This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to
slave monster communication to break up the detailed dungeon building.
Rank 1 description: (minimum met for system initialization...detailed description as follows)
Each race was given a system by the gods to make up for their shortcomings and balance their place in this world.
Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience.
Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation.
All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times.
Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects.
This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world.
Rank 2 Description: Justification.
I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries.
Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40")
Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC.
This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented.
There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone.
Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure.
I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
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I was attracted by the premise right away. A dungeon core chat room, what fun!
Grammar-wise there are some tense and run-on sentence issues, but it's readable. Very detailed explanations of dungeon mechanics, but you can skim them if you aren't interested. The author is clearly putting a lot of time and effort into developing the system and trying to give it some uniqueness. It's still building up at this point, so I am looking forward to seeing where it is going to go.
The dungeon chat is fun if not very developed just yet (although the main character does have one friend already!). It's clear that it will gain features (and importance) as the main character tiers up.
Having read the reviews, I have seen that this story is highly rated by those who entered into the story understanding what the story is attempting to be, and rated fairly lowly by the few who made assumptions about it.
This story is a Slice Of Life Story following a Dungeon Core as it learns and develops over time. At the time of posting, using very loose terminology, we have seen the MC go through the developmental equivalent of a "newborn phase", "primary school phase", and now seem to be into the "middle school phase" of their development. To be clear, I am assuming that there will be a few more sub-chat rooms the MC gains access to over the course of the story, and am labelling each new chat room as a new environment, and thus phase, in the MC's development.
What this story does, and does well, is showcase exactly what the MC is doing and going through in an interesting and consistent manner. It showcases the MC experimenting, discovering, being introduced to, and even accidentally stumbling into things that they can do as the story progresses. There is no "singular solution" to a problem, and our MC discovers and attempts several different things as the story progresses. Some of them are successful, while some are failures, and others seem successful until the MC later decides that they were only a good starting point.
But the reason for the review title is because this story is, first and foremost, a Slice Of Life Story. The purpose of the story is not to have the MC change the world. It is not to show exciting adventures, stories of threats to the MC's life, or anything of the like. It is not to introduce a new and highly powerful Dungeon to the world. No, the purpose of a Slice Of Life Story like this is to introduce us to an interesting story of the life of someone completely different from our own. Please understand this, and, if it's a turn off for you to know that this story will not have exciting dives fighting off adventurers anytime soon, well you really do need to read the full author's description before you attempt to start this story.
Dungeon Core Chatroom. Honestly, the title already says a lot about what the story is about : the life of a dungeon core and how he interacts with the world around him, mainly his own dungeon and monsters and, of course, other dungeons.
The grammar is good. I haven't noticed any error personally but, since I'm not a native english speaker, some may have passed me by.
The style is nice. You really feel like you are in this young core's place, bumbling about without a clue of what to do, relying on the other cores' experience and experimentation. I really appreciate how you can understand Innearth's thought process and how he reaches some conclusions. Of course his basis on how tall adventurers are is base off the tutorial-provided monster, why wouldn't it ? He has never seen one after all. So far there has only been one scene in which I had trouble understanding what was happening but, considering it's about a physics-breaking material, it still makes sense.
The characters introduced so far are enjoyable. The cores are a bunch of quirky children whose personnality is influenced by their element distribution, some are edgy, some are mature, some are pyromaniacs and some are just scammers - really, they're doing a great job at making this world feel alive despite never leaving Innearth's little bubble. The monsters - at least those with a brain and that manage to survive long enough - are also fun, though they are a bit less developped - which makes sense, each one is expendable and will probably die.
Now comes the story in itself. I didn't know how to rate it, it didn't feel fair since this is a slice of life story in its early stage, there isn't that much to talk about - yet. No great plot, no master plan, no apocalypse - just a dungeon who wants to be better. And I think that is, in fact, enough. Watching Innearth's growth is enough to get attached, to want to read more about him and his whacky world.
So yes, good dungeon story - one of the last few still active. If it's the kind of story you like, check it out and enjoy.
“Dungeon core chat room,” is a slower paced, dungeon-core, litrpg story. Who would have guessed? The main focus of the story is the main character, who is literally a living dungeon, who goes by the moniker of “Indecisive Earth” (at first). This is an important tidbit, because as the title reveals, there is a gimmick to this story, that being that there are literally chat-rooms in which all of the dungeons converse with with each other, offering tips and tricks on how to further develop themselves, as well as just idle banter.
The concept is certainly very unique, which gives it a strong hook from the start. The story is very detail and table heavy. If you like intricate crafting processes and detail heavy stories, you will like this one.
What I thought was very cute is how the author, at the start of every chapter, writes a fake excerpt from different in-universe texts that explain the lore and mechanics behind dungeons, at least from the perspective of how an adventurer understands them. These contrast nicely, as we see the world from the dungeon’s eyes, so we get to look at both sides of the coin.
The writing is strong and very detail-rich. I found no noticeable spelling or grammar mistakes and the prose is solid. I never had to reread any paragraphs.
The characters are uniquely enjoyable, even though there are never any ‘direct’ interactions, it’s all happening through the chat-room. Given that difficulty however, I feel the author has done well to distinguish the characters from each other using only dialogue.
All in all, this is a very unique story. If you are interested in dungeon-building, slow but detailed progression, as well as watching a MC grow and expand outwards as a unique entity, then please give this story a fair shot! =)
A dungeon core story that uses a bit of science-y which is...okay, I guess, but I find that stories that use such methods take forever to get anywhere. This one included. Sure, there are only 7 chapters but the pace is slogging forward.
The chat elements were nice; I wish the author used them more, since the title of the story made it seem like it was a core part. I can't really say the same for the others. The author has a habit of writing run on sentences with no periods, which makes reading the often long paragraphs a chore.
Not the best dungeon core story out there. It's okay if you like scientific experimentation but rather boring to read.
The story had a lot of building chapters but it so far has held true to the bios. Easy to follow so far. I want more chapters a week! Lol But that aside the developing personally is a good concept and all cores not seeing eye to eye is realistic!
I'm really enjoying this story so far. It is exactly what you would expect from a dungeon core story with enough new things that make it unique. When compared to a lot of other dungeon core novels, the start of this story is pretty slow. Hopefully that just means it will carry on quite a bit longer with enough interesting plot developments to keep my attention, but who knows.
Also, it bugs me a little bit that the MC is so smart but also so... dumb? I get that he has no perspective of basically anything as of chapter 10-ish, but UGH! If he is leveling so quickly compared to other cores at least make it seem reasonable that he has earned his levels. Sure, other cores have had more time to develop themselves and ...
make monsters... such as Amy's fishy things. But WTH is with Amy playing his monster to death? Sure, bad match up, I get it. But this is a monster made by a core that is supposedly doing better than others? Come on! If your dungeon core is going to be so far ahead of the curve, make it more realistic. Pretty much everything he has done has been done by another dungeon core already. You're telling me that the only reason he was ahead of his T1 dungeon core group is because he was being 'that guy' and just not sharing when practically everyone else was shoving information down his throat? Not really endearing.
The story is pretty good with solid characters.
It isn't murder hobo (yet?).
The author writes well.
Want more chapters.
The story doesn't have as strong of a start as many others.
The dungeon core is going down that route of 'Oh hey, look how unique I am! It definitely won't lead me to being OP! Teehee.'
The dungeon isn't a murder hobo (yet?).
Need more chapters.
Okay... this here is your standard dungeon core novel but with one big twist. It has a chat room. Not the most hidden fact in the world, seeing as its liteereally in the title of the novel, but I felt the need to mention it anyways. So, lets just get right into it.
Style: Seeing as it's a dungeon novel, it is obvious that it has a large focus on what the dungeon is doing, building, creating, the creatures inside, and just how it all fits together. This is usually a hit or miss, yet I think this story has most definitely hit the core of what it means to write something like this. 5/5.
Grammar? Much better than average, to the point where I just have to give it 5/5. I did see one point where I imagined to have finally found an error of some kind. In the end, and after a few searches on google, it turns out that I was wrong. When a story makes me learns new things about language, it can't be anything other than perfect. 5/5
Story? Here, I feel that the story is a bit slow on things. Not the worst trait to have in general, and some core stories are known for having this around it. Usually, this is supplemented with a lot of sub-plots to keep up the engagement. And this story does deliver on this in some fashion. Yet, I just couldn't help but feel a little empty by the content. Not enough to call it bad, but I won't be calling it perfect. 4.5/5
Characthers? Abe is cool. The others usually felt like a bunch of ****c* at some points, even if they did help guide the new core over to the world of succession. I thought it was cool how the chat room was used in such a way.
Final kudos goes to what happened with the tutorial screens. Loved the affinities with the note at the end. I haven't actually seen the plot-hook before. Overall a 5/5
I find this story to be weirdly nostalgic, despite never having experienced being a disembodied location with magical powers.
There's an interesting feeling that I think a lot of us will recognize, especially in this post-pandemic world, of being alone in our apartments, or our bedrooms, cut off from other people. Working on our own projects, trying to distract ourselves, or just pass the time, sometimes having to go out to get groceries and feeling like you just had a passing experience with death. And yet, in this isolated world, we have small windows into the lives of each other, our friends and family.
This story feels a lot like that. Our characters are, fundamentally and permanently, separated. And yet, they can communicate. Offer advice, companionship, and assistance. And there's a form of authentic internet experience to it, too; in the larger group chats, the loudest people tend to be assholes. The quiet people who need help are ignored, and left to die. And the whole experience is chaotic and messy.
But then, in the small chats between friends, people who've met and formed bonds inexplicably in those maelstrom spaces, there's a lot of real support and empathy. Even if it's the fumblings of kids trying to figure out how to be kind to each other.
The dungeon mechanics in this story are fine. They're... eh. I'm not that interested in them, honestly. But I plan to keep reading for a long time, because I see a fantastical mirror of real life here, and I find it compelling.
Did you already enjoyed the rulebook of any game? Or play with the character creation tools without actually playing the game?
If the answer is yes, this novel might be for you.
The MC is a dungeon core. Otherwise said: a sentient magical piece of rock spawing monsters and using magic while doing nothing by itself.
The Chat Room part had a refreshing social dimension to the subgenre. It feel like reading some geeks collaborating to make their own dungeon and dragon homebrew from scratch.
So the novel isn't only system heavy: it's the core part of the novel. Everything action of the MC is about exploring the system, exploit his discovery and expand his dungeon.
So far, there is no exterminating trespasser but that might or might not be happening. The MC doesn't seem beligerent but have a huge drive to prove himself so he could show off to his friends in the Chat Room.
While the MC is a blank slate at the start of the novel, he is starting to show a distinct geeky, extravert and prideful personality. Even more, side characters are original too with a goody-goody genious (hermione granger as a dungeon core), an overdramatic oddball obsessed with immortality and trampling adventurers, another enthuasiast oddball obsessed with explosion, and some other side characters that have yet to have more character development.
And if the system-centered part isn't enough to get you hook, there is also a lot of lore here and there to remember that there is a world outside of the MC point of view.
The style is simple, clear and straight to the point. The grammar is flawless enough for me. What's more to say?
The description as a slow-paced "experiment and dungeon building" web novel is 100% accurate. Don't like it? Don't read it.
However, if that's your thing, this story is damn promising and a lot of fun.
Kind of the first novel in a while that made me want to do my own fanfiction out of it. That's how much I love it. Enjoy!