Looking for a NON-LitRPG, no stats, no 'System' Dungeon story because you're sick of videogame logic?
#1
You! Yes, you! if you clicked this, than you've probably felt what I have: sick of all the stories with 'dungeons' that's basically someone playing Dungeon Keeper, or trying to copy the success of Dungeon Keeper Ami. You're tired of trying to keep track of stat systems, leveling up, socipathic 'cores', ability levels, etc! You're here because you think it can be different! You WANT it to be different!
I'm here to get you to read that difference!
Demesne! A story made because I was tired of those kinds of Dungeon stories too! Sure, Demesne has a Dungeon and a dungeon core, but the premise is that the main character is an ACTUAL character and not some soul trapped in a ball who spends all his time doing cost benefit analysis, clicking on menus and murdering adventurers or pretending to be a restaurant, town, inn, etc! In Demesne, the Dungeon is actually built! Digging! Engineering! Logistics! Not a stupid menu or arbitrarily numbered stat in sight! All interactions are face to face with ACTUAL characters! Not just picking upgrades from a menu, our heroine actually has to plan out how exactly she's going to get a ventilation built into her Dungeon so it can have more than one underground floor without people suffocating! Which get pretty interesting when she'd never done it before...
Interested? Then let me introduce... THE SETTING!
In a world covered by the Iridescence, a deadly poison that destroys the body and fucks with your magic, the only bastions of civilizations are the demesnes, safe areas created around a Dungeon, ruled by powerful wizards called Dungeon Binders who can wield all four branches of magic and are blessed with endless power!
Sadly, humans will be humans, and now these demesne are facing the problems of overpopulation, restricted growth, scarcity of resources, and a growing population of educated, unemployed wizards with no means to support themselves because of the state of the economy! However, a new continent has just been discovered, and the hopeful, the desperate and the ambitious flock to settle it, found their own demesne, and finally have a chance for a new life, a better life, for all the tired, the poor, the huddled masses yearning to breathe free...
One of those masses is our heroine, who wants to create her own demesne and become a Dungeon Binder. After a long, arduous journey... she does! Now she has to run it, which is kind of hard as she has no idea how...
Now, as the furthest lonely outpost on the frontier of a new continent, our intrepid heroine and her group of settlers try to build a community for themselves in a land actively hostile to intelligent life. With their wits, their will, and their newly built Dungeon to protect them against the Iridescence, they should be fine. If they can survive the lack of infrastructure. And the deadly beasts they need to hunt for food. And other settlements poaching their people. And idiots who don't get exactly what having to settle somewhere entails. And dragons...
Welcome to Demesne, a slice-of-life high fantasy dungeon-town building story. And not a stupid stat, perk, ability, level, EXP, menu, blue box, tutorial or SYSTEM in sight!
It's completely different from all the other dungeon stories on this site. And aren't you tired of those, after all? That's why you're here, right? Why not give it a shot? Or would you rather keep reading the same kind of thing over and over again, always wondering 'wait, if this build is so OP, why hasn't anyone else thought of it before now', sigh at the contrived excuse the story gives (if it even tries to give an excuse), and be satisfied basically reading about someone making choices of a menu over and over again? Why not take the risk? After all, the worst that could happen is it's original.
I'm here to get you to read that difference!
Demesne! A story made because I was tired of those kinds of Dungeon stories too! Sure, Demesne has a Dungeon and a dungeon core, but the premise is that the main character is an ACTUAL character and not some soul trapped in a ball who spends all his time doing cost benefit analysis, clicking on menus and murdering adventurers or pretending to be a restaurant, town, inn, etc! In Demesne, the Dungeon is actually built! Digging! Engineering! Logistics! Not a stupid menu or arbitrarily numbered stat in sight! All interactions are face to face with ACTUAL characters! Not just picking upgrades from a menu, our heroine actually has to plan out how exactly she's going to get a ventilation built into her Dungeon so it can have more than one underground floor without people suffocating! Which get pretty interesting when she'd never done it before...
Interested? Then let me introduce... THE SETTING!
In a world covered by the Iridescence, a deadly poison that destroys the body and fucks with your magic, the only bastions of civilizations are the demesnes, safe areas created around a Dungeon, ruled by powerful wizards called Dungeon Binders who can wield all four branches of magic and are blessed with endless power!
Sadly, humans will be humans, and now these demesne are facing the problems of overpopulation, restricted growth, scarcity of resources, and a growing population of educated, unemployed wizards with no means to support themselves because of the state of the economy! However, a new continent has just been discovered, and the hopeful, the desperate and the ambitious flock to settle it, found their own demesne, and finally have a chance for a new life, a better life, for all the tired, the poor, the huddled masses yearning to breathe free...
One of those masses is our heroine, who wants to create her own demesne and become a Dungeon Binder. After a long, arduous journey... she does! Now she has to run it, which is kind of hard as she has no idea how...
Now, as the furthest lonely outpost on the frontier of a new continent, our intrepid heroine and her group of settlers try to build a community for themselves in a land actively hostile to intelligent life. With their wits, their will, and their newly built Dungeon to protect them against the Iridescence, they should be fine. If they can survive the lack of infrastructure. And the deadly beasts they need to hunt for food. And other settlements poaching their people. And idiots who don't get exactly what having to settle somewhere entails. And dragons...
Welcome to Demesne, a slice-of-life high fantasy dungeon-town building story. And not a stupid stat, perk, ability, level, EXP, menu, blue box, tutorial or SYSTEM in sight!
It's completely different from all the other dungeon stories on this site. And aren't you tired of those, after all? That's why you're here, right? Why not give it a shot? Or would you rather keep reading the same kind of thing over and over again, always wondering 'wait, if this build is so OP, why hasn't anyone else thought of it before now', sigh at the contrived excuse the story gives (if it even tries to give an excuse), and be satisfied basically reading about someone making choices of a menu over and over again? Why not take the risk? After all, the worst that could happen is it's original.
![]() Demesne | ![]() Ainōryoku Sentai Nightmærangers |
Demesne - A slice of life story of a wizard, her dungeon-in-progress, and their frontier town. Go to Patreon for exclusive content or support.
Nightmærangers - A FILIPINO eldritch Sentai/Ranger superhero team of colorfully garbed heroes with face concealing helmets in bright primary colors fighting monsters once a week!
Re: Looking for a NON-LitRPG, no stats, no 'System' Dungeon story because you're sick of videogame logic?
#2Shadow Wrote: It's completely different from all the other dungeon stories on this site. And aren't you tired of those, after all? That's why you're here, right? Why not give it a shot? Or would you rather keep reading the same kind of thing over and over again, always wondering 'wait, if this build is so OP, why hasn't anyone else thought of it before now', sigh at the contrived excuse the story gives (if it even tries to give an excuse), and be satisfied basically reading about someone making choices of a menu over and over again? Why not take the risk? After all, the worst that could happen is it's original.lol. promoting your work by insulting an entire genre out of nowhere is a good way for you to be bombarded with 0.5 stars. Just saying.
Re: Looking for a NON-LitRPG, no stats, no 'System' Dungeon story because you're sick of videogame logic?
#3
Pointing out common plot holes is insulting?