- Traumatising content
The humans call me Nemon Fargus. They call me wizard, and [Elementalist] and [Enchanter]. They call me teacher. They call me adventurer.
But I don't care. Not anymore. For more than a hundred and fifty years I've served the Kingdom of Sena. Through four Kings and a Queen. Two wars and a rebellion. I've founded and taught at a magic school. I've fought against beast waves and dungeon breaks.
But now? Now, the one close friend I had left has passed. So, I'm done with their politics and their economics. The short and busy lives of humans are more burden than benefit on the weary soul of this half-elf. Now, I'm looking for a refuge, a place that can well and truly be my own. Away from the growing cities and the bustling markets, away from the pointless wars, away from the eager students and the arrogant adventurers. It's too much.
I'm seeking the peaceful life of a wizard in his tower, studying magic to advance my spellcraft. We'll see if that happens.
This story is a rough draft. Feel free to point out errors, grammatical, spelling, plot, etc.
This is a slow burn novel, but will only ever be told from one POV. (Exception: rare interlude chapters will be told from a different pov, but won't impact storyline).
How well this story is received by readers here will determine if I continue writing.
I hope you enjoy!
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As advertised, this is very much a slow-burn story. It presents the difficulties of outliving everything around you very well, and the worldbuilding is masterful - little in the way of infodumps here. The writing, while still ostensibly a rough draft, shows a high degree of refinement and it is a very pleasant read, and easy to get lost in. I highly recommend this story.
Wizard's tower is your standard fantasy novel following a middle-aged half-elf mages that tired of living in human society and decide that it's time for him to e̶x̶i̶l̶e̶ ̶h̶i̶m̶s̶e̶l̶f̶ build him a wizard tower.
Without spoiling too much, the story itself was an enjoyable read that keeps you on the edge of your seat wondering what would happen next. It depicts a realistic main character's personality and thought process of how someone would be affected if they were to outlive all their friends and families.
If I'd be allowed to nitpick is that the story was formatted for a standard 50% width PC browser. On the mobile is a huge wall of text that leave spacing between paragraph a lot to be desired.
With that being said, I do recommend you give this story a try. Especially those who want to know what realistic thought process of older person and its joyful mix of patience, decisiveness, caring, and moment of strong opinions.
So this story is nicely written, language-wise one of the best ones on RoyalRoad, I'd say. It reminds me a bit of "Beware of Chicken", which is high praise indeed, in my mind. There is subtle humor in there, which I find quite appealing, even if there isn't as much absurdity as in the said chicken novel. I gave this story 5 stars mostly for how nice of a read it is.
That said, it isn't perfect. The main problem I have with the story is that it is missing some key components of what makes a good story a great story. The first is the overarching plot, or rather the lack thereof. The story sets out without a clear aim, just some vague concept of finding a tower to live in and why. But why should the reader care? Where is the tension? The excitement? The plot?
There isn't much in terms of excitement, because the MC is quite powerful and therefore hardly ever challenged, apart from perhaps socially here and there. Since there is no clear goal we are working toward, at least not until the very end of arch one, the story kind of meanders. Slice of life, one might call it. Well done, even very well done, but introducing a plot earlier would help the story.
The second issue, related to the first, is that there is no real progression. Most readers gain satisfaction out of some measurable advancement toward the goal. And if not that (e.g. when there is no goal), then at least some changes in the MC that we, the readers, can enjoy. Coming along for the ride sort of thing. But since the main character is already the most powerful and accomplished around, there isn't any of that either. The first time there is leveling up is... well, at the end.
Still, despite my misgivings on these points, it is a great little story, that has been quite enjoyable to read. A 5 on RoyalRoad for me.
This is an odd one. It's a good story, and you should read it - let's get that out of the way. The POV character is one that is already powerful and is in fact now semi-retired (to the extent that a powerful mage retires, that is heading to a wizard tower to do magical experiments). The character is... well, he's kind of a jerk. He has little patience for others, and is quick to take offense or daydream about smiting people with magic, but he is at his core a good person. That means he's usually doing nice things but internally grumbling about it.
The story itself starts off very slow which I personally enjoyed but which may not be everyone's style. There's a time skip at one point which felt strange because we'd been going along at a very slow pace, but thankfully my initial concerns were unfounded and the story feels totally fine with the skip once you get a few more chapters in.
Note that this is only barely a LitRPG so far. The WORLD is a LitRPG, but that has relatively little impact on the story (obviously that may change later). This isn't one of those fics where there are pages and pages of menus and statistics. Classes are referred to frequently, levels sometimes, and everything else hardly ever. It's up to the individual reader to decide if that's a pro or a con, obviously.
My only real criticism of this story is actually a compliment - there are some little interesting plot hooks and side notes that I kind of wish the story would follow as a primary plot - I can't say more without spoilers but there are at least four side plots that probably won't get a lot of screen time that I would have enjoyed as main plots.
To give a quick idea of my thoughts on The Wizards Tower, I've read up the latest Chapter (Arc 2 Chapter 23) but I'm not going to follow the story.
It's clearly a rough draft. Characterization is inconsistent, same with plot threads. A spoiler free example is about the couches. First, they are too expensive for Nemon. Then, he can't buy any because he's insulted the noble family that's holding a monopoly on couches, because he had "a single drunken night with a woman on the eve of battle". Later, in book 2, it's revealed that Nemon uses the old name for the Laxtons, the Raxtons. However, all of his internal narration refers to them as the Laxtons. I'd be a fun brick joke if throughout the entire story Nemon couldn't remember why they were mad at him, but every time he referred to them in his internal narration he called them the Raxtons.
There are several similar things, but they contain spoilers.
It's well written, technically speaking. I was never tripped up on weird grammar, and spelling was consistent.
The power levels feel weird. Early on, Nemon is worried about being taken by surprise by Tier 2 and 3 monsters, but later has always active protections that keep him safe from random assassination attempts. He’s both very cautious, like when exploring the spoiler underneath his Tower, and reckless, like when he investigates the spoilers beyond the mountains.
Frankly I wanted to do this as an advanced review, but I really can't because...
There's nothing to say to improve. I mean 'obviously' all taste is subjective and no story is necessarily perfect.
But this was just a really solid piece across the board. Grammatical structure, character voice and characterization, the pacing was sound and the story gave very good visuals of both the surroundings and the world at large. I got a good feel for the characters relationships with one another and I wanted to move on to the next chapter.
I didn't check the stats before reading... but if it isn't popular it deserves to be.
And if it is popular, it deserves to be.
Well written story about a wizard/mage after he gained a few hundred years experience. While it's slow going, there is enough content per chapter to keep it interesting. Moral dilemmas make a good way to further the characters growth.
I hope the author will keep it this way. I can't fathom, standing the MC in the first row of danger.
This is a LITRPG story that doesn't read like one, so it is already an interesting premise. Follow a half-elf mage through a later part of his life as he tries to settle down. Despite this premise, it involves more intrigue and action than one would assume.
Style: Information is given based on how important the main character(POV) thinks it is. He might think or mention something interesting about birds based on the system at one point, but doesn't go into the specifics of how they work for the reader any more than one describes how to breathe.The details and events focused on are not what the reader is most interested in but what the POV is most interested in. This leads to a style that doesn't always give what you want, but doesn't feel forced.
Grammar: The occasional error happens in the story, but chat usually helps find the worst of the mistakes and even before then it still reads fairly easily.
Story: The beginning of the story is the middle of the main character's life, and could be likened to a mid-life crisis. Because it doesn't see him overcoming great challenges or odds, most conflicts are smaller scale. How to not feel inviting, dealing with bothersome druids, pondering if somebody pulled a fast one over him. Because of the small scale the story has so far, these things are still important. How he deals with these small problems will likely foreshadow how he approaches larger problems. The story isn't groundbreaking, but it will keep your interest.
Character: The characters are secondary in this story, mostly on account as they are shown from the POV character's mindset of trying to keep people at arm's length. A few get a viewpoint later in the story, but those are shorter chapters. The main character is given great depth to make up for this, and the changes he undergoes are often done in more subtle ways.
Where the 'kids' in question are people younger than him - which is everyone.
The greatest strength of Wizard's Tower is how it portrays the internal thought process of someone who's outlived everyone he's met in his youth by decades, and will continue to outlive almost everyone else around him. He avoids forming emotional bonds, can't remember names as they all blur together, and prefers isolation instead of getting caught up in the political bullshit that someone of his strength inevitably will. As a result, he feels extremely disconnected from society, one where everyone he emotionally invested himself into is dead and where his greatest accomplishments have been largely forgotten.
Another thing the story does very well is worldbuilding. Scenes are depicted in great detail, allowing you to easily create an image of the surroundings in your head. Extensive behind-the-scenes care has obviously been put into the innerworkings of the world and its history. There's also an interesting tonal dissonance caused by the world being filtered through the main character's head; he has little to worry about due to how powerful he is, which can almost make you gloss over the little details the narrative gives about the world that informs the reader of how dark and dangerous a place it can be if you aren't an overpowered wizard.
It's definitely a slow burn, especially at the start, but if that's the kind of story that you enjoy then this should be right up your alley.
The MC is a powerful and experienced Half Elven wizard. He's learned a lot over the last two hundred years, but now he's tired of the follies of Humans, and wants to retire to a secluded Wizard's Tower where he can conduct magical research in peace. And where better to build that Tower than the isolated swamp where his Human mother once had her Wizard's Tower?
But his old home may be less isolated than he expects, especially given his own habit of magically building infrastructure. The local Duke needs a lot of money for some mysterious reason, and wants him to buy the title of Baron. Joining the nobility is the last thing he's interested in, but he may find that it can be harder to excape from politics than from even the biggest giant spider.