In a world where Classes, Stats, and Levels are the everyday norm, Reivyn has a secret.
He was unusually aware of his surroundings from an incredibly early age, and Skills and Stats were acquired easily. He was just the son of an ordinary village family, and nothing appeared out of the ordinary on the surface. But below the surface, dreams of another life help shape his mentality and growth. Why does he have some remembrance of a past life, and what is his purpose in this new one?
"Soul of the Warrior" is what I call a Semi-Isekai LitRPG. I say "semi," because Reivyn's past life is remembered like a dream, and very incomplete. It is still Isekai, though, as he remembers enough that it directly shapes his personality and his sense of self.
The System that governs the world of "Soul of the Warrior" is a combination of modified versions from Selkie's "Beneath the Dragoneye Moons" and Kosnik4's "Magic Smithing." I have changed enough of these Systems and combined them in a way that is unique that I'm mostly sure it's fine, but I still have requested permission to use these ideas. They have both graciously granted me permission.
Winner of the April Writathon Challenge.
Release Schedule is Mon, Wed, Fri on Royal Road.
- Overall Score
- Style Score
- Story Score
- Grammar Score
- Character Score
- Total Views :
- Average Views :
- Followers :
- Favorites :
- Ratings :
- Pages :
Leave a review
I don't often write reviews on stories but have to say that this is one of the most enjoyable reads that I have come across on RR. The character build up and fight scenes are great. Highly recommend this story. Thanks for writing and I am looking forward to reading more
I started this story because the few reviews were gushing about it and honestly didn't expect much from it. That said, the story rolls from a steady litrpg progression to a Romanesque military fantasy adventure so smoothly I didn't realize how wrapped up I was until the next button stopped working. The protagonist starts with clear advantages, however, the power climb is slow enough that improvement is still visible and noticeable, without the MC immediately stumbling into Unlimited Power. The system is well thought out, but the focus remains on personal development and skill growth instead of just Skill growth. In short, an easy recommendation for adventure fantasy.
Style: Smooth and steady. Scenes and action are clearly described without drowning in excessive words and there's a smooth cadence to how events flow from paragraph to paragraph. Easy reading.
Grammar: Almost perfect, with occasional errors. Levies is written as levis for a few chapters, but otherwise, there's only the rare misspelled word.
Story: Honestly, I've read so many isekai fantasies at this point that it feels like I should be tired of the genre. That said, this sort of story is why I always come back. The world is a neatly fleshed-out medieval era with a solid System and a (so far) well thought out civilization. Outside of cities and villages, monsters and intelligent beasts roam wild and are the purview of local armies to put down en route to whatever mission is assigned. Conflicts within humanity (or at least within the kingdom) put significant effort into ensuring minimal casualties, presumably because every soul is needed. The military writing is great, with an actual understanding of the command chain, rank interactions, and the boring mundanity that serves to highlight the moments of action. Given that the author seems to have an actual military background, I look forward to a story where the MC doesn't openly challenge the ranking brass and win everyone's respect because they're a main character. Overall, the fusion of progression, solid military writing, and expanding world make for an extremely satisfying blend that I look forward to seeing more of.
Characters: It took me a bit when writing this to consider whether the characters were problematic. They aren't, but I think it's worth noting that character moments are rarely highlighted. There's a sense of motion to everything and rather than spend time clearly spelling out who individuals are behind their description, they are revealed obliquely by actions that receive no more focus than any other moment. It's a victory of showing over telling and makes the characters feel a great deal more natural. Even the protagonist himself is broadly fleshed out through his actions, rather than sinking into internal monologues to clarify his position on everything that happens. That said, it's done so naturally that the mechanism by which characters are handled didn't even occur to me until sitting down and writing this.
Overall, barring any significant divergence from the current quality, I expect this story do incredibly well on Royal Road. It's a solid fantasy adventure with great action, realistic characters, and a clear respect for the world they're writing in.
A well written story with a few downsides. Chapter 3 is a bit of a disaster, but the author is already planning on editting it.
It has a large military lean to it. Its difficult to describe what exactly stands out, but you can usually tell when a story is written by someone with military experience.
It kept me engaged to read through what's available at the moment, but I don't feel as invested as I would with a "great" story.
As far as I am concerned this book should be among the top 5 most interesting fantasy book to read in the WORLD, it's Generic yet so Unique that am sure any writer can pick so many different ideas from it and still make their book interesting, It's a work of ART and honestly I check for a new update so often it's almost like the days are just not moving.
Dont usually write out reviews, just do a rating instead, but this is one of the best stories I've read on Royal Road. The characters are extremely realistic and deep and (except for the info dump on one certain chapter) the dialogue is even more so. Definitely worth giving a shot if you even slightly enjoy lit-rpg stories.
As a military man myself, there is a lot of this story that feels like I'M the one experiencing the flashbacks. Much of the verbage used, different phrases and terms, are distinctly military and feel right at home. I've always been a fan of these slightly niche stories written by fellow service members, because of this particular feel that they tend to carry.
Beyond this, I imagine even civilian readers will find the story engaging. The plot is very 'meat and potatoes', carrying itself forward with purpose and not spending much time dallying around. Blue boxes are a favourite around RR, as well, and for those who's brain makes the chemical when watching numbers get bigger; this story will meet that demand to some degree. It isn't insanely stat box heavy, but the author makes an effort to give readers access to the various tidbits of world information and sometimes goes as far as to add extra info in the after-chapter notes for things like stat comparisons or what other Class/Profession data might look like.
The main character is a little bit bland at times, but he's young and without the typical 'isekai' advantage of fully remembering his past. There's plenty of room for him to become a solid protagonist as he gains experience and moves forward, capitalizing on the various advantages he's been provided. The supporting characters feel appropriately so, a functioning ensemble of militant professionals doing what military professionals do-- Complaining, standing by to stand by, and getting **** done.
There is a lot of info dumping about the system. I mean, paragraph after paragraph where a character just monologues about the system. It seems like the author wanted readers to understand all of the system immediately. Anyone that knows children would understand that even if the main character is the most intelligent eight month old, he would not understand or sit still long enough for his mother's lecture.
Additionally, many sentences are repetitive or awkward. For example, here is a paragraph from chapter 4:
"Got you!" His father popped his head out on the other side of the armoire. He had lost focus on the game he was playing while he was thinking about what he had learned. He shrieked in delight while he reflexively jumped from being startled.
Story is great so far as of chapter 10. The progression is more reasonable than most isekai, and it is obvious that the author put in a bit more thought into the age progression/ power scaling. If you are looking for something unique or shockingly good, this is probably not it. If you are looking for something to pass the time, this will do fine.
The writing/story is about the same with Selkie's dragon moon eye, and the Magic Smith.
Old review at chapter 31: Stagnating LitRpg: Becoming a slog.
General Overview: A mundane litrpg. Not enough character currently matter. The world is currently 2 cities 2 counts and a mountain.
Style: Nothing amazing or particularly captivating.Shallow on setting scenes. Currently very much focused on numbers go up. Reduced numbers go up at chapter 31 but is more boring training still.
Story: Not quite existent yet. There are some plot threads that have been laid and foreshadowed, but the call to action was very underwhelming and more a secondary introduction. Currently a LitRpg fantasy militia slice of life. Could have potential.
Currently flopping between training, and really mediocre magic lessons, showing and telling all the wrong parts. Shows the repetitive training, tells the character development.
Grammar: A couple of insignificant spelling mistakes.
Character: Not a lot of depth. A couple of amusing side characters but nothing or no one significant. Couple of basic character descriptions. No one gets much storytime.
On the System:
The author claimed inspiration from Beneath the Dragon Eyed Moons and Magic Smithing. I haven't read Magic Smithing, but the current system has none of the flair or style of Selkie's BtDEM. Currently it's a very mundane LitRpg system, with tiers that mean very little. Punching above your level is common as Skills are the most important factor. Stat gain holds precedence, but relies on Class rarity which relies on Skill level. Considering Achievements also add to Stats, the system has great potential to make Tier classifications insignificant
Overview: Regained momentum, the protagonist is currently at a tolerable level of exceptional power. Far beyond the norm but still having meaningful challenges. There is an obvious plot, but still a major lack of conflict. The godly intervention was odd and somewhat out of place but not overly discombobulating.
Style: Still shallow on background setting but improved. Combat has developed to be more fluid. The numbers go up has been made more engaging via dungeon delving.
Story: Has a clear plot now, is still lacking in major conflict, but has some minor conflict.
Grammar: No noticeable mistake recently.
Character: Big improvement, but the reoccurring side cast has less development than what seems like throwaway characters. The asshole religious knight has had more character depth than the best friend introduced near the beginning. The side characters are very much sidelined.
System and Magic: The development of the magic system was nice. Motes to braids is an interesting while simple enough to be easily understood. The system is still rather boring, but the introduction of an antagonist system could be interesting. The tier still seem rather problematic as the protagonist seem to be two or three tiers above in weight class. While he still is in a starter zone, it isn't promising.
Soul of a warrior is an ok LitRPG. It does well to set up the story and world but I mind myself skimming through it, especially in the more recent chapters. For me, some of this comes from the dumping of stat screens very early on with little other information. Half of chapter 1 becomes 'look at this stat screen' and look at all of these skills I gain within one minute because the MC exists. It just feels like too much. But that might just be more of a me problem as a reader but some of the litRPG's on this site just make me want to scroll on to other things within the story.
Now on to a more proper review of the elements without me ranting. Grammar is five out of five. I didn't notice anything and if i did i have since forgotten it and because of the writathon crunch, I don't mind as much. Syle for me has some things to be desired and I wished the RPG elements of the story were structured better.
Character and the story elements are ok and are better said in other reviews. Do I recommend this story? Maybe. Give it a shot if your goal is to check out every LitRPG on this site otherwise there might be better stories for you to check out that were released last month (April).