

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Blood in the Wires

Blood in the Wires
HIATUS
70 pages

The 'plex is Alice's world - concrete, neon-lights, and a place of bloody and brutal conflict.  While the halls of the fancy might be gilt and polite, the streets are raw and untamed, a place of bloody trades and constant conflict.  Alice is a trader and merchant, eking out a living on the edges, barely enough to survive, or to keep her own demons at bay.  And then, she comes into possession of something she shouldn't, something she doesn't want, and finds herself the prey, hunted across the city.  She must fight to survive, using her old skills to kill those that want her dead, in a desperate struggle to survive.

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