ATL: Stories from the Retrofuture

ATL: Stories from the (...)
by Thedude3445
429 pages

All the cool kids are reading it... How about you?

In the future of decades past, a world of robots and CRTs, Atlanta is the most powerful city in the world. And in that city, one twentysomething slacker named Morgan Harding dreams of being able to live a normal, peaceful life, but . . . that’s not happening. Together with a mysterious sentient robot and an overworked college student, Morgan must keep Atlanta safe from the technological threats that arise . . . pretty much constantly . . . Sigh . . . 

ATL is divided into several novel or novella-sized stories, the first two of which, The Social Media Killer and Trials of the Cybermancer!, are fully online on Royal Road. Read those and you know you'll get into the story.

And if you're itching for more, always know you can read the story at its official website where it updates Tuesdays, Fridays, and Sundays.


View Page
Of Lead and Steel

Of Lead and Steel
by Domi Sotto
99 pages

An Easter Egg in Reigh videogame goes all wrong for Steffan. He plays a Soldier of the Iron Reich Faction with his buddies, then suddenly he is reincarnated as a golem-Assassin in the City of Steeples ruled by alchemy and seduction. 


It starts as a quest to fight a deathmatch with Death to save an impaled lover.

But as Steffan's mind merges with his avatar's he realizes that the impaled woman is nobody he knows, a dangerous sorceress with a plan.

Under her heel, Steffan becomes a lead golem, an assassin in the City of Steeples. She orders him to win Death’s favor and an invitation to Walpurgian Night ball by committing a string of murders. He’d rather win back his free will. But for that he needs to experience a Moment of Transcendence, says a lecherous homunculus. 


View Page
Adventures of the Goldthirst Company

Adventures of the Goldthirst (...)
by Mejiro
320 pages

Get the quest, kill the monsters, grab the loot, don't die.  How hard can adventuring be?  When the party is a fashionista wizard who'd rather stare at her reflection than dirty herself with actual combat, a thief that picks locks by ripping them apart, a paladin trying to do the right thing, and an archer that's better at talking to plants than people, then even a simple quest can prove a challenge.  Hired for a variety of tasks, from retreiving the legendary Dragon's Veil to bodyguarding the wealthy or thwarting apocalyptic prophecies, the problems in their way may well prove their undoing; lonesome medusas, sticky-fingered psychopomps, agressively passive golems and fearsomely violent geography stand in their way, as well as the minor issue of simply not actually trusting, or even liking, each other! 

 Releases twice weekly, generally Wednesday and Saturday

(Art by Sin Soppitt)

View Page