Soul of the Warrior

Soul of the Warrior

by Kyfe

In a world where Classes, Stats, and Levels are the everyday norm, Reivyn has a secret.

He was unusually aware of his surroundings from an incredibly early age, and Skills and Stats were acquired easily. He was just the son of an ordinary village family, and nothing appeared out of the ordinary on the surface. But below the surface, dreams of another life help shape his mentality and growth. Why does he have some remembrance of a past life, and what is his purpose in this new one?

"Soul of the Warrior" is what I call a Semi-Isekai LitRPG. I say "semi," because Reivyn's past life is remembered like a dream, and very incomplete. It is still Isekai, though, as he remembers enough that it directly shapes his personality and his sense of self.

The System that governs the world of "Soul of the Warrior" is a combination of modified versions from Selkie's "Beneath the Dragoneye Moons" and Kosnik4's "Magic Smithing." I have changed enough of these Systems and combined them in a way that is unique that I'm mostly sure it's fine, but I still have requested permission to use these ideas. They have both graciously granted me permission.

Winner of the April Writathon Challenge.

Release Schedule is Mon, Wed, Fri on Royal Road.

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Numbers go up... after a while

Reviewed at: Chapter 15 - We Don't Need Roads

"Soul of the Warrior" presents us with a rather standard medieval litRPG world and -- in true litRPG fashion -- it only knows one direction. Numbers go up.

At least I think so... The story is not fully comitting so far.


Style / Grammar:

There's rather little to remark about either of these points.

There were no typos, odd prases, or other grammatical errors that made me stumble while reading. There's some odd capitalisation, but I presume it's intentional and used to make clear when something specifically refers to a [System Aspect].

The style is functional and, while it doesn't wow with speldor, or amazing descriptions, it gets the job done more than well enough.

The only complaint I have is that it can get very heavy on exposition. The story frontloads most of that exposition into chapter 2, or 3, if I recall correctly, but even after that is done, there's still a lot to be explained to the reader -- Specifically not the character, who should probably know this at his age, but the reader.

Most of that is also explained to us via conversation... Which works sometimes, but can also lead to clunky dialogue. Honestly, I'd rather have that bandaid ripped off quickly and just have a paragraph explaining it as something he learned off-screen, most of the time.

Moving on.


Story / Character:

There's rather little one can definitly state on the plot as it has just reached what I belive to be the inciting incident at chapter 10. Hence we have only 6 chapters or so in which the story has started rolling.

In general, our main character has one goal front and center: Getting stronger. Rather vague, but par and parcel for this genre.

In terms of mid- and short term goals, the story is mostly moved along by the circumsatnces the character finds himself in. Go here, do that. Go there, do this.

It doesn't make for the most interesting story so far, but what's here is decent so far.


The characters themselves are also fine, though they're not gonna win any awards.

Our main character is moved along by the memories he has of his past life, but they're not greatly expanded upon to give us a solid basis for his character.

That's fine, since the story seems to wants his first life to play a subordinate role to his current one, but for that... we also don't have enough depth in those introductore 10 chapters for him to base his character on.

This isn't some irreprable damage, that the story will never recover from, but looking back upon the first 10 chapters, I ask myself whether one could have achieved the same in 5.


In the end I kinda ask myself what this story is aiming for. It doesn't seem to be purely focussed on the unabashed "numbers go up!"-appeal other stories go for, having a character who's roided up and ready to kick ass and lift weights the moment they're popped out of the womb.

Instead it takes ample time to get moving, normally spent setting things up. But we come out of the setup... With a roundabout idea of what the system is, a few names and characters that don't have any real depth and no real motivation to speak of.

The main character himself is also rather passive... Making sense, considering he's in the military, where you're not supposed to step out of line... but also not exactly the type of character you'd expect in this genre.


I'll stick around to see where the story is going, definitly. And I'll edit my review when I get a better idea of what the story is trying to do...

But so far it's a bit puzzling to me.


Promising (though rather Vanilla)

Reviewed at: Chapter 23 - Cult of Personality

The basic LitRPG Isekai (reborn as baby) setup. Parents from a noble family in hiding, special advantages compared to others.

There is a reason there are so many novels with this setup. If executed well, this makes simply a very satisfying story. And as far as the chapters go this is well done. So if you are interested in another LitRPG Isekai, try it out, if you are searching for something unconventional, probably not right now.

Edit: In my opinion the execution tanked after I wrote the review. I have a problem with the way the action is written and the world feels to centered on the mc.

I don't notice the grammar, so it is good enough for me. I don't really have anything to say about style. Plot is solid. Characters are nice.


Great story with an interesting premise that hooks you right off the bat. The main character is believable and trusts his family enough to share his secrets, which leads to having healthy and believable childhood. He is not a superhuman that can effortlessly cultivate in the mother's womb 24/7 like in some of the stories here, so that is a nice facet. However, what confused me a little bit is that his parents are really knowledgeable and they possess really broad knowledge even though they are just normal people, without any special background, or it wasn't just presented yet. Overall it is a good story. 


There are some good elements, but just not written in the most compelling way. The author has a tendency to infodump everything in excessive monologues which are just a chore to get through. I started skipping those a lot. (I recommend to skip chapter 3 completely, you won't miss anything really)

The semi-isekai 'soul' is not really relevant at all aside from the beginning, it is never brought up again after the first few chapters. I don't think that there is any point to it.

Another problem is the completely milktoast character of the MC. I don't remember one single emotion from him in the whole story so far. Things just happen to him and he reacts. Getting drafted? Well let's march. Getting beaten to an inch of your life? Cool I leveld up. Let's recuperate and forget that it happened. Getting attacked by an assassin? Oh I leveled up.

The MC is just completely detached.

Sidecharacters are just vessels of exposition, they don't feel real or fleshed out. A friend who's drafted along with him is a bit of a comic relief character but doesn't really interact with the MC a lot.  A bully who has it out for the MC for no reason is quickly dispatched in the story, the officers are there to give orders and occasionally kill strong monsters and can't be described as anything other than strong and stern.

My advice would be to spend less on game mechanics, and more on who your characters are, what motivates them. What do they strive to, what is the conflict, what or who does the MC need to overcome?



Author's writing style is incredibly boring. I slogged through 3 chapters of this and the only thing slightly interesting enough to keep me occupied was the system messages. I blame my love for progression for that.

The way people acted felt kind of weird too? I don't know how to describe that, if you're interested enough you should see it for yourself. They just feel kind of fake. 

Walls of texts full of unimportant things are here too. I won't call them fillers, they're more of a 'needlessly long explanations' type of thing. I don't know how to describe. I mean, they should be there, but they should be much shorter. Most of them are far too long despite being completely uninteresting.

Vi Mai

Good start! Excited to see where it goes.

Reviewed at: Prologue - Dreams in the Void

Good start! I liked the story, progression is always a good one for me. Now, there are some grammatical issues and often a lot of fluff written for the sake of being written, but the backbone of the story is solid. The main character is nice, as long as you get past the fact he's a genius of some sort.


I've read this story before. Not exactly but the story beats were so familiar that the feeling of deja vu was strong throughout. Its a 'from womb' story but doesn't make the mistake of keeping the MC as a baby for an extended period of time...except then traps the MC at age 9. Its whatever. You have to suspend disbeleif with all these stories imo. 

Overall, its fine. The genre carries it, but the writing quality leaves something to be desired. The author tends to tell rather than show, then remind you three more times before the end of the chapter. Can be skimmed without loosing understanding.

The one thing that it does 'differently' is that it looks at the military. The iron discipline is amusing, though there is a shocking amount of long-winded explaining to a 9 year old recruit. The battles are ok, though the MC's tendency to start daydreaming during them is annoying and bleeds the tension.   

Style: Terrible. Relies heavily on exposition, tends toward passive voice, tells more than shows. Heavy and slow to read. 

Story: Fine. Baby is born, somehow manages to enter into a grueling training program for the first decade of his life, then goes on to the wider world. Doesn't have the stupid let's not trust our parents trope which is nice, but doesn't do much else interesting otherwise. 

Grammer: Perfect.

Character: Fine. The MC is a little insert and a little overpowered. Doesn't really want things. The other characters are better but they are also a little bland. The family revolves around him, and somehow so do the later segments. 

For a mindless litrpg its fine. I recommend skipping the first few chapters. It sadly doesn't have any skills since the MC's build is about as anti-build as you can get. 


I quite enjoyed this - I've just blown through 26 chapters one sitting kind of enjoyed it. Some nice ideas, engaging characters and the beginings of some interesting world building have kept me happy

Saying that, it's not quite a 5 star experience. Some are just annoying (some typos and other minor grammar issues), but others are a bit more problematic. So far, the worst is the infodumping of "the system", the sparse physical descriptions and the fact the MC is just a bit bland and just seems to accept and cope with everything that's going on equally. 

Gets conscripted and leave home for the first time? Just fine. Terrible hazing and near death? Not a problem! Two murder attempts? That's cool, I'll take that in my stride too! 


But none on those are massive issues for a LitRPG, hence the 4 star ratings





As of this review, I've read to chapter 27.

Story is interesting wish-fulfillment isekai. Magic system is consistent so far, with no major loopholes found. The plot device of MC having the imperial bloodline is a bit distracting and doesn't feel like it should be really necessary for the story. Character development is decent. Grammar is okay; some misspellings but not enough to distract from story. Overall a fun diversion if (like me) you're into the litrpg genre.

As a former military guy, I enjoyed the attention to detail on the military aspect. It came across as more authentic than most of what I read. 


A well written LitRPG. The system seems logical, I especially like the components for light mana. But there is some inconsistencies in the numbers in the blue boxes, a quick check sholud fix that problem. 

The story should avoid power creep for a long time at current rate of progression, without the MC feeling like a looser.