In a world where Classes, Stats, and Levels are the everyday norm, Reivyn has a secret.
He was unusually aware of his surroundings from an incredibly early age, and Skills and Stats were acquired easily. He was just the son of an ordinary village family, and nothing appeared out of the ordinary on the surface. But below the surface, dreams of another life help shape his mentality and growth. Why does he have some remembrance of a past life, and what is his purpose in this new one?
"Soul of the Warrior" is what I call a Semi-Isekai LitRPG. I say "semi," because Reivyn's past life is remembered like a dream, and very incomplete. It is still Isekai, though, as he remembers enough that it directly shapes his personality and his sense of self.
The System that governs the world of "Soul of the Warrior" is a combination of modified versions from Selkie's "Beneath the Dragoneye Moons" and Kosnik4's "Magic Smithing." I have changed enough of these Systems and combined them in a way that is unique that I'm mostly sure it's fine, but I still have requested permission to use these ideas. They have both graciously granted me permission.
Winner of the April Writathon Challenge.
Release Schedule is Mon, Wed, Fri on Royal Road.
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25 chapters in which is about the full length of the series at review. My preference is for MC's that are stronger than average or most at their level/proficiency, this fits that so far.
I like it, it feels a little slow in the first couple chapters and there's quite a bit of slice of life in the beginning. But the story smells like adventure is around the corner. The character wants to get out there and do something, and he's got some advantages.
Once the main character (MC) gets into some martial bits, the story speeds up quite a bit. The combat is fun, the dialogue sometimes doesn't feel quite natural with the faily and other children.
It's a good story, and I'm having a lot of fun - it's not something I would normally rate 5 stars but the royal road reviews seem skilted to 3 stars is mostly terrible and 5 stars is good to amazing. I'd probably still give it 4 stars if I was being completely honest with the rating system with 5 being perfect, 3 avg, and 1 terrible.
Very enjoyable and well written story. Really easy to read, exciting fun. Grammar and writing style is smooth. MC is likeable, plenty of interesting characters.
So this is one of an emerging genre that I enjoy a lot when well written and I am happy to say this one compares well with any other in the genre.
MC is basically a reincarnator from earth, has a "start life from baby" reincarnation. The new world is a system world, with tiers. His new body has a bloodline (hidden details on that) so there's obviosuly weird stuff going on. Due to "prior knowledge" and determination he is able to build himself up in terms of talents and stats. So it's a power-train.
The first arc is childhood - interesting enough and well written - also relatively "normal" in that his family, while very talented, has a nice life.
Second arc, involves him being recruited (somewhat underage), into a militia/ levy and how he grows while the levy is dealing with a threat to the County (well, area ruled by a Count) and movement into a neighbouring area. This was a great arc with lots of military elements and a minor campaign, monsters, dungeons, you name it. He performs way above expected and get rewarded, not least with patronage from a high level Paladin.
Third arc has just started - he has returned home and is probably going to discuss next moves with his parents. Who have also just shed some light on his bloodline.
Soul of a warrior is an ok LitRPG. It does well to set up the story and world but I mind myself skimming through it, especially in the more recent chapters. For me, some of this comes from the dumping of stat screens very early on with little other information. Half of chapter 1 becomes 'look at this stat screen' and look at all of these skills I gain within one minute because the MC exists. It just feels like too much. But that might just be more of a me problem as a reader but some of the litRPG's on this site just make me want to scroll on to other things within the story.
Now on to a more proper review of the elements without me ranting. Grammar is five out of five. I didn't notice anything and if i did i have since forgotten it and because of the writathon crunch, I don't mind as much. Syle for me has some things to be desired and I wished the RPG elements of the story were structured better.
Character and the story elements are ok and are better said in other reviews. Do I recommend this story? Maybe. Give it a shot if your goal is to check out every LitRPG on this site otherwise there might be better stories for you to check out that were released last month (April).
I am enjoying the manner and style of this story, the peoples culture feels real and the system is fairly consistent.
The main character is fun and I enjoyed his early life descriptions.
The world is lacking a little scuff and greebles, you know, those little touches that the way cold air is crisp on your tongue in winter or the way the sugar melts into little dark rivulets on top of the golden crisp pie crust.
Not constant and everywhere but at least sprinkled for the spice in amongst the talking and thinking.
Looking forward to further chapters with interest.
Excellent LITRPG, with a, as of the chapter I'm on, military bent, with some Magic clearly on the horizon. Main character is developing nicely, NOT a mary sue (at least, not now and perhaps not for a long time). Hints of interesting back-story and world building. Clean system, well explained by parents and experience. Fans of DragonMoon Eyes, Magic Smithing, Singer-Sailor-Merchant-Mage and the like will love it.
This story has a lot of promise. I like the characters, the world building, and the system. I also like that there are a few mysteries that have been hinted at ever since he (the main character) was born. They have yet to be solved but there are clues. I like that an image of the world is gradually being formed from the main character's point of view and everything isn't being just thrown out there.
I also want to say that I love the way the birth and early years were covered. I really like reincarnation stories and many of them spend way too much time talking about being a baby, having their character agonize over their past life or being disgusted by their mother's breasts or something. I especially hate it when they cling to the past life and don't acknowledge thier parents in the new life, treating their parents like enemies or idiots.
I like how, in this case, even though he has some memories, they don't completely define him. I feel like it's more logical this way too; the dreams can give him some perspective but they don't dictate how he acts. He is a child with a child brain and childish actions and thoughts but there's just a little extra knowing there. When he sort of loses purpose I like how his dream skill acts up and sort of "reminds" him of what can happen if he slacks off. It's like his subconcious is telling him things but it doesn't affect his personality. It makes more sense than a baby brain trying to fit all the memories of a past life when they can't even see or hear very well at that point. Sometimes he doesn't understand everything that happened in the dreams but he gets the general idea of "bad things". I just really like how he grows into understanding things.
So basically I want to say thanks to the author for writing something so fun to read. Thank you.
General Overview: A mundane litrpg. Not enough character currently matter. The world is currently 2 cities 2 counts and a mountain.
Style: Nothing amazing or particularly captivating.Shallow on setting scenes. Currently very much focused on numbers go up.
Story: Not quite existent yet. There are some plot threads that have been laid and foreshadowed, but the call to action was very underwhelming and more a secondary introduction. Currently a LitRpg fantasy militia slice of life. Could have potential.
Grammar: A couple of insignificant spelling mistakes.
Character: Not a lot of depth. A couple of amusing side characters but nothing or no one significant. Couple of basic character descriptions. No one gets much storytime.
On the System:
The author claimed inspiration from Beneath the Dragon Eyed Moons and Magic Smithing. I haven't read Magic Smithing, but the current system has none of the flair or style of Selkie's BtDEM. Currently it's a very mundane LitRpg system, with tiers that mean very little. Punching above your level is common as Skills are the most important factor. Stat gain holds precedence, but relies on Class rarity which relies on Skill level. Considering Achievements also add to Stats, the system has great potential to make Tier classifications insignificant
"Soul of the Warrior" presents us with a rather standard medieval litRPG world and -- in true litRPG fashion -- it only knows one direction. Numbers go up.
At least I think so... The story is not fully comitting so far.
Style / Grammar:
There's rather little to remark about either of these points.
There were no typos, odd prases, or other grammatical errors that made me stumble while reading. There's some odd capitalisation, but I presume it's intentional and used to make clear when something specifically refers to a [System Aspect].
The style is functional and, while it doesn't wow with speldor, or amazing descriptions, it gets the job done more than well enough.
The only complaint I have is that it can get very heavy on exposition. The story frontloads most of that exposition into chapter 2, or 3, if I recall correctly, but even after that is done, there's still a lot to be explained to the reader -- Specifically not the character, who should probably know this at his age, but the reader.
Most of that is also explained to us via conversation... Which works sometimes, but can also lead to clunky dialogue. Honestly, I'd rather have that bandaid ripped off quickly and just have a paragraph explaining it as something he learned off-screen, most of the time.
Story / Character:
There's rather little one can definitly state on the plot as it has just reached what I belive to be the inciting incident at chapter 10. Hence we have only 6 chapters or so in which the story has started rolling.
In general, our main character has one goal front and center: Getting stronger. Rather vague, but par and parcel for this genre.
In terms of mid- and short term goals, the story is mostly moved along by the circumsatnces the character finds himself in. Go here, do that. Go there, do this.
It doesn't make for the most interesting story so far, but what's here is decent so far.
The characters themselves are also fine, though they're not gonna win any awards.
Our main character is moved along by the memories he has of his past life, but they're not greatly expanded upon to give us a solid basis for his character.
That's fine, since the story seems to wants his first life to play a subordinate role to his current one, but for that... we also don't have enough depth in those introductore 10 chapters for him to base his character on.
This isn't some irreprable damage, that the story will never recover from, but looking back upon the first 10 chapters, I ask myself whether one could have achieved the same in 5.
In the end I kinda ask myself what this story is aiming for. It doesn't seem to be purely focussed on the unabashed "numbers go up!"-appeal other stories go for, having a character who's roided up and ready to kick ass and lift weights the moment they're popped out of the womb.
Instead it takes ample time to get moving, normally spent setting things up. But we come out of the setup... With a roundabout idea of what the system is, a few names and characters that don't have any real depth and no real motivation to speak of.
The main character himself is also rather passive... Making sense, considering he's in the military, where you're not supposed to step out of line... but also not exactly the type of character you'd expect in this genre.
I'll stick around to see where the story is going, definitly. And I'll edit my review when I get a better idea of what the story is trying to do...
But so far it's a bit puzzling to me.
The basic LitRPG Isekai (reborn as baby) setup. Parents from a noble family in hiding, special advantages compared to others.
There is a reason there are so many novels with this setup. If executed well, this makes simply a very satisfying story. And as far as the chapters go this is well done. So if you are interested in another LitRPG Isekai, try it out, if you are searching for something unconventional, probably not right now.
Edit: In my opinion the execution tanked after I wrote the review. I have a problem with the way the action is written and the world feels to centered on the mc.
I don't notice the grammar, so it is good enough for me. I don't really have anything to say about style. Plot is solid. Characters are nice.
Great story with an interesting premise that hooks you right off the bat. The main character is believable and trusts his family enough to share his secrets, which leads to having healthy and believable childhood. He is not a superhuman that can effortlessly cultivate in the mother's womb 24/7 like in some of the stories here, so that is a nice facet. However, what confused me a little bit is that his parents are really knowledgeable and they possess really broad knowledge even though they are just normal people, without any special background, or it wasn't just presented yet. Overall it is a good story.