How to genre my book without inadvertently falsely advertising it?
Without giving too much away, imagine a classic low fantasy setting where the main character mage can see a stat sheet, levels up, has maximum mana and prescribed spells with mana cost and his adventuring earns him experience points. Beyond this, there's not much of a hard system, the setting is still a "real world" rather than a "game" where he's hands down the MC and the focus is less on the progression and the rules of the game (since there is no game) and more the overall plot and the relationship between the characters.
Maybe it sounds like enough but I don't want anyone checking it out expecting one thing and then rage quitting because it wasn't what they were expecting.
Anyway, all thoughts on this topic would be greatly appreciated.
Even litrpg needs to have a solid story. The quests and little blue boxes are there to support the story. They're a storytelling tool, just like tropes and funny side characters are. Good luck, and write often.
I refer to it as GameLit more so than a LitRPG, but I have heard a lot of people say that as long as it has those elements, even without clear progression or a 'game', it counts as a LitRPG. So, I think there's some flexibility there for you to work with! (Also, now that I consider it, BoI might be more LitRPG than GameLit considering how it's not... a game... Hm.)
HybaIsWriting Wrote: I refer to it as GameLit more so than a LitRPGI would say anything with levels or stats is LitRPG, but it's only Gamelit if in a game.
If it has stats, skills, level ups etc. it's a LitRPG. If it's a story that happens inside the world of a video game (think Player One, Sword Art Online, Tron, etc.) or has video game elements, then it's a GameLit. But at the same time all LitRPG's could be argued to be GameLit (because RPG elements are "game" elements), but not all GameLit are LitRPG's. LitRPG is like a subgenre of GameLit.
From the Wiki Page on LitRPG in the section about GameLit specifically:
Quote:Many of the post-2014 writers in this field insist that depiction of a character's in-game progression must be part of the definition of LitRPG, leading to the emergence of the term GameLit to embrace stories set in a game universe, but which don't necessarily embody leveling and skill raising.