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Through all of Linaria, no dungeon holds such a grip on the dreams of men as the Eternal Depths. Hundreds throw themselves against its trials each day. Dozens survive, walking away with power and wealth beyond their wildest dreams… until they go back for more. One way or another, they all eventually feed the Depths.
Edmund Montgomery Ahab has sworn to destroy it.
Underleveled, undertrained, and underprepared, Edmund steps into the maw of the world’s greatest predator, a sword in his hand and vengeance on his mind. At first his task seems impossible, but with every level he earns, every piece of loot that drops, every secret he uncovers, and especially every bit of power he can squeeze from his mysterious connection to the Aspect of Madness, Edmund crawls closer to accomplishing that insurmountable feat.
With nothing else to lose, Edmund has already given the Depths his life. All that remains to be seen is whether he takes the dungeon’s right back.
Dungeon Devotee is an episodic serial. It will never be taken down for KU. Each chapter details a single floor of Edmund’s journey through the vast Eternal Depths, with all the levels and loot and lack of cliffhangers that entails. New chapters come out on the first of each month.
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Overall, this story just grabbed me. The dungeon is intriguing and the MC's main goal hooked me. I really feel for his cause and want him to "win."
Style: Overall the style is very typical Nixia (which is a good thing), but with less of the light-hearted twist his previous series "This Quest Is Bullshit" had. This one takes on a more serious tone that I think serves well for the plot and narrative.
Story: As I stated earlier, this story really grabbed me. I've found myself wanting to hound Nixia every week for a new chapter so I can get a hit of that sweet, sweet LitRPG dopamine that this story gives me. The pacing feels really good as while there are technically "grindy" moments that occur in the story Nixia does a great job of passing over them while still covering what occured so those moments don't drag on. There's a good slow-drip of fun new abilities, items, spells, skills, etc etc that come into play at the MC progresses, so there's always something fun to think about by the end of a chapter.
Grammar: Nixia's grammar is pretty solid. There's the typo here or there but overall it's very solid in terms of grammatical structure.
Character: The main character, Edmund Montgomery Ahab, has a singular, strong goal, and he lives up to that goal with his every action. He's a very fleshed out character where I can really understand and feel the devotion he has toward reaching this goal. He's a bit of a loner but that makes a lot of sense given who he is. Overall, very well-though-out character who feels very "real" in the world.
This story is a noticeable departure in tone from Nixia's last series with far less levity. And while I enjoy my comedy, the frequently darker tone fits this story like a glove. Any casual reader will have trouble even recognizing that this is the same author.
About all you need to know about the story is that the main character has "Ahab" in their name. This is a not so subtle broadcasting of what we can expect from the MC. They are a man on a vengeful and hateful mission, shining in their singular and glorious purpose. And instead of being droll, they are given enough depth of character and foils so that I'm frequently invested in just about every single scene.
One of the most important aspects of a litrpg besides plot is the actual litrpg. And thankfully, it's done well here. The magic and system are seemingly simple but with hidden depths, and also entirely unlike any other litrpg I've read. If there's one thing people love, it's novelty, and I am no exception.
From the author of "This quest is bullshit", comes a new tale of adventurer(s?).
Chapter one had me yawning at the obligatory introductory phase, slightly intrigued by the aspect+confluence system, and mildly impressed by the above average character depth, prose, and pacing.
Then chapter two came, and i knew this story deserved a review that stood by itself, independent and beyond any prior works by this author.
This one is going to be juicy. I dont normally leave reviews until a hundred or more chapters in. This one rightfully earned its place at chapter two.
Expect: Adventurer(s?) with more persistance than sensibleness. Death, violence, gore. Adventurer(s?) with (slightly justified) chip on their shoulder(s?). Tangents, philosophy, tangential philosophy. Morbid humor. Understatements.
Has similarities to Moby Dick. I mean that as both a complement and a warning. No idea where this story will go, but it is clearly going to take its time getting there.
A great start to a new story. The main character is driven but has come back to earth incredibly quickly. Excited to read more. System seems like an interesting combination of previous systems I've read, and so far the realism has been a great change of pace from characters who pick up a weapon and become gods of war in seconds.
Having only read the first chapter I can't say much for the rest of the story, but god damn does the first chapter hit hard. Looking forward to see how the story develops.
Do yourself a favour and at least read the first chapter.
10/10, would read again, hears to a great new story.
I've read my fair share of solo-dungeoneering stories, and I can't help but claim that this is one of my favorites. The amount of detail the author puts into the environment and the combat is amazing. Instead of my usual skimming over the combat, I've read every single scene and I've absolutely loved it. I feel like this story will definitely go far in the future, and I'm looking forward to how it all turns out.
The author has a fantastic story telling technique. One man against a creative & manipulative & sarcastic dungeon. The story is just starting, so the world is only slowly unfolding. I appreciate that the author doesn't tell you how the world works, he slowly shows you. This story has plenty of directions it could go.
Dungeon Devotee by Nixia is an engaging, gripping tale of Madness made manifest. One man's fight against the impossible.
Edmund is chasing after the Eternal Depths, a deadly dungeon that generates loot and claims lives in a carefully calculated balance. It is unclearable, adventurers and the desperate delving into their depths for fame and wealth.
Edmund has a personal grudge against the dungeon, and will stop at NOTHING to see it finished, cleared, and slain - however a dungeon is killed. It is his own personal obsession, his own Moby Dick. (The author has a nice nod to that with his middle name being 'Ahab'!)
It's an engaging, face-paced descent into madness, and all the horrors and traps that lie within.
Overall - 5/5. Love the story.
Style - 5/5. Fantastically done, you can feel Edmund's obsession and madness around the issue, without it getting weird.
Grammar - 5/5 no errors that I noticed.
Story - 5/5. Simple premise executed well
Characters - 4.5/5. There's Edmund, and... that's pretty much it. He goes solo, more or less, and the rest of the characters aren't terribly fleshed out because they get so little screen time.
Worldbuilding - carefully thought out and planned, Nixia has gone through great efforts to make the implications of an endlessly-loot generating dungeon clear, along with how they work.
Overall- go read it!
As a devout reader of Nixia, I'm always delighted when they write something new.
Wow, Nixia did it again, gripping from the first chapter. The setup for this one is one of my favourites. The execution is brilliant, with a good balance of action, charact
er development and world building. I can't wait to see where this goes and what happens to Edmund and everyone he meets.
10/10 will continue to read.
My main problem with this story is the main character.he goes to most dangerous dungeon of world without knowing anything about it without preparing anything and without having any power.if this is not being a complete moron I don't know what it is. And even his goal(destroying the dungeon) doesn't make sense. If people go there knowing there is high probability of death it's not dungeons fault it's peoples.mc is ignorant and arrogant to think he will be able to do what others can't and without any preparation and being ready for death. It just gets me off. World building is good but it needs more time .so if you can ignore these problems it's not that bad.