Re: Race's: Traits and Inspiration

#1
While writing I wanted something to reference or glean some inspiration from. So, I decided to start a list that could be referenced to look for inspiration or simply skimp off of. I’m using bullet points to keep it light and fast to not cross contaminate my writing too much. This List is in particular for sapient species.
 
Level 1 Fire: Fire Users
Level 2 Tools: Tool Users
Level 3 Records: Record Keepers
Level 4 Study: Natural Studies
Level 5 Exploitation: Exploitation of natures rules
Level 6 Preservation: Able to survive the extinction of their planet



Human-Level 5
Physical
  • Bipedal
  • Plantigrade
  • Five Digit Limbs
  • Endoskeleton
  • Mammal
  • Gonochoric
  • Diurnal
Psychological
  • Curious
  • Hierarchical
  • Social
  • Competitive
Metaphysics
  • Psionics
  • Magic
  • Qi (Martial Arts)
  • Bloodlines
True Artificial Intelligence-Level 6

Physical 
  • Metaphysical
  • Hosted, Material
Psychological
  • Logical
  • Digital Affinity
  • Self-Modification
  • Knowledge Hoarder
  • Intelligence Threading/ Parallel thinking

Re: Race's: Traits and Inspiration

#3

Sarcosuchus Wrote: There is a measurable metric for civilization progress: energy use. Human progress can be measued very precisely by how much energy they extracted from their environment, and how they made it usable to do things.
Kurzgesagt: "The Kardashev Scale".
Also, Kardashev scale on Wikipedia.

Yes I have read that before while researching. The thing is that there are only three levels and the gaps between them are enormous magnitudes of power different, I wanted something a bit more granular.


Re: Race's: Traits and Inspiration

#4
Interesting. I am not a specialist but, in my humble experience, when one discusses traits of a race/species, environment and culture are indispensable. And the environment is what influences and shapes the culture and even the way of thinking.  

If your people/creatures/things of undisclosed nature live in a volcano, their physical adaptations and even culture would be heavily influenced by it. A jellyfish-like creature would be fried even before the first magma burst; also it would be questionable whether the stone-skinned, reptile-like inhabitants of the magma pool have the concept of cold, wind, rain, and many other things we surface-dwelling humans find easy to comprehend. They would most likely worship the Blacksmith-God of Eternal Flame and not the Goddes of Verdant Fields and Rain. Also, in their vocabulary there would most likely be more than a dozen different words describing different flames, magma flows, gas explosions, and the like.  

What I want to say is, simply put, nature shapes creature. 

Re: Race's: Traits and Inspiration

#5

Ariana Wrote: Interesting. I am not a specialist but, in my humble experience, when one discusses traits of a race/species, environment and culture are indispensable. And the environment is what influences and shapes the culture and even the way of thinking.  

If your people/creatures/things of undisclosed nature live in a volcano, their physical adaptations and even culture would be heavily influenced by it. A jellyfish-like creature would be fried even before the first magma burst; also it would be questionable whether the stone-skinned, reptile-like inhabitants of the magma pool have the concept of cold, wind, rain, and many other things we surface-dwelling humans find easy to comprehend. They would most likely worship the Blacksmith-God of Eternal Flame and not the Goddes of Verdant Fields and Rain. Also, in their vocabulary there would most likely be more than a dozen different words describing different flames, magma flows, gas explosions, and the like.  

What I want to say is, simply put, nature shapes creature. 



That is a good point that I did not consider when making the list, I was working on a Si-Fi project when I started it. But I think I will not a special note of it unless they have an critical aversion such as that they are poisoned by water or are a void dweller or some such. I want to keep this list as light as posable so as that you can look at the list and see that spices is cool then tailor it into a fully fleshed out idea for a particular story. I want to avoid an over load of data so that the spices is not shoe horned into one role.