In a world where all magical spells have been captured into cards, those who can build a deck have the most power.
The most Arthur could ever hope for was to someday earn a trash-tier spell card. When fate grants him a legendary Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
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Very good litrpg novel with a deckbuilding twist. The world building seems to be nicely done. The plot doesnt have much deus ex machina. There's quite a bit of plot conveniences but the MC is an active MC and moves the plot forward on his own instead of relying on events happening to him.
great novel, eagerly waiting for more chapters :D
When I started reading All The Skills it immediately grabbed my attention. Unlike many others on RR it has multiple strong aspects like flow of the story, world building, protagonist, supporting characters, creating the feeling of a truly alive wold. And frankly speaking before the heist chapters I would gladly rate this novel 5/5 but alas like most novels here it wasn't able to keep the very high standards it set and is rapidly deteriorating into mediocrity.
My main issue with the story is connected how the author rewards stupid/selfish actions.
When the protagonist chooses to do something really stupid like going in a scourge invested area with people he can't trust (see him as bait) with near zero combat ability, the author rewards him with a rare card and a vastly superior "home" to stay, where he can learn and advance. And the problem is not that he got a rare card the problem is he didn't loose anything in a situation where all ods where against him. This by itself isn't some massive blunder but combined with the next one crates a pattern.
Some time later the protagonist chooses to steal a lot of wealth from his uncle. Justifying his actions with a naive and childish argument that he is taking what should have been his.
The situation between him/his father and uncle is still unclear at this stage of the story (and I'm pretty sure the author will make him as unlikable as possible to justify the actions of the protagonist later). But for now, objectively his father lost in the grand game of power and lost the right to transfer his title and wealth to his offsprings. Maybe his uncle had something to do with this maybe not, we and the protagonist don't know what happened. If your father lost your family home in a casino and your uncle buys it you don't have any rights to the house. And stating anything other without the details of what happened is naive and maybe malicious.
Adding to the injury is the fact that he steals a lot of wealth when he knew they where in financial crisis. And what happens when you take a lot of resources from a government already struggling? People suffer. Historically and by extension in many fantasy setting dukes had a lot of responsibilities, like protecting their people from raiders/bandits, general security, they had many enterprises deeply connected with the economy of the dukedom etc. By taking from the duke you also take it from all the people who depend on him, the duke will not go hungry but his people will.
Even the execution of the heist was sloppy, I wont go into details but like the first time he was very lucky multiple times.
Later the protagonist chooses to distribute the stolen cards to the "downtrodden" like some kind of brainless vigilante to morally support his actions, which is laughable.
At the end I want to note that the author did include more sophisticated work/reward cycles in other places. The gambling parts or later multiple year projects. This gave the protagonist much faster resource growth than usual while not using clearly illogical or amoral actions.
I really like the idea of cards. It's original and nice. Actually, it was such a good idea it is going to be a minor element in my next story. The characters are also good, and not just people who wnat cards and nothing else. My only complaint is that releases are late at night, and often they have been skipped. Still, a good story, and something to look forward to when I wake up or to end my night-time reading.
Story is fun, mc is smart and his actions make sense. Side charaters are sold as well. I am liking the plot so far. The pacing is good too.
I dont know how to write a review 50 words long so. I really like this story , i wish author well and a long life so i can more of this.
Found this gem from Reddit and devoured it in a few days. It's rare that you get both a slice of life combined with a great story, but this tale achieves both.
For those who love skill based stories, card based magical systems, along with dragons, you will love this one. Our MC gains a legendary card that changes his life from a peasant in a penal town to the potential to become a dragon rider. The author also does a great job of painting the picture of how a young boy can truly change his life.
Very few grammatical mistakes that I caught and the writing is top notch.
It looks pretty great so far. MC is fairly young early in the story and it shows. Stupid decisions and (in hindsight) rationalizations are what I expect from someone like that. The timeskip came from out of nowhere, but eh. Could be worse.
The card system is nice. A bit under explored I think, but that's not too much of a con. Other comments have mentioned MC getting no reprecussions for his bad decisions, and, fair, but that's not really something I ever minded.
Like Gilded Hero but with updates and slightly more forgiving.
Slightly less instant stress as all the stress comes from "is x going to come and find me and kill me?" From literally most of the antagonists. I guess the scariest thing is the unknown and this author likes to keep you imagining what's next. At the other end of the spectrum you might not enjoy the villains being given all the initiative because the main character is a fledgling. (For now).
I can't give too many complaints because they all boil down to "I haven't read enough to be sure of this" so I'm just gonna give some baseless useless thoughts.
This is just my opinion but the card system in here barely has anything synonymous with pop culture's idea of card battles so I feel like it's unnecessary to call it unique just because of that. It's just that the mechanic of having so much instant power that is easily digested drop as soon as you die, is both brutally fitting to this story and the unique part.
Speaking of which, this premise and system reminds me a lot of Overlimit Skill Holder. Even down to how the main character's situation was so unique he didn't even see one person with a skill/card. I'm very happy about this though because I can see that cool system being improved on in this novel and being used properly. (Not just gaining instant power).
And not just being used as a stand to show everyone how unique the main character is. (OSH)
Now that I'm finished with that, it seems like this is a journey novel rather than an objective based novel. I like that and I love to see it but unfortunately not many web novels last through it. So, like most reviews I'm going to end with "has potential" and "let's see".
Wow is all I can say. New story. New author. I did not know what I was stepping into.
Where do I even start? This has all the earmarkings of a succesful, published novel, and it's not even finished yet.
But it's definitely already at a proffesional level.
Style: Simple, punchy, broken up paragraphs make for a compelling story that flows well. The prose is on the opposite end of the spectrum from purple. It's not trying to wow you with the technical beauty of the writing, but instead to stream the story into your mind's eye like a high-production value television episode. Great at everything it's trying to do.
Grammar: Flawless. I found only one small spelling mistake out of all the updated chapters. I can forgive that, because the author clearly knows their grammar and gives enough of a hoot about it to make sure it's practically always on point.
Story: Typical coming of age in a backwater setting. Splash in magic. Buuut, we can feel the world building seething out from between the limited scope of the main character's current experiance. I am very, very excited to see where this goes as the mc ages up a bit.
Character Score: This story doesn't throw a million characters at you. It introduces one, takes its time to establish them in their respective archetype, weaves a little chareterization in, and then slowly connects the next character into the web of existing ones. Flawlessly done.
This was the very best take on the carded magic genre that I've read. And I've read an entire triolgy of a highly-sucessful, already published take on the genre.
I love this. I'm following and coming back for more with each release.
Also. Why did you do that to me in the last chapter? Sadness.
This story is a breath of fresh air. Well-written, well-paced, and an interesting groundwork of worldbuilding is laid in the first few chapters. I'm curious as to the overarching plot the author has in mind. Read it!
This story is expertly crafted and brimming with beautiful prose. Honestly, it reads like something that's been professionally edited, at least as far in as I've read. Whether it has or hasn't, you can tell the author has "All the Skills" when it comes to writing, as it comes off as an already published work. Well done!
The story is also fantastic so far. Right out of the gate, we're given an exciting, near-death encounter with a dragon. There's already lots going on in this world. Further chapters explain how dragons even play into the local ecology and how some kind of plague has made some of the land barren. There's lots of worldbuilding happening. On top of that, we're seeing it all through the eyes of the main character, Arthur, a poor peasant boy who's given a life-changing instrument of magic in the form of a card. There are moments of tension and reflection that alternate quite well. My only criticism, and this is entirely a personal preference, is that the overall plot felt a little slow to get off the ground. We see what seem to be smaller-scale events, but I wanted to know more about the grander conflict that will take place here. Still very good.
I could find no flaws here that detracted from the story in any way. Come to think of it, if I did notice any flaws, they were small enough that I've already forgotten them.
Arthur is our protagonist, and the character we've seen the most of so far. We know he's a poor peasant boy, son of a poor peasant man, and their village is oppressed by a tyrannical baron. There are certain moments where you really feel for Arthur and his plight, and making a reader feel that for a character only five chapters in--that's real talent. Like when
he and his dad are almost killed. Twice! (At least, that's as far as I've read.) The consequences felt very real, and the story earned them, rather than just brandishing a blanket consequence at the reader. "Wouldn't it be bad if this character died?" No, you were in that room with them, and you were out there standing with the rest of the villagers, hoping Arthur wouldn't get caught and no one suffered for his silence. The tension was real!
With all that said, the only minor criticism I have of the story is that I don't feel much for Arthur yet other than fear/pity. He comes from a harsh upbringing. I'd like to see him succeed, but what are his other characteristics? Does he have any goals beyond immediate survival? What are his flaws, other than withholding the truth (for a very justifiable reason)? It could be my fault for reviewing at the end of Chapter 5, though. But I wills ay I'm already invested in his character this early, and that's a hard thing to do well in just 5 chapters. Overall, very well done! If the story continues at this quality, I think it's destined for great success!
Love the concept, but the story is just dragging. 40+ chapters in and he finally learns how to fight, not that he's good at it or would even be able to defend himself yet, just learning it now. Relatable and realistic MC, but the story progress feels like it should've been 20 chapters ago.