Through all of Linaria, no dungeon holds such a grip on the dreams of men as the Eternal Depths. Hundreds throw themselves against its trials each day. Dozens survive, walking away with power and wealth beyond their wildest dreams… until they go back for more. One way or another, they all eventually feed the Depths.
Edmund Montgomery Ahab has sworn to destroy it.
Underleveled, undertrained, and underprepared, Edmund steps into the maw of the world’s greatest predator, a sword in his hand and vengeance on his mind. At first his task seems impossible, but with every level he earns, every piece of loot that drops, every secret he uncovers, and especially every bit of power he can squeeze from his mysterious connection to the Aspect of Madness, Edmund crawls closer to accomplishing that insurmountable feat.
With nothing else to lose, Edmund has already given the Depths his life. All that remains to be seen is whether he takes the dungeon’s right back.
Dungeon Devotee is an episodic serial. It will never be taken down for KU. Each chapter details a single floor of Edmund’s journey through the vast Eternal Depths, with all the levels and loot and lack of cliffhangers that entails. New chapters come out on the first of each month.
As the cheerful childhood NPC companion who helps the [Player] learn the world during the start of the game, it was only natural that the big bad would kill her at the end of the tutorial, kick-starting the Player on a quest for vengeance.
https://www.patreon.com/Tevagah - many chapters ahead!
https://ko-fi.com/tevagah - also many chapters ahead!
Discord: https://discord.gg/XGr5DTN - many friendships made!
This is essentially a first draft, so I welcome grammatical corrections etc.
The royal bastard of House Vasquer, Argrave, changed after his stay studying magic at the Tower of the Gray Owl. The sickly man's awkward posture and cruel behavior have been replaced with a neat dignity and acerbic wit. Though once listless, he now strives towards his goals with a life-or-death tenacity. Most come away thinking he seems to know too many details about too much. Few can claim to know his motives or his goals.
Yet behind that confident appearance, the primary contributor for an open-world RPG's wiki battles existential dread and things far beyond his ken as he struggles to adapt to a grim, gothic fantasy world mirroring his favorite game. The prospect of fighting against a world-ending calamity loses all of its appeal when it transitions from entertainment to reality. Argrave is spurred towards unwanted heroism to preserve his life as he struggles desperately to keep this sinking ship afloat.
Releases 4x a week: Tuesday, Thursday, Saturday, and Sunday!
Cover by Mitchell Kirby: mdkultra.com
In a world where all magical spells have been captured into cards, those who can build a deck have the most power.
The most Arthur could ever hope for was to someday earn a trash-tier spell card. When fate grants him a legendary Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
In the wake of the Battle of Katze Plains, the banner of Ainz Ooal Gown flies proudly over the city of E-Rantel. The Sorcerous Kingdom has entered the world’s stage to the clamour of death and devastation; the surrounding nations fearfully prepare even as they reel from its calamitous debut. Within the borders of the newly annexed realm, its Human subjects cower in their homes as the Undead openly walk the streets and stalk the lands. Yet, when a destitute noble finds herself under the auspices of an unlikely benefactor, events are set into motion that will resound over the world for ages to come.
A kingdom builder based on the events and setting of Kugane Maruyama’s Overlord. In a fantasy world where beings of matchless power are transmigrated from the arbitrary existence of a game, Valkyrie’s Shadow chronicles the lives of the natives whose reality has been turned upside down by their advent. It is the tale of a nation created by the whims of a supreme sovereign, and his unstoppable servants who each have their own, often twisted, interpretations of their Master’s Will.
There is no victory in strength; no miracles wrought from magic that will save them: only the inexorable advance of a new world order where those who secure a place of service within will find themselves turned against the world that they once knew.
[Slow buildup. Methodical storytelling with a focus on well-rounded kingdom building and character development.]
The world is wild, untamed. Humanity thrives, but only in isolated, well defended cities, ever shrinking as the wilds slowly reclaim all that was taken. The most capable magic users are raised up as Mages to serve mankind, further their cause, and defend them over the course of millennia.
Tala is freshly graduated from the magic academy and determined to make her own way in the world. She hopes to pay off her massive debts, quickly, but still plans on living each and every day to the fullest. Too bad the Academy left some glaring holes in her practical education. Loath to let that slow her down, and with no patience for a standard, low-paid apprenticeship (intended to fill many of those knowledge gaps), Tala strives to learn and improve as rapidly as she can on her own. Her unorthodox methods for preserving her own life allow her to take greater risks in search of profit and advancement, much to the surprise of those around her.
I do hope you enjoy this tale, but let me know what you think either way! Critique, both positive and negative, is welcome.
Release schedule is weekly: M-W-F
Thank you for your time and for giving this story a try.
AUTHOR'S NOTE: If this is found on a site other than Royal Road, or the linked Patreon, it was not posted by the author. Please find this tale, here:
This story TWICE Completed the Royal Road Writathon challenge!
Successor Book to Power of Ten Book One: Sama Rantha, and Book Two: The Far Future. Chapters began 9/5/2020. Chapters are around 2000 words (4 Word Pages), the author updating daily since Dec. 26, 2018.
This story is basically completed as it stands, at 500 chapters of daily updates.
Book Four: The Power of Ten: Dynamo, is continuing with the daily updates!
A shard severed from a soul, full of Karma, but needing a body and life of its own.
The first true Rantha Hagbloods.
A Shrouded Earth invaded by magic, struggling to once again see the sky.
Three souls with the full knowledge of Power of Ten are on a world in need of something to break the stalemate and suppression of the Shroud of Undeath.
It's going to take gold, and Gear, and Levels, but the undead aren't the only enemies that they'll be facing as they strive to liberate a world, and guide it towards the Light of Heaven.
Power of Ten has a Patreon for anyone who wants to read advance chapters (up to 35 ahead, and you can even pay annually!). We use a Google Docs system, sending out access emails to our Patrons once Patreon confirms things to our Patrons' gmail accounts. Help support PoT today! :)
For those who would like to support me, my Patreon Link is at: Contribute Goldweight to Save the World!
The Original Power of Ten/Sama, the Tip of the Spear, is being posted at:
Books One and Two for Sama Rantha are at: Rantha Hags Forever!
The permanent Discord Link is: Your Friendly Allegiance LInk is active!
I always have Discord up if I'm online, although I may be busy writing and not see it right away...
The Mystic Turtle.
They stand with the Elder Dragons and the Spirit Dryads as creatures of legend. Timeless. Immortal. They live solitary lives, drawing power from their own soul. They are the hermits of the sea, their power unmatched in the ocean. Yet, this power is not attained easily, for as Thera will learn, the life of a baby Mystic Turtle is full of trials and tribulations...
She will scour ancient sunken ruins, face the dangers lurking in the depths of the sea, and, perhaps one day, grow to become a Mystic Turtle that surpasses even legend.
Kate is a firefighter near Falstadt, living her life in the Alps between her demanding work, wandering, and enjoying the sanctity that is coffee. She's dealt with flooding, fires, and cats, but nobody is really prepared for the sudden appearance of bow wielding goblins, strange magical powers, and a game like system. Thankfully she won't be alone to face this new and strange challenge. Trying to survive in the forests and towns she thought were theirs was certainly not the plan, but she won't go down without a fight.
Genre: Fantasy Litrpg Apocalypse on Earth. Focus on action and slice of life.
Cover art by bacon: https://baconstrap.carbonmade.com/
[Goblin Cave] is a perfectly average Dungeon that becomes unsatisfied with its work.
A young dungeon core forms next to a lovely village, full of lovely people who would likely understand its plight of not wanting to murder them all if only it had a mouth with which to speak. Instead, everything goes horribly, terribly wrong.
Its literally a crystal, it can't be having a panic attack, can it?
This is the story about a village, a dungeon, its desire to provide light and laughter and life. It tries to choose the talents and perks to bolster its life-mana alignment every time, to further its cause. So how is it that it wound up with an undead army and some insane boosts to death-aligned mana? How did everything go so wrong?
[participant in the Royal Road Writathon challenge]
Domenic is a sailor who just wants a life at sea. A brewing war between nations turn the already dangerous seas into something perilous. Domenic is forced into an untenable position, one he escapes with his life – though there is a greater cost he’ll have to pay after his deal with the devil.
Join Domenic as he explores the meaning and cost of both servitude and freedom!
New content weekly! (Sundays in the U.S.)
Dungeon Crawler Carl Book 1 is now on Amazon!
Book 2 is also now available!
Royal Road and Patreon is where to get the newest chapters and releases.
The apocalypse will be televised!
A man. His ex-girlfriend's cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.
In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.
The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.
Only a few dare venture inside. But once you're in, you can't get out. And what's worse, each level has a time limit. You have but days to find a staircase to the next level down, or it's game over. In this game, it's not about your strength or your dexterity. It's about your followers, your views. Your clout. It's about building an audience and killing those goblins with style.
You can't just survive here. You gotta survive big.
You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that "it" factor, you may just find yourself with a following. That's the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.
They call it Dungeon Crawler World. But for Carl, it's anything but a game.
The first several chapters of DCC are now off of Royal Road because the book is on Amazon. I want to thank all of you for 9 months of amazing support. This is and Patreon will always be the place for the newest chapters and content, but to comply with Amazon's Kindle Unlimited policy, I can't have more than 10% of the story up here.
This is a work in progress. Major editing will be done after the book is complete, so there will be egregious typos and parts that make no sense whatsoever. Please, please feel free to point any and all of these things out. Chapters WILL get edited, and that editing might break earlier chapters. I will attempt to keep readers apprised of all changes. Updates one-two days a week.
In the year 2057, the world has become a corporate-run utopia for the super-rich, and a hellhole for all the rest.
Catherine 'Cat' Leblanc is an orphan that is about as far from super-rich as one can be. When the Incursion alarms start blaring and the sky starts raining hungry xenos, it's just another blemish on an already piss-poor afternoon.
A cyberpunk magical-girl alien-invasion LitRPG.
It’s exactly as wild as it sounds.
When humanity first encountered alien life, we were judged and found wanting.
The Galactic Consensus interviewed our leaders and subjected us to a battery of psychological tests to determine our progress as a society. They found us to be selfish, wasteful, impulsive, and boorish neighbors. Earth was blockaded and our collective encounter with our extrasolar neighbors rapidly faded from memory.
All they left behind was a hypercomm relay and a handful of subscriptions to a massively multiplayer game that participants played in their sleep. The Consensus said that it would let us interact with our neighbors in a controlled setting. That it would teach us to be better members of the galactic community.
The megacorporations that controlled Earth ignored the game until they learned that the powers earned from clearing dungeons were just as real when day broke. Magic, supernatural abilities and rumors exploded from nothing and a subscription to The Tower of Somnus became a status symbol.
Katherine ‘Kat’ Debs doesn’t have much, but it could be worse. Born in an arcology, she was assigned a job in the megacorporation that raised her almost as soon as she could work. Despite the stability of her corporate life, she wanted something more. A chance to claw her way up the rigid social and financial ladder to make something of herself.
A chance that wouldn’t come naturally to someone as familiar with dark alleyways and the glint of steel as she was with office work and corporate niceties.
Book One is up on Kindle Unlimited as of 7/6/22 - https://www.amazon.com/Foundations-LitRPG-Adventure-Tower-Somnus-ebook/dp/B0B2X3L8H5
At the District One Invitational, a rookie eSports team defied all odds and reached the finals. Their underdog story and humble beginnings elevated them to worldwide acclaim. Media corporations dubbed them, The Paragons. With their main competition eliminated from the tournament during the semifinals, the rookie team sailed through the live finals and won by a landslide. Their prize was to become the first ever players in the most exclusive VR game yet, Abidden.
The Paragons never celebrated that semi-final victory. They lost a friend in that match, who never appeared online again. Ten years later, the gaming landscape has changed and Abidden with it. Helena is the last remaining Paragon. Her team now consists of celebrities, influencers and musicians. Abidden has been reduced to a shadow of its former glory, but is the most streamed and viewed game in the world, despite having only a handful of players.
None of this matters to James Sylvester. Finally out of hospital, things aren't good for James. He's found himself crippled with medical debt, his gaming licence has been revoked and he's permanently lost his place in society. He now spends his days competing in illegal slum arcades to manage the repayments. When a high-profile job comes along, James gets temporary backdoor access to his blacklisted gaming account. After reactivating it for the first time in ten years, James receives an invitation that could change his life forever.
Disclaimer: This story is in no way or form associated with the works of George R. R. Martin and has no link to the popularised series, Wild Cards. This is a LitRPG story of my own creation that shares that name.
When a new dungeon is born, it wants nothing more than to have the most vicious monsters, the most cunning traps and the most shiny of loot. There is only one problem, but it's a rather big one; it finished its first floor years ago, but it still hasn't been visited by any adventurers! In order to find someone or something to explore its floors, or perhaps just to find someone to talk to, this dungeon will have to go way off script. But it soon discovers that going off script brings problems of its own, and that adventurers are not the only thing this world is missing.
A shortish story about a dungeon's journey of exploration and self-discovery in a devastated world. Cover made (poorly) with POV-Ray.
Prequel to An Unbound Soul
Choosing a college when your family is struggling can be difficult, but it isn’t supposed to be world ending. And the falling meteor is seriously limiting Matt’s options.
Now in the aftermath, his home city is locked down by a mysterious dome, corporations are looking to monopolize a wealth of new untapped resources, and people are suddenly developing powers via a system that seems to have borderline sinister intentions. In the chaos, he decides to stick to what he knows: stay out of the spotlight, grind, and survive.
Watch as Matt is dragged into a dark LITRPG set in the real world, where the price of failure is death, and the prize for winning is beyond his wildest dreams.
There’s a couple big influences here: Solo-Leveling, Squid Game, and Code Geass. If you enjoy LITRPG stories with morally gray characters, high stakes, and smart protagonists who start weak and eventually become powerful in a unique way, you’ll probably find something to like. But be forewarned. It won’t be easy.
I'll be writing this fast, so keep in mind there's likely to be typos that we'll correct as we go.
Developmental Editing by Lev.
Fang is a simple cat.
Fang likes napping in the sun.
Fang does not like being called Chairman Meow.
Fang likes his belly being scratched for precisely 17.329 seconds.
Fang does not like being punted between dimensions.
Fang likes hunting and killing defenseless wildlife.
Fang does not like mysterious blue boxes that appear out of thin air.
Fang is having a Very Bad Day.
A few things to note:
Fang is a cat soul in a cat body, and that's not going to change any time soon. No cat girl evolution or possessed puppet or any of that.
The slice of life tag is there for a reason. There is no epic tale here, only a cat doing cat things in a (hopefully) interesting setting.
The game elements are pretty light, mostly there for flavor, so don't expect a huge amount of crunch.
Nature is cruel, and cats are crueler than most.
It's hard being a [Peasant] on Pallos. Immortal troll [Jarls] crush mortals under their boots, dinosaurs roam the lands, pirates sail the seas, and goblin hordes run rampant.
Yet everyone, even Iona, has access to a grand System, making the impossible into the every day. Follow her adventures as she navigates her path through Pallos!
Valkyrie's Dawn is a collection of all the the Iona side-stories from Beneath the Dragoneye Moons. They'll be posted one a day until they're all up. If you can't wait, and need to find out what happens next? Find the chapters in Beneath the Dragoneye Moons!