- Traumatising content
Logan Hall, a simple family man and office worker, was abducted from Earth and thrust into the fantastical world of Avanar. Lost deep in the wilderness, he quickly finds that fantasy is fraught with danger: fangs, claws, and magic.
Gifted with the power of the unique class, Spellthief, which allows him to absorb spells cast against him and cast them back at his foes, he swiftly learns to fight back, trampling his way into safer civilization.
Shunned by adventurers, who see spellcasters like him as poor party members, Logan finds few allies, but his progress does not go unnoticed. As he gathers the personal strength to fend off wolves and goblins, he also attracts the attention of evil magi, eager to steal his powers. While he scrambles to find a way back home, will he even muster the will to do so? Or will he be seduced by the power of magic?
Chapters have an average of 3,500~ words. New chapters every Friday at 6pm BST. This work is only posted on Royal Road. Cover image by JiiBee.
- Overall Score
- Style Score
- Story Score
- Grammar Score
- Character Score
- Total Views :
- Average Views :
- Followers :
- Favorites :
- Ratings :
- Pages :
Leave a review
Overall: If you're on the look-out for a literary-RPG with good and believable mechanics, Legend of the Spellthief will surely satisfy all your cravings. It's a respectable effort from an author who is putting a lot of effort into finding their voice.
Style: The chapters are written in a straightforward, dry manner. While some parts left me wanting for more colourful language or more vivid descriptions, the writing gets its point across. The game elements are presented as tables and EXP/level up visualisations inserted into the body of the text. It's clear that a lot of effort went into these and they are a very fitting way of presenting information about skills, abilites, spells and the like.
Story: In my opinion, this was the weakest element of the series. The world of Legend of the Spellthief is a very typical medieval-style fantasy universe, and the plot at this point consists of our protagonist doing quests, obtaining skills and loot and grinding to level up. My biggest problem is that, more often than not, I feel like I'm not reading a story, but a transcript of a DnD session, and this is what made a lot of the chapters very tedious to go through. Chapter 1 in particular is essentially a very big info dump that stops the plot in its tracks before it can even begin; I feel like it could've been handled differently, the information contained within it presented more concisely or spread more organically throughout future chapters. There was no hint as to who or what is conducting this game (and for what purpose) in the chapters that I read, but that might be because the author is saving it for a future reveal. I will say that I thought that the progression feels very natural: the protagonist develops slowly, and his skills never feel overpowered or unbelievable, which is a very good thing.
Grammar: Nothing much to complain about here. Occasional mistakes are altogether too rare to be a detriment. There were a few awkwardly phrased sentences that took a little effort to decipher, but overall the grammar is perfectly solid.
Characters: Logan, our main character, is a believable and likeable protagonist. However, after receiving some very nice characterization in Chapter 0, his development frustratingly grinds to a halt. The moment he enters the game, he essentially becomes a robot, his each and every thought and word relating to how the mechanics work, what he is planning to do and how he is going to do it. It's made very clear that he played a lot of video games, and so this analytical capacity doesn't come out of nowhere, but I feel like it shouldn't be all he thinks about. Not for a moment did he think about the life, people and things he left behind, which did strike me as a little unrealistic. Because of this, the rare occasions when we do get a glance into who he is as a person (such as when he struggles with killing some goblins) are very much appreciated. Other characters don't get nearly enough attention and remain only sketched out after nine chapters, which leaves plenty of room for future development.
How I'd Describe this to the Ignorant: Imagine living in an MMO based on Dungeons and Dragons but everyone keeps telling you this is the 'real world' despite all evidence.
That's really how this feels as everything is just blatantly 'to much' Game and not enough Lit. Hit Points are a literal part of this story/world, not an approximation of how good something might get stabbed. Weapons aren't judged on sharpness, but do +2 points of stabbing damage. Crafts take hours instead of weeks because of 'Magic' and you can read a whole other book while doing it. Sadly a reader can't even see this as some Protagonist unique power because the whole world operates on this premise.
The Good - the protagonist has a class (Spellthief) I have fond memories of from 3.5 d&d and the book is well constructed for the most part. I enjoy the occasional art and the grammar is good enough.
The Bad - the world doesn't feel like a world at all. Instead it's an MMO that has PCs and NPCs with a system managing the whole thing all the way down to visible health bars. Most the Lit-RPGs that do this well try to find a middle ground between numbers and a 'stab' being something that involves metal entering the body. The fantasy is in those flash moves we see in the games being effective at disemboweling enemies instead of seeing big numbers and then the enemy falling limp on the ground because of a depleted health bar. Combat in this book are the author going, 'My spells did 2 points of damage so I just kept spamming them'. Just not exciting sadly.
Style: 4.5, this is the type of work that could only be done by someone who's put hours into spellchecking, fact checking, and prose; technically competent in every level. In addition to this, the status screens, phone screens etc are easily some of the most advanced on the site. the only complaint i have is the sometimes slightly lacking level of description, which in of itself is easly dismissible and highly subjective.
story: 3.5, again, technically competent in its lack of backtracking, no immediately obvious plot holes and consistent chronology, but so far sorely lacking of a overarching plot beyond 'x skill getting +15% power'.
grammar: 5, even after scanning the every chapter I've went through twice, i have not seen Any type-os. At all.
Character: 3, not the best, the author does little to expand characters after the chapter they debut, even, disappointingly, the mc, who seems to only think about skills, even mere minutes after his death.
In conclusion, this is very much the typical isekai gamer fix, but refined and highly skilled in its construction regardless, making it the perfect guilty pleasure fic to sink your teeth into after a long day at work or school. Highly recommended. Well done!
edit: this made me spend half a hour trying to figure out where to put a full stop after a quote
edit2: I got distracted by the olympics, sorry this took so long!
edit3: I typed this on my phone, so sorry for any type-os! (≧▽≦)
A fun adventure that follows a kidnapped man on his way home from a fantasy-medieval world. Full of tactical thinking, spell-flinging and progression-based story.
Style - Third person perspective. Describes most areas and characters well with the added benefit of hand-made graphical gaming windows for stats and skills. The windows set this apart from most other LitRPGs that just use basic RR tables or bolded text.
Story - Slow-paced but not a snail’s pace. Logan is learning the world and mechanics alongside the reader. Goes to both light-hearted and dark places as he finds plenty of nice locals but also murderous bandit-like villains in the early parts. The story introduces a few characters from which Logan can glean world-specific information from which is told both in dialogue and a short cliff-notes version by the protagonist’s inner monologue.
Grammar - Could not see any issues whatsoever, uses the UK style for some things, US for availability on the reader’s end.
Character - A varied personality from sassy and smart to fearful of the right situations. Comes to terms with his kidnapping rather quickly though his thoughts are on escape, seems like it may develop as we go along as we only have a few days so far.
Like the title, the book looks promising. I usually enjoy rogues with a bit of magical flair, and this one tics that box off immediately. Grammar is good and so is the spelling. Overall, I enjoy reading it which is the most important thing. Everything else can be forgiven if it is enjoyable to read.
Limited third person, a well-worn default. The prose is nicely descriptive and the dialogue flows naturally, perhaps the only complaint I could level is the dialogue formatting, and even that can be considered subjective.
I went into it expecting the usual LitRPG fare, and received it handily, including an isekai death and a system. What pleasantly surprised me was the rather nice polish of the popups, the distinct absence of certain unpalatable isekai tropes, as well as the presence of tropes I myself am fond of at the heart of the story.
I mean, it’s in the title. He steals spells.
The system itself is pretty clearly inspired by Dungeons and Dragons, which I really can’t fault it for. It also doesn’t seem to be particularly math-heavy from what I can tell. Though the preference of hard/soft systems is a subjective one, I hold an overwhelming preference for softer systems, using such in my own work as well.
On the whole, the story feels pleasantly grounded as compared to many other works within the genre.
I didn’t really notice any mistakes or awkward wordings.
Lifelike, believable, likeable, on the whole just well-written. You can tell that the author had a clear idea of what he wants any given character to be like.
That being said, I take a small exception to Logan’s reaction to his death and subsequent transmigration - or rather, the lack thereof. I feel that he takes it a little too easily, especially since he seemed to have a pretty good life back on Earth. That being said, I can’t and wouldn’t expect him to break down and go catatonic, or even expect the writer to redo the early chapters.
I think it would do well to show some sort of explanation for why he integrated with such relative ease and perhaps have him react to it.
A great story that one simply can't help but enjoy. The writing is amazing. Very visual. Each sentence builds up the scene and you feel really connected with the story while reading thanks to the author's great style.
The images feel odd in the very beginning but soon become something you might look forward to seeing. The world mechanics are also pretty solid and enjoyable.
The main character, in my opinion, is the best part. The guy is likeable and does what needs to be done. Anyday better than having a fool for a protagonist.
If you like a LitRPG, or even if you don't, there's no way you won't enjoy this. A great read!
The premise itself is nothing new, but I'm loving the execution. The system appears to be heavily based in DnD over something with a more asian-style influence, which comes with both its benefits and downsides. One example of a concern I have that results from a DnD style system is that an 8 in a stat is dismal whereas a 13 is hero level. Unless there are decimal values, which I haven't seen so far, it feels to me like the size of the gap is too small even if they're all at rank 1. With that said, it may be a bit too early to judge this atm.
The pacing is on the medium-slow side, which in my books at least is a good thing. I like how it feels like it's setting up for a very long grand journey. I'm liking the author's humour as well.
I like the way that the writing flows and how the sentences are often highly varied in terms of structure. I'm also enjoying the way that this author uses images, though admittedly I understand that will not be very everyone. Some are likely to cringe upon seeing them visualized as opposed to described in line.
To be completely honest, I wasn't a huge fan of there being a main quest at first, but it fit in surprisingly well. The story itself is, so far, shaping up to be a standard portal fantasy type. Main character is jumping through a lot of the standard hoops in the form of goodwill, a favourable assessment while holding back, and even then follows up with the standard goblin/wolf/etc kill quest. It's nothing super innovative, but enjoyable nonetheless.
I do admit I'm a little worried about the whole "I'm a friend to the race that people look down on thing" making it such that the story winds up a little on the preachy side, but for the time being there's nothing wrong with it.
There are some nitpicks I have here and there but it's highly polished compared to a lot of the other stuff I see on RR.
I love how sassy it is at the start, but there are some minor points that I think could use some work. One major standout is how quickly the main character is willing to accept that they've been transported to another world. Perhaps this could be elaborated on some more?
That issue aside, the characters seem believable for the most part, a little far on the good natured and friendly side, but I can still imagine real people behaving the same way, as they are not necessarily in times of duress, and it seems like their society is fairly well off overall for this type of setting. (Ie. there is no duress to drive them to be more selfish and less kind.)
Style is okay, grammar is better than average, and the character makes sense to me. So... why doesn't the conversations work as they should? This story is well-made. Very well made. So why did it fall low with the conversations?
It feels clanky at times, getting close to a fact-sheet quality at other times. Do others have any other ideas about that fact? Maybe. But I just couldn't get that behind it. 4.5/5 from me. Has good promise.
Let me start by saying that this will scratch a real itch for hardcore LitRPG fans. Lots and lots of talk about abilities and classes and attributes and whatnot. It really comes down to the type of reader when it's about enjoying this stuff.
Personally, I've moved past the hardcore stage and I'm more into soft systems, like The Wandering Inn.
The images as windows ARE a problem. The text inside is too small while reading on the phone, barely readable on a desktop. I'd really recommend experimenting with the size of the text and making them more mobile-friendly. I imagine most of the people here read on their phones, so it would be a huge plus. ALSO, I really hate the font at the moment. Reminds me of comic sans.
The description of the characters are a bit lengthy and could be edited. Sometimes the story tells a little bit too much, instead of showing.
Overall, the story is quite enjoyable and creates nice suspense. We wait for the protagonist to do stuff while wondering with uncertainty what's happening; that's one of the best parts of the novel for sure.
I like the whole under-the-hood vibe of the MC. One thing I miss from the whole chinese shtick is the MC hiding his powers!
The "100 exp gained" is gold ahahahah: for some reason, it really cracked me up. It recreates a videogame-like experience. I think the author should experiment more since it's really a fresh take. However, PLEASE FIX THE SIZE OF THE FONT.
The grammar of the story is good, nothing to complain about.
Style wise, the story is quite descriptive, as aforementioned. I'd say some polishing from an editor would do it good, but it's still good enough to go by while or RR.
I may update my review in the future after reading more about this story.
For now, I REALLY recommend giving it a read. It may not be perfect, but it surely deserves some love!