Legend of the Spellthief

Legend of the Spellthief

by MalevolenceMau

Warning This fiction contains:
  • Gore
  • Profanity
  • Traumatising content

Logan Hall, a simple family man and office worker, was abducted from Earth and thrust into the fantastical world of Avanar. Lost deep in the wilderness, he quickly finds that fantasy is fraught with danger: fangs, claws, and magic.

Gifted with the power of the unique class, Spellthief, which allows him to absorb spells cast against him and cast them back at his foes, he swiftly learns to fight back, trampling his way into safer civilization.

Shunned by adventurers, who see spellcasters like him as poor party members, Logan finds few allies, but his progress does not go unnoticed. As he gathers the personal strength to fend off wolves and goblins, he also attracts the attention of evil magi, eager to steal his powers. While he scrambles to find a way back home, will he even muster the will to do so? Or will he be seduced by the power of magic?

Chapters have an average of 3,500~ words. New chapters every Friday at 6pm GMT. This work is only posted on Royal Road. Cover image by JiiBee.

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Table of Contents
Chapter Name Release Date
Chapter 0 - Final Overtime ago
Chapter 1 - Rules of the Spellthief ago
Chapter 2 - A Taste of Battle ago
Chapter 3 - A New Life in Avanar ago
Chapter 4 - Troubles of a Spellcaster ago
Chapter 5 - Avanar's First Spellthief ago
Chapter 6 - An Equal Encounter ago
Chapter 7 - A New Record ago
Chapter 8 - The Price of Magic ago
Chapter 9 - Harsh Reality of Parties and Spellcasters. Part 1 ago
Chapter 10 - Harsh Reality of Parties and Spellcasters. Part 2 ago
Chapter 11 - Harsh Reality of Parties and Spellcasters. Part 3 ago
Chapter 12 - The Third Owners ago
Chapter 13 - Evil Deeds against Evil Men with Evil Intentions ago
Chapter 14 - Trinket Craft Teachers ago
Chapter 15 - Powers of a PC ago
Chapter 16 - Field of the Spellthief ago
Chapter 17 - Crafter Hands ago
Chapter 18 - Goblin Cave Raid ago
Chapter 19 - Knowledge is Power ago
Chapter 20 - Magic Collision Part 1 ago
Chapter 21 - Magic Collision Part 2 ago
Chapter 22 - Aftermath of Actions ago
Chapter 23 - Final Day in Tinte ago
Chapter 24 - Deep in the Silver Bastarn Mines ago
Chapter 25 - Final Night in Tinte ago
Chapter 26 - Day of Departure ago
Chapter 27 - A New Perspective ago
Chapter 28 - The Luckiest Number ago
Chapter 29 - Comfortable Rest ago
Chapter 30 - Bandit’s Stop ago
Chapter 31 - Halfway There ago
Chapter 32 - The Goblin-Counter ago
Chapter 33 - Three’s Company ago
Chapter 34 - Breaking Point ago
Chapter 35 - Hunter’s First ago
Chapter 36 - The Farthest He’s Ever Been ago
Chapter 37 - Settling In The Big City ago
Chapter 38 - The Second Assessment ago
Chapter 39 - Awkward Assignments ago
Chapter 40 - Reason For Living ago
Chapter 41 - Preparations for Kreya ago
Chapter 42 - Save Moella. Part 1 ago
Chapter 43 - Save Moella. Part 2 ago

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A very well polished LitRPG

Reviewed at: Chapter 7 - A New Record

Style: Thick descriptions. Usually it creates atmosphere that draws me in, but there's a few places where it can be confusing, especially in more action oriented sequences. As the story goes on, the descriptions settle down a lot into a nicely readable balance. 

Story: Prequel chapter was great. Then a great big lump of exposition without anything happening. It's fine once the story starts, but that's kinda a hurdle to me as a reader.  I'll do love that you're using a Vancian system instead of the ubiqutous spellpoints/mana/etc. 

Grammar and Vocabulary: Not seeing many typos. Everything is clean and polished. At worst there's a tough-to-parse sentence here and there. In other words, this is way, way better than most of the web serials I see online. Honestly, this right here is the high point of the work. I know it seems like faint praise, but some of the best stories here constantly throw me out with bad typos, missed/repeated words, and other simple errors. Not doing that excuses all sorts of writing sins. 

Characters: Main character seems like a standard Isekai guy. Adapts fast to loosing his old world. This is probably my biggest complaint, tbh. As of chapter seven I'm not sure I've seen much motivation out of him beyond exploring the S.Y.S.T.E.M. 

A V Dalcourt

Middle Management adapting to hands-on work

Reviewed at: Chapter 8 - The Price of Magic

The writing is excellent by comparison to the slew of GameLit fiction on this site. Easily an enjoyable read.

As for it's place among game lit  works - this one is pretty damn good as long as you go in not expecting anything fresh. It's like a comfortable sweater that way - good old reliable tropes.

Style: The first chapter is emersive. The second chapter is an instruction manual which is why it lost a star. Who loves reading instruction manuals? I wish there were a better way to share the mechanics. But to be fair, I see similar techniques used for coversational 'world building' with student/mentor setups. "But master how does clock magic work?" "Oh padawan, let me explain all the nuances of clockwork magic to you, and you go ahead an interrupt me every other line to ask yet another question." There are better ways. But I have to accept what's here. I have to admit my brain glazed over with the sheer volume of the info dump, but I got through it, in hopes that I'll be shown what this manual means in practice a little later.  

Grammar: Nothing to note really. But my grammar skills are pretty poor, so it would have to be hella-bad for me to notice.

Story: The draw back, I've read about 50 of these since becoming a member and they all start off the same. Dead-end job. Underappreciated worker. Gets dead, or plays game to blow off steam. Gets sucked into a video game like world. Nothing new, which is a shame because I can see that the author has the potential to really make these tropes his own - if he deviated even just a little - it's be a breath of fresh air. I have to keep reminding myself that I have to accept the story that i'm being told, not wish it was something other than what it is. 

So for what it is - it's well executed.

Character: The hero is relatable in a very general way, assuming you've worked one job in your life, wish is the basis for most wishfufillment/power fantasies. His relatibility makes me want to root for him, in the same way I would root for myself in aspiring to do greater, more meaningful things.  


Overall - Oftentimes, some litrpg's will neglect the story in favor of excessive amounts of stats. I found that this fiction found a nice balance between story and stats. I also really enjoyed how the stats were stylized, making it way more pleasant to look at compared to the simple blue boxes that are typically found on royal road. 

Style - The style of the story is unique enough, putting its own twist on the litrpg genre of fiction. The homemade boxes help. 

Story - The story, at least to the part I read, seems very good. The protagonist has a purpose and is a bit of an underdog that makes you want to root for the character.  

Grammar- I found no grammar mistakes. The sentence structure is varied, which makes the text flow really nicely. It isn't too prose-heavy that the writing becomes a distraction from the story. Overall, a really good job. 

Character score - The character's actions make sense and are realistic. I didn't find anything they did, pulled me out of the story because their actions weren't believable. The protagonist is likable. I found the instances where the protagonist is injured read as if the protagonist was injured. It makes his engagements with the enemies feel like they have weight with each other. 


I wish there was more of it <,< That's my biggest and only real complaint. I really enjoyed reading this, and I even read the prologue (Which I normally avoid like the plague.).

The plot is a bit scarce for now, but that is fine given the early days of the story. The MC is developing his primary motivatiosna nd figuring things out, so the plot will come together when it's ready.

I think I only saw two minor errors on my whole read through thus far, and the grammar has been exceptional, so good job. Flows very well with TTS which is a huge plus for people with a vidual impairment like myself.

I really like the world building that the author has done thus far. Even though it is mostly limitted to a small village int he middle of nowhere, I really feel like the author has brought it to life, so props for that. Always nice when there isn't giant exposition dumps everywhere, and you get a chance to discover things more organically.

The cahracters are very well written and have distinct personalities. I was very impressed by the representation of the bias against casters, while also presenting the characters in question as otherwise good people. You will see what I mean when you take a gander for yourself. A lot of authors go heavy handed and tack on a mess of negative traits to 'make sure' the 'message'  sticks. So it is great to see the author excercising restraint in this particular regard and I think the story is the better for it.

Really looking forward to reading more, keep up the good work :)

Spicy Space Squid

Overall 4.5/5
The premise itself is nothing new, but I'm loving the execution. The system appears to be heavily based in DnD over something with a more asian-style influence, which comes with both its benefits and downsides. One example of a concern I have that results from a DnD style system is that an 8 in a stat is dismal whereas a 13 is hero level. Unless there are decimal values, which I haven't seen so far, it feels to me like the size of the gap is too small even if they're all at rank 1. With that said, it may be a bit too early to judge this atm.

The pacing is on the medium-slow side, which in my books at least is a good thing. I like how it feels like it's setting up for a very long grand journey. I'm liking the author's humour as well.

Style 5/5
I like the way that the writing flows and how the sentences are often highly varied in terms of structure. I'm also enjoying the way that this author uses images, though admittedly I understand that will not be very everyone. Some are likely to cringe upon seeing them visualized as opposed to described in line.

Story 4/5
To be completely honest, I wasn't a huge fan of there being a main quest at first, but it fit in surprisingly well. The story itself is, so far, shaping up to be a standard portal fantasy type. Main character is jumping through a lot of the standard hoops in the form of goodwill, a favourable assessment while holding back, and even then follows up with the standard goblin/wolf/etc kill quest. It's nothing super innovative, but enjoyable nonetheless.

I do admit I'm a little worried about the whole "I'm a friend to the race that people look down on thing" making it such that the story winds up a little on the preachy side, but for the time being there's nothing wrong with it.

Grammar 5/5
There are some nitpicks I have here and there but it's highly polished compared to a lot of the other stuff I see on RR.

Characters 4/5
I love how sassy it is at the start, but there are some minor points that I think could use some work. One major standout is how quickly the main character is willing to accept that they've been transported to another world. Perhaps this could be elaborated on some more?

That issue aside, the characters seem believable for the most part, a little far on the good natured and friendly side, but I can still imagine real people behaving the same way, as they are not necessarily in times of duress, and it seems like their society is fairly well off overall for this type of setting. (Ie. there is no duress to drive them to be more selfish and less kind.)


Intricate System and Enjoyable Characters

Reviewed at: Chapter 8 - The Price of Magic


The grammar was very good. I did not see any problems with it.


The style of the story being in third-person really helps give knowledge about the world that Logan would not have access to without revealing too much at the same time.


The premise of the story is a rather standard portal fantasy but has a few unique qualities that make it standout. The protagonist was actually not jobless or had a very low-paying job like is seen in a lot of these kind of stories. They instead had a decent and steady career which is fairly refreshing. The system also uniquely does not give him any super powerful cheats from the start and he has to gradually progress his abilities as he finds out more about the world which is great. The system is also very intricate and detailed in how it functions, so it's fun trying to figure out along with the protagonist how it works and how they can best take advantage of it. The story so far of the protagonist learning more about the fantastical world he was sent to and developing his abilities is really entertaining.


The main character along with the side characters are all enjoyable. The main character is clever and makes good decisions as well as having funny observations about the world around him sometimes. Most of the side characters are not that interesting at this point but their dialogue is still good and some of them are very intriguing.


I think this story is a very well-done portal fantasy and utilizes a lot of the common elements of it in a excellent way. So far, it's a great and entertaining read.


A Medieval Well-Built Isekai For You

Reviewed at: Chapter 6 - An Equal Encounter

Legend of the Spellthief is a LitRPG with a nice well-paced story that brings a modern hard-working man to a medieval world with magic and classes. It has a fairly intricate but easy-to-understand system that allows the reader to better understand how things function in this new world.

It's a rather simple story that operates in a well build medieval world with its own different viewpoints than other medieval LitRPG's since Spellcasters are more of a burden than an asset to the adventurer parties, which brings a nice feeling of change.

I couldn't notice any errors through the story, proving that the author is careful about how well he writes, and takes the effort to review the story so that his readers can have a better time

The characters shown are rational, with the MC being a well-built person in the mental part of the character. The other characters have some kind of an unnatural feel to them, but they pass off as real characters that are not there only to fill in the fiction. They are until now all likable but seem like they were made to be perfect for the MC's needs.

Overall it brings my mind back to those Isekais where the character wants to find a way back to his own world, but eventually becomes too emersed in the strings of this new world and accepts what has happened to them without that much of a worry.


Grounded medieval isekai litrpg.

Reviewed at: Chapter 8 - The Price of Magic


Limited third person, a well-worn default. The prose is nicely descriptive and the dialogue flows naturally, perhaps the only complaint I could level is the dialogue formatting, and even that can be considered subjective.


I went into it expecting the usual LitRPG fare, and received it handily, including an isekai death and a system. What pleasantly surprised me was the rather nice polish of the popups, the distinct absence of certain unpalatable isekai tropes, as well as the presence of tropes I myself am fond of at the heart of the story.

I mean, it’s in the title. He steals spells. 

The system itself is pretty clearly inspired by Dungeons and Dragons, which I really can’t fault it for. It also doesn’t seem to be particularly math-heavy from what I can tell. Though the preference of hard/soft systems is a subjective one, I hold an overwhelming preference for softer systems, using such in my own work as well. 

On the whole, the story feels pleasantly grounded as compared to many other works within the genre.


I didn’t really notice any mistakes or awkward wordings.


Lifelike, believable, likeable, on the whole just well-written. You can tell that the author had a clear idea of what he wants any given character to be like.

That being said, I take a small exception to Logan’s reaction to his death and subsequent transmigration - or rather, the lack thereof. I feel that he takes it a little too easily, especially since he seemed to have a pretty good life back on Earth. That being said, I can’t and wouldn’t expect him to break down and go catatonic, or even expect the writer to redo the early chapters. 

I think it would do well to show some sort of explanation for why he integrated with such relative ease and perhaps have him react to it.


So happened to read this story by chance and it was pleasant surprise. It is good, engaging and easily draws you in.

I am going to continue reading it and see where it goes.

One small feedback is that o feel the blue and others boxes can be done better. Doesn't impact the story in anyway but will improve the reader experience.

If you are still considering whether to read it, definitely give it a try


Let me start by saying that this will scratch a real itch for hardcore LitRPG fans. Lots and lots of talk about abilities and classes and attributes and whatnot. It really comes down to the type of reader when it's about enjoying this stuff.
Personally, I've moved past the hardcore stage and I'm more into soft systems, like The Wandering Inn.
The images as windows ARE a problem. The text inside is too small while reading on the phone, barely readable on a desktop. I'd really recommend experimenting with the size of the text and making them more mobile-friendly. I imagine most of the people here read on their phones, so it would be a huge plus. ALSO, I really hate the font at the moment. Reminds me of comic sans. 
The description of the characters are a bit lengthy and could be edited. Sometimes the story tells a little bit too much, instead of showing. 
Overall, the story is quite enjoyable and creates nice suspense. We wait for the protagonist to do stuff while wondering with uncertainty what's happening; that's one of the best parts of the novel for sure. 
I like the whole under-the-hood vibe of the MC. One thing I miss from the whole chinese shtick is the MC hiding his powers! 
The "100 exp gained" is gold ahahahah: for some reason, it really cracked me up. It recreates a videogame-like experience. I think the author should experiment more since it's really a fresh take. However, PLEASE FIX THE SIZE OF THE FONT. 
The grammar of the story is good, nothing to complain about.
Style wise, the story is quite descriptive, as aforementioned. I'd say some polishing from an editor would do it good, but it's still good enough to go by while or RR. 
I may update my review in the future after reading more about this story. 
For now, I REALLY recommend giving it a read. It may not be perfect, but it surely deserves some love!