My story is too fast
If necessary I can make a couple of examples as to where the problem occurs.
parkertallan Wrote: Many times, a story is thought to be too fast if sufficient background to the story isn't included. Try adding some background on the world and characters. However, don't merely do this as a data dump, but add some scenes which will flesh things out. Follow the character around a bit and see how they interact with others and have them engage in conversations which can reveal details about themselves and their world. Also adding some description will deepen the story and provide a break from the narrative. Hope this helps. Good luck.
Thanks a lot!
It's specifically for video games, but it applies to any kind of story telling.
People need time to process and digest what happened in your story. The easiest way to do so is to give your characters that time too. After a fight, people don't just stand up and go off to the next fight. They cheer, they celebrate, reflect on what happened, tell one another tall stories, go to the nearest tavern to do all those thing or find a quiet place with a loved one to celebrate you're both still alive. Or not. Perhaps it's a somber affair, a solemn memorial of friends that passed away with speeches to send them off gloriously to the afterlife. Or a bit of both. Whatever it is, scenes like that deepen characters and a story and give your readers some time to process everything. After something big happened, stop and catch your breath.
Unless you're at a part of the story where it's supposed to go at breakneck speed. Like all suggestions, there are also situations where you disregard it. It's about choosing the right tool for the job. If you want your readers to feel more tension, shorten the down-time between the excitement