Willam Strange is an orphan. It is nearly all he has ever known. The only relics of his time before being an orphan are an old scarf and a broken eyepiece. For fifteen years Willam has lived a life relegated to the background of a vibrant and turbulent world. His best friend Julia seemingly the only one that can see him for who he feels he is; but even then Willam has doubts. However, when Castoria's Orphanage experiences some strange happenings Willam and his fellow Orphans will be called to decide for themselves. He will have to decide his own destiny, because no one else will do it for him.
Orphan is on Hiatus for re-writes and review. May be posted again at a leater date.
Samuel has had a weird day. He found out he's dead and he's been transferred to a world based on the Wild West. Now one of the thousands of, technically dead, people populate the game world of Duskwood Online, but only some are aware that they are in a game.
All he has to do is adjust to a new life in a Wild West that has a healthy dose of fantasy. That is until he finds out a special contest open to all of the Active Cast.
Complete an impossible quest and earn a new body, constructed to specifications. It won't come cheap. The quest spanning the known world is the easy part. One life, no respawns. Death means they fade away into the background cast, no longer aware they are just an NPC in a game.
There is another side to the contest that others don't like to talk about. A bounty on each person who starts the quest. Samuel has a choice to make: hunt his fellow Active Cast members or go after the goal for himself.
Saddle up for a LitRPG adventure that runs from High Noon to Full Moon.
In 8th century Greece, legends and myths were an everyday occurrence. Stories of great demigods like Heracles were told around the hearth to the young and old alike. Aleksander was not one that really cared much about legends. But it's usually those that do not seek to be a legend, that ends up becoming one.
Thrust out of everything he knows he is forced on a voyage that leads him further away than any gods had gone in the legends. Will the new world favour him like the great Achilles and the strong Heracles, or will he merely be a footnote in history?
Join him in his unexpected rise to myth in a history unknown to the modern world.
P.S. Cover is not the MC. It's a depiction of the Ashen one.
Updates every Mon/Wed/Fri
Hodgepodge is a collection of stories set in a realm where planes fly, immortals walk, people summon weird animals, a rabbit uses a traveling shovel of death, a man and his dog try to change the future, and the underworld decides to send someone to calm things down to stop the flow of the dead.
About a year ago I died.
Now, this is the part where you'd think I get reborn as an Over Powered Magic Sword Wielding Hero, right?
Well, that's not my story.
I was reborn as a Llama.
Well, an Alpaca really but nobody seems to care.
“They will tell you that the world is made of wolves and sheep, that your only choice is to kill or be killed, for such are the roles that nature gives us. But this is the propaganda of wolves. They are afraid of us, afraid we will remember we can choose to be Shepherds.” – Peter Chiykowski
The year is 1918, and in the aftermath of the great war a new power source has been found. Wyrmbone is rapidly replacing coal. In the pit village of Eshbank, Rowanne works to earn a living for herself and her sister as a hewer. But with the demand from the war effort keeping iron in short supply, holding the sidhe at bay is difficult, and not everything that lurks in the deep drifts is a friend. (Not advised reading if you suffer from claustrophobia).
I was about to delete the game I developed after successfully beating the last legendary quest but after I returned from the city, I realized the sudden influx in players.
Deadwood meets The Vampire Diaries in this tale of brother versus brother and blood-magic set in a gaslamp fantasy world.
Healer's Touch is available on Amazon Kindle.
Llew has a gift. Her body heals itself from any injury, at a cost to anyone nearby.
Llew’s father disappeared when she was eleven, leaving her orphaned, as far as she knew.
Since then, Llew has learned to survive the streets of the gold-mining town of Cheer – full of opportunistic men and desperation. It’s a hard existence made tougher when her so-called friend accuses Llew of murder, sending her to the gallows.
Llew’s Aenuk ability to absorb life means she doesn’t stay dead for long, but she does leave a trail of death behind her.
Escaping the hangman’s noose sees Llew fall into the hands of Jonas: the man with the knife and the Karan power to kill Llew’s kind. If Llew can nurture the attraction he has to her, maybe she can keep that knife from her heart.
But lurking in the shadows is Jonas’s half-brother, Braph: the man who has learned to combine Aenuk and Karan powers into infinite and addictive magical potential.
Healer's Touch is a fantasy novel flavoured with a wild west setting, steampunk-like technology, enough romance to draw you in, horror to keep you hooked, and just enough sex to keep things spicy.
The story continues in Warrior's Touch and concludes in Magician's Touch.
First Book of the Mind - Celesi Veil Trilogy
A Remembrance of one's Life, or a Life of one's Remembrance, four girls from different corners of a fantasy world's upper society are suddenly faced with memories of earth. A story of another world, these four girls, awakened to memories of another life, now have twice the trouble to worry about, as they work to discover the truth hidden behind the cause.
As this story was inspired by the act of language translation, the story does feature a new world with a multitude of foreign concepts, one being a brand new language with a completely unique phonetic style. There is in fact two new very similar languages, both Izhaethyx and Elaethyx (the language of humans and elves, though “izh” translates close to “normal”, because humans are like that). Related to both languages (both have the same phonetic style, just different sentence structures and words), most Q-sounds are like a windy k-sound, so like Qicir is Kweas-ir… and might actually sound like sounds from a certain fantasy bird from a certain fantasy series now that I think about it (Yes, there are popculture gaming references everywhere in this story). Qtehlatys is then a quick hard K-and-t whistle, with no real feeling of a vowel between (like you are blowing on your tongue), with then a tongue roll, and a “layth-S” (hard s-ending), like it was two syllables, sorta three with that sudden S (human family names tend to end in a sudden hard sound, elven ones are generally softer and drawn out at the end). Wyxir phonetically sounds like you’re trying to say wyvern and weather at the same time (similar idea on their royal family’s last name). Considering that Qictae and Wyxtae are effectively Eastward and Westward, neither name are actually very creative to the locals. Possibly suspicious by now, they have no o-sound at all, and there are plenty of y-forms. Elaethyx also originally co-opted a lot of Izhaethyx words because their language never bothered with anything outside their cultures (still being as related to each other as earth’s Latin-based language variants.. so not much really). Hopefully, the other names aren’t as insane to phonetic for people. This is also only phonetics, lets not even start on their writing systems. This should be enough to get a reader started, after all.
This story does not sustain a static flow, it begins with four prelude chapters, and then things start to happen. From there, everything will develop and evolve overtime. This is both important for consideration in material so that a reader can understand if this is a good read for them, and to note that not every tag or genre matching this story will be in effect at the start of the story. In the same context of story evolution, the tag "Reincarnation" is actually heavily questioned, one of the biggest questions of the story is if it is a matter of reincarnation, or of getting the memories of another. The tag has been included only because of this matter of uncertainty, where characters involved are left wondering if this had happened or not. It is highly recommended to not begin reading resolved that the answer is simply reincarnation, and to instead explore the question in more depth. Please be aware that, although this story is marked for profanity, its usage is both rare and constantly censored (please let me know if you see a word that should also be censored but got missed, I'm very complacient in this, as it's technically not in my nature to have used such profanity at all).
Monsters come in all shapes and sizes, and not all of them have sharp teeth and beady red eyes.
New London. A thriving metropolis at the forefront of technological advancement and a shining gem of civilization.
Faeries. Whether they come off cute and cuddly or downright predatory, they all bring misfortune or are heralds of it.
Experience is a harsh taskmistress, but her lessons sink the deepest. Having been taught the lesson at great cost, Kal’s rules for dealing with faeries are simple: don’t talk to them, don’t look at them, don’t give them the time of day. So when the Other Side comes knocking one fateful, stormy day, Kal, at first, pretends not to notice. Was forgetting this rule his folly?
His way of life is in great danger. His little sister, Sammie, a natural mage, is taken by Ouroboros, a criminal organization made up of raving lunatics that profit off the misery and suffering of others, and have everything to do with all the crimes of magic in New London.
Kal will go to any lengths to save his sister, even to his death. Accompanied by his sylph companion, a mischievous pest, Kal dives deep into the dark underbelly of the city, but are his hands enough to dig his sister out from the muck?
*blurb for Book 1
If you could do me a favor and follow, favorite & rate if you're enjoying following this serial to help it thrive, I would really appreciate it :) <3
In the Urillian Empire, the Empress Xandra rules three-quarters of the planet Xren from her home in the capital of the Earth Continent. Both the fire and water peoples have fallen under her might after a series of wars stretching back three centuries. Earth elves, under Xandra's rule, have spread throughout the planet and established colonies, and are, by all accounts, enjoying what seems to be a prosperous and happy existence.
But not everyone in Uril is happy. The holy books speak of elves as the Chosen People of Thesis, tasked with guiding and protecting the lower races. For some people, this scripture has been interpreted to designate their life as one on the lowest rungs of society. Humans have been reduced to a slave class, and serve their elven masters under Xandra's rule, kept at bay by the constant fear of the dreaded Emerald Knight, and their own perceived weakness. Humans do not lead long lives, nor do they possess the wisdom, power, or magical acumen of their elven masters.
But there is hope. A group of people have banded together to fight against Xandra, her Knight, and her empire. They call themselves the "Knights of Order" united under the principle idea that Xandra's reign has brought chaos unto Xren, and they wish to restore order. These Knights are led by a man named Xaxac Brigaddon, spoken of as a legend. They say that when the moons are full, some humans transform into powerful beasts. They say that Xaxac is the most powerful warrior on Xren, that in his youth he was enslaved and forced to fight other humans to the death in a bloodsport called "cage fighting", that he could not be touched and held the world championship title for three years running until he faked his own death and escaped his master to join the resistance. They say that he has friends in high places- noblemen, pirates, and the devil himself. They say that if you can find him, he can ferry you to freedom in places where the Earth Elves fear to tread. They say that he is immune to magical attack, and his eyes shine like the silver moon. They say that he is descended from Quizlivian Brigaddon, one of the humans who helped the demon Magnus escape a god.
They say that if you want to walk the Path of Order, you should follow the White Rabbit.
Come and watch the transformation from human boy to Knight of Order: The life and times of Xaxac OfAgalon OfLangil Brigaddon.
Content Warning: This work is based on the real experiences of human trafficing survivors. Xaxac's origins are based on true events, and they are presented realisitcally; this includes but is not limited to: isolation, gaslighting, emotional and sexual abuse, and grooming tactics. This work is meant to hold a mirror up to society; it is based on the real of experiences of people who have experienced slavery and/or abuse. It is an adult work and probably should not be read by anyone under the age of 18. If you are a survivor of human trafficing and/or abuse, your feedback is welcome, but please do not read this if you think it may trigger your trauma. I did not write this with the intention of harming anyone, but rather to provide accurate representation for a group that does not normally get it in the hopes of changing the zeitgeist. I would like to see a world where more people understand what these experiences are like, so that real survivors do not have to deal with microagressions from an ignorant public. Reader discretion is highly advised.
Before everything, it’s assumed there was nothing, but what if there was no real difference between the two? Just two extreme philosophies from the original conflict.
The planet Huom has been under observation for longer than should technically be possible. The primary watcher, a bitter black-hole, is excited to see that there is finally a proverbial Darkness at the end of the tunnel.
Meanwhile on the planet, in the freezing mountains of Empris, Lyeasrakardsul, the oldest living sorcerer suffers from devastating nightmares. At the same time — far away in the sandstone desert of Zenon — Herschel, a man filled to the brim with strange ideas is escaping a prison filled with strange old men.
What does all this have to do with arsehole Gods, hairy Dwarfs, frustrated Afreets, curious Knomes, lizard-women, and nude Áettar? Perhaps Nothing, perhaps Everything… but why can’t it be both?
A nerdy underdog, an ex-KGB* operative, and an unorthodox bard must work fight murder their way out of a 1937 Soviet Gulag.
What would it look like if you combined a LitRPG with a gritty historical thriller and a big dumb action flick?
It would look awesome, that’s what.
Expect narrow escapes, intimate murders, harsh status ailments, tactical gunplay, philosophical musings, and an overpowered Mecha Stalin.
* Back then it was called the NKVD
Mortalis Machina, MM, was supposed to bring the world salvation. It was the ultimate cure, allowing scientists and doctors to combine man and machine. In the end, it was mankind’s downfall.
Fifteen years after the discovery of Mortalis Machina, a deadly virus swept across the world, effecting every human who had undergone MM. Within three months, 4/5ths of all those infected had died. The remaining 1/5th wished they had. Their bodies began mutating, and their minds were destroyed by the agony, leaving only rage filled husks.
Scientists, anxious to find a cure, locked these ‘survivors’, nicknamed abominations because of their now grotesque appearances, away in secret facilities, subjecting them to countless inhumane tests. Unfortunately, the abominations had the last laugh, breaking from these containment facilities on a night that would later be known as the Night of the Red Gears. The night I became an orphan.
My name is Tricia Pureblade, and this is my story.
The abominations killed my family, but that night, I found a new family. A mysterious man named Marcus found me that night, and took me in. He established a secret organization called The Silent Blades in the ruins of Gear City, and has spent the past 15 years training up a force of warriors capable of taking the fight to the abominations. At the top of his organization stand 10 warriors, whose skills surpass all others. These 10 are known as Pureblades, and I am one of them.
Now, Marcus has deemed the time is right to take our fight to the abominations, and he has released his organization onto the city, demanding we track down and kill every last abomination. Not only will I complete this task, to repay Marcus , but also so that at last I can get revenge on the monsters who took my parents away from me. However, it quickly becomes clear to me that abominations are not the only monsters lurking in the shadows. I'm not sure my training will be enough to keep my safe in a world of ever growing dangers, a world where new enemies appear even as the previous foes fall.
My name is Tricia Pureblade, and this is the story of how I became the Steampunk Ninja.
The world of Judas Valiant is bustling with Fantasy and a touch of Steampunk. This is an original tale made as an homage to the famed Studio Ghibli and Guillermo Del Toro, all-the-while taking inspirations from numerous animes and fantasies alike (Too many to love! Too many to name!).
When a bloody catastrophe strikes a young boy's home, desperation brings about an unknown visitor. Plagued with gut-wrenching fear and an oncoming spiral into madness comes the boy's only hope of survival. Ripe with desperate opportunity, arrives the many-faced creature rushing to make a deal worth several lifetimes.
"To find your way into your parent's arms again, you'll need to become a Valiant." He explained.
"A Valiant?" I responded suspiciously.
"...One must perform a 3-part task in which you must demonstrate the essence of a Mother, the essence of a Father, and earn the essence of a Gaurdian." He explained with haste.
Innocently playing into the unknown visitor's tempting hand, the boy agrees to a deal hopelessly intertwined with a journey like no other and is sent to the mysterious and massive city of New Dwarden. Faced with outrageously colorful characters, towering and seemingly alien animal life, and even talking frogs-lemur's, the boy must adapt to grand adventure to complete his impossible task.
This a steampunk story about a second chance at life, one that grows beyond life and death.
Join me Frankie, as I guide you through the original tale of Judas Valiant: Chorus Of The Machine Giants
Primarily Inspired by: Hayao Miyazaki (Studio Ghibli)
Dedicated To: D-Ward
Special Thanks: Erick M. Justin C. Mauricio L. Liam G., Nino V.
Very Loosely Based On The Life Of: Frankie S.
Cover Credit To Whom It Pertains (I'm open to put artist name up here)
Sarah Hidalgo knows that it is going to be an adventure when she agrees to go off to the far-off country of Paradis to attend the linguistics program of one of the best international universities. What she doesn't agree to is all the events that happen instead of her education, including but not limited to sky pirate takeovers, invasions by other countries, secret police, and crime bosses. But Sarah will not be alone in these adventures, for the colorful crew of a cargo airship will be along side her. Perhaps finding some form of normality won't be too difficult, if such a thing exist.
Every World has a System, that was the first lesson Mot learned as Hunter of the new Expeditionary Force of his Homeworld, which had been annexed by the Imperium ten years ago.
This truth held up, year after year, World after World, until one day a portal to Earth is opened and the Scouts of the Expeditionary Force discover that this World seemingly has no System and worse, as soon as you enter it, all your abilities and skills seem to simply evaporate!
Faced with this the Chancellor tasks Mot with a dangerous mission, hoping it might shed light on the secrets of this strange new World.
A series of dark fantasy/mystery/horror Short Stories, set in a shared universe.
(I) - Project Cinder: A unique alternate take on common fairy tale tropes, a multi-layered meta story, it follows the viewpoint of Cinder, someone who is not supposed to exist in a fairy tale.
(II) - The Cat Charmer: A bit lighthearted dark fantasy. It focuses on the (mis)adventures of a foul mouthed cat and a young cartographer.
(III) - The Galathea Expedition: A psychological horror story narrated by the journal entries of a young sailor. It depicts the expedition to unexplored dark waters by a crew, when a famine hits the island they live on, and forces them to search for new land.
For Berouna, it was a chance to see her friend one final time. For Kaligali, it was a job, and an easy one at that: find the widow, escort her to the client’s deathbed, receive payment. But neither could have guessed that the dying man would give them a mysterious jewel; or that the Sultan--and his enemies--would try to claim the stone for themselves.
Pious Berouna and amoral Kaligali find themselves unwittingly plunged into the swirling politics of the Imperial Palace and the wonders and terrors of the Harem, where clockwork warriors guard a scientist princess and concubines plot rebellion.
The two fugitives must evade capture before the jewel’s true potential is unleashed: a devastating power which could destroy Khebbet altogether, or lead it forth into a new age.