Prism - Seekers of Solace (A LitRPG Saga)

by Requizition

Warning This fiction contains:
  • Gore
  • Profanity
  • Traumatising content

“Forge your own Reality!”

The Digital Age has passed and the Virtual Revolution is in full swing. Realesque Incorporated’s magnum opus has taken the world by storm and millions are flocking to get a taste of the world’s most advanced Full Dive Virtual Reality game: Prism.

Ryan Drake is one such individual, seeking to escape the mundane routine and the empty streets of modern life. But something sinister lurks behind the fantastical sword and spell facade. And the light can only blind one for so long before it gives way to the surrounding darkness.

What will he and those around him find as they search for a place to call their own?

Author's Note: This is the new page for Prism. A small warning: the story starts out slower than most, but the pace picks up a bit after chapter 2. This is a rewrite of my first and only story, and I hope to do it justice. Any feedback or suggestions that you might have are more than welcome!

Release Schedule: New chapter every Sunday.

Prism's Discord Server:

Cover - courtesy of TNLEgraphics (also known as Sunwalker). Check out his other works on DeviantArt.

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  • Story Score
  • Grammar Score
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Realistic VR adventure with solid world-building

Reviewed at: Chapter 3 - Confrontation

This is a more realistic take on VR-based literature.

What makes it more interesting is the attention to detail, not only towards the VR world, but also to the real world of the characters. 


Narration is clear and to the point, using a lot of verbs and movement/illustrative wording when it makes sense, although on the rare occasion may seem too elevated for a beginner English reader. In dialogues you usually find informal and slang language, with a preference for sarcastic replies.

Fighting scenes are dynamic and tense. Magic and other systems are explained in detail, enough to explain the overall ideas, but without being overbearing.

Social interactions and dialogue make sense in VR and are well fleshed out. The NPCs show doubt, emotion, afterthoughts, have a history and have interests, making them as believable as a real-life person. 

The writer gives a lot of thought to the real world of the characters too, creating interesting scenarios for humanity's near future.


Pretty solid grammar, nothing more to add.


It's too early to say anything relevant on the main story. There is a lot of world-building going on until the point this review was made (Chapter 3), so the main story is only hinted on and kept secret so far.

The initial quests make a great world building tool and give us a better understanding of the increasing complexity of everything and everyone in the story.


The main character may seem a down-to-earth average guy by today's standards, but when seen from the lens of the world in 2070 (as imagined by the author), he is in fact an individual that stands out a lot, which is a pretty interesting idea.

The character progresses constantly and we get good insight on his thoughts throughout the whole process.


Prism is a VR LitRPG story, and I must admit, I do not read VR stories often but this one has left me thoroughly impressed and looking forward to more. It's the story of Prism. The game itself, where we follow Ryan and other protagonists on an epic adventure as secrets and mysteries of this new world are revealed.

Grammar: No complaints, near perfect. I did not spot any strange sentences and the sentences flowed well. 

Story: The story itself is highly amusing. Currently, we are following Ryan and his friend Dan as they explore this new world and game, meeting highly realistic characters inside the world with their own lives. One of my favorite aspects is the world-building of the impact of VR, the various consequences it can have and the Virtual Reality filled world. It provides a very interesting background for the story itself. The system as well is something I am really enjoying, along with other details like having an assistant in the game. The plot itself, while slow, is also quite engaging.

Character: So far, Ryan seems like quite a wonderful character. There are still only around four chapters so we haven't seen much, but watching him make his way through the game is highly amusing and he does not feel like a cardboard cutout character. More surprisingly, the side characters felt very fleshed out. Their interactions felt real and grounded. 

Style: The style is slightly verbose in some areas, but this borders on being a nitpick. The text flows well and the passages transition into one another smoothly. I am enjoying how the author depicts and creates very engaging visual images, although the other senses can be engaged a tad bit more as well. 

TL;DR: A very well-written and high-quality VR adventure story that seems like it will turn into a wonderful adventurous saga.


Reviewed at chapter 8 / page 137

In a world where few people live their lives outside of virtual reality, one young man had no choice but to do so.  Ryan Drake suffers from a malady known as virtual reality sickness.  

So when his only real friend, Dan, invites him to play a new Virtual Reality game, one that promises emersion that even folks with Ryan's condition can play, how can he say no?

Only, both Drake and Dan find the world to be more than they expected.  Much more.  

Follow their journey into the world of Prism to see what they find.


Style Score:  At chapter 8, which is early in the story, I found nothing wrong with the pacing.  There were some generic LITRPG infodumps, mostly the required things like definitions for race choices or explanation of magic that someone who hasn't read LITRPG would need to know, but nothing that was a hindrance to reading, in my opinion.  

Story Score: The story follows Ryan Drake initially and then shifts POV to his friend Dan, with a few world-building short interlude scenes.  Drake's part of the story feels like a story following one character while Dan's seems more party-oriented.  The pacing and scene-setting seem fine.  Although, the story does feel almost like a standard LITRPG with little difference at this point plotwise than many other LITRPGs which is why I couldn't give the full five stars.  I will be reading along and adjust this if that feeling changes.

Grammar Score:  In a hundred and thirty-seven pages, I found exactly three errors/typos.  Far less than the Royal Road average, and less than my own story.  These errors were pointed out in the comments to the author, and I didn't lose immersion even when I came across them.  So no glaring grammatical issues that I could see.

Character Score: All the characters seem to be well-defined and I didn't detect any voice issues.  When the POV shifted from Drake to Dan, it ticked me off - but that's a good thing.  It means that I had become invested in Drake's character enough that I didn't like the change.  However, when it came to my reading of Dan's character I just didn't have the same investment.  It's likely related to how his chapters are more party-driven chapters with less opportunity to get inside Dan's head to see how he thinks & feels.  Or it could be that Dan's character isn't fleshed out enough to overcome the speedbump that changing POVs presents.  As I mentioned before, I'll be reading and update this if it changes.


All in all, I felt this story was worth reading for any LITRPG fans.  While it may not offer anything immediately new to the genre, it easily presents the potential to do so in later chapters.  

Cloud Chaos

Would I recommend you read this story? Absolutely! It's great!

I've only read a few chapters, but I will continue to follow the story. I love the setting and intrigue. 

Character Score
The characters (not just the mc) are well presented individuals, with their own dreams and desires.

They are relatable and have histories I want to know more about.

Whilst I wasn't immediately invested in anyone, I am starting to grow attached to some individuals and am looking forward to following them through the story and getting to know them better! 

Story Score
The story is off to a great start. Both the real world and the virtual world are very well thought out, and the way the author presents them pulls you right in. 

I want to know more about the people, the game itself and most importantly, I want to know what happens next. 

The author is skilful in the way he slowly reels you in, with clever foreshadowing and solid world building. 

Grammar Score
Pretty solid. A few sentences that are maybe a little bit too long, but nothing that spoils the flow. The author is receptive to feedback, which is also always a plus!

Style Score
I enjoy the author's writing style. He uses a couple of tropes, but they are well written and serve a purpose. Why change something that works? 

The pace is steady, not too fast, not too slow. Great effort!

Vitaly S Alexius

What do we want? Blue screen charts! When do we want them? Now! Where do we get them? Right here! Line up and recieve your blue screen charts and be merry!

Prism is a lovely litrpg, set in a VR style world which the MC experiences. It's written in 3rd person observation style.

The grammar in this tale of interest is pretty good. Is shaping up to be pretty interesting so far, will advance when there are more chapters, I reckon.


I’m too lazy to write an elaborate proper review

Reviewed at: Chapter 6 - Shattered Faith

I'm not good at this kind of thing so I'll blunt, there are only a few chapters but we have already gotten some worldbuilding, an interesting potential long term enemy, and of course there's that glorious perfect grammar. It's literally 6 chapters long as of now, so just give it a shot, it'll take less then half an hour to catch up and form an opinion

Grown Kidd

Story:For me, most VR stories have a huge turnoff for me, and it's that they don't have any real stakes, the game is literally a game and if one of the players die they'll come back after a certain amount of time. But here, the game feels more real than IRL, especially through Ryan's POV.

When Ryan sees a NPC get killed and even kills a player himself, he kinda goes through a traumatic experience as if he actually went through it, which he kinda did with how realistic the game is.

The world building is subtle, hinting at a few things going on with the world and things may not be as they seem,

character: The author characterized the character very well, making each named character distinct from the other. You can mostly tell their personalities through the little details they include here and there throughout the chapters

style: nothing fancy, but also not distracting to the plot and flows very nicely. My only complaint is POV switch and it wouldn't even have been a complaint if the POV switch was more focused. It's a little jarring to switch to a set of POVs instead of maybe POV then scene break or one POV per chapter. There are also some parts with clunking exposition (completely understandable though that shits hard) where it felt unneeded or too much for readers, even though a character may have wanted the information 

grammar: haven't seen anything wrong other than a few mistakes most people would gloss over.

all in all though, keep up the good work, this is a really good story and I'm looking forward to where you'll take it