Dungeon Core? Nah, I Think I'll Just Get Super-Wealthy Instead

Dungeon Core? Nah, I Think I'll Just Get Super-Wealthy Instead

by Maltenai

The cycle is simple enough. A Dungeon Core is born from a wayward soul. It seeks power and agency, and works to accumulate wealth to fuel its power, in turn using this power to accumulate further wealth. Inevitably, the mind is lost as desperation and ambition drive it to commit darker and darker acts. Shortly thereafter, the adventurers arrive to quell the core.

This is a tale that has repeated itself countless times throughout history: all cores desire power. And yet, this core seems to have it backwards.

It doesn't want to rule the world. It has no desire to enslave or conquer.

No, this core doesn't want to be a warlord, a villain, or a tyrant.

It wants to be a landlord.

-This is a 'Dungeon Core' type fiction with LitRPG elements in it. The start may be fairly slow compared to the average. Expect roughly 2.5k per chapter.

-I'm only a hobbyist writer. As such, there may be the occasional error and pacing may be poorly-handled. Constructive criticism is alway welcome. I'm just here to write stuff that makes my brain release the g o o d c h e m i c a l s.

-I am trashy and I like monsterpeople so you can expect an awful lot of those as we get further in.

Thank you for reading this far, and I hope you enjoy.

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For a dungeon, money is life. Literally, possessing money in their hoard generates mana, required to expand, evolve minions or plants, or even level themselves up. No money, no mana, soon enough, no dungeon.

But adventurers know that successful dungeons are a great place to find a huge pile of cash, and now we have a problem!

But that's a future problem. The current problem is making the most of exactly one each of the lowest value coin that exists, a mouse, and a level 0, completely exposed on the surface, near powerless dungeon core.

With a unique magic system and a slow but entertaining burn as we get started and (literally) do some worldbuilding, this could grow to be an exemplary part of the dungeon core genre on RR.


Amazing slow burn dungeon story

Reviewed at: Chapter 7: "Boss"

This story is my new favourite dungeon story. The progression is their but it's never too rushed and you don't get the feeling that it's all their is. 
really hope this isn't dropped. It's giving me blue core pun dungeon vibes. 
50 words is way to long for a review so hear we go. 
Give it a shot you won't regret. 

A Fish Swimming in the Ocean

Overall 5/5

Style: Very nice system on how the dungeon protagonist gathers mana and experience. There isn't a need for killing any creatures to gain both. Instead, the amount of coins possessed is tied to the mana gathering rate and peaceful actions give experience.

Grammar: Pretty solid. Hard to find mistakes when reading, not that I've found any. The way the words and sentences are put together isn't bad either, it's pretty smooth. Perfectly readable.

Story: The story progression is going pretty nice. There is always a solid direction readers can see the main character going in, no matter how small the objective or goal is. The dungeon is progessing towards a production type, which I adore and hope that it will stay that way, no matter what events occur.

Characters: The characters each have their own personalities, even though there is only a miniscule amount introduced. It was very interesting to see how their different personalities interacted and brought progress into their their relationship. It's also great to see that the main character isn't fond of brainwashing or vegatative types of minions, gives a little spice to the  story when the minions under the dungeon core protagonist aren't extremely deferential or postrating themselves because they were dungeon touched.

That's it for the review, I hope it wasn't too long. This is a very nice story. I would recommend everyone to try it. 


Solid base and a promising start

Reviewed at: Chapter 13: R.O.U.S.

I'm going to go on a limb and say this is one of the most classical approaches to the dungeon building genre. That doesn't mean that it's mediocre, though. The execution is excellent, since the author does a great job of focusing on the little things but keeping them in proportion to the bigger picture.

The numbers/table aspect is vague enough to allow for freedom, but explained enough to make sense. I'd say it's a decent system that doesn't seem too gamey, at least for now.

As far as the plot is concerned, it's going slow but steady, and I appreciate that there's no immediate large-scale conflict to consider or participate in.

All in all, it's a great start to a fiction, with steady updates (may they continue in the same vein), and I'm looking forward to seeing more of them.


I Have One Complaint But Only One And It's Petty

Reviewed at: Chapter 15: Moontouched

This story is delightful and heartwarming and I'm super curious to see both where it's going and what it's doing.  The long term promise of the description is interesting to me, as is the morality and ethical thought that the protagonist puts into their actions.  I really like that!  I like it when our main character actually gives a shit about whether what they're doing is okay or not!

It's a great story, and you should check it out.  You should check it out *regardless* of the title and description, which come across as a *lot* more hostile than the story itself.  As someone who's worked for about fourteen years in property management, the title of "landlord" feels instantly offputting to me, as does the sort of glib title that puts a lot of focus on personal greed.  The story doesn't really live up to either of those dark promises, though; instead, it's sweet and kind and a bit melencholy, and I highly recommend it.