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Now Kairos must sail the endless sea, tame fearsome monsters, and conquer new lands. The challenges are many, but he will face them all. For Kairos is a cunning [Rogue] indeed...
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This is the latest tasty book from RR's prolific writer Voidhearld. I've done the cover art for this book, so I am ahead of the current chapter post curve, along with other readers on Void herald's patreon [which is now at 19 chapters].
In this book Void takes on an entirely new setting - a world where the Greek gods have been smitten from Olympus and where heroes rule the ocean, after the world has been flooded.
The Legend of Kairos holds much greek-pirate themed hijinks, along with fighting monsters and using monsters to fight, tied together with a Litrpg system.
The protagonist of this series simply wants to make his homeland a better place and he is willing to resort to piracy for this goal. Unlike other adventurers of the sea who rely on strength or speed he uses a rare class perk - talking to animals to his advantage. Using his wits, in a brain not brawns scenario, he befriends monsters and uses their skills to aid his own. He utilizes hydra's venom to poison arrows and spears [which allows him to defeat foes much stronger than himself] and has an adorable, smol pet griffin. The longer the series goes on, the deeper the interactions become between Kairos and his animals which is a wonderfully solid premise.
The spelling and grammar here is simply superb, as per usual for Voidherald and the narrative style is a delight, as void as a pro at sprinkling comedy and weaving tragedy into his tales of interest.
Can't wait for more!
True to his namesake, Kairos, the MC is given a brief window of opportunity that he is compelled to take. In Kairos’ world, the ancient Gods have been overthrown, with men and demihumans striving to gain power and skill ranks through combat and slaughter. Tragedy has pushed young Kairos to the sea. Leveraging a unique ability to communicate with animals and fantastic beasts alike, he carves out a place for himself.
Chapter 1 has the precision of a short story in itself, a brief setting the scene, building up to high conflict midway and a teaser-yet-satisfactory resolution by its end. The language is succinct and mostly error-free.
You may want to put this on your follow list if you like:
- Ancient Greek Mythology
- Adventures on the high-seas
- Mythical creatures
I definitely will.
*Update: Read till chapter 22. Still good. The story is progressing well. I really like the characters that the author has introduced. The MC and those around him have sufficient depth and act consistently in line with their personalities and purpose. Expect more interesting ones as the MC continues to recruit his pirate crew. Chapter 9 delves deeper into the history of events that explains the significance of the sea in this world.
A young man (Kairos) seeks to improve his homeland by growing stronger and gaining more resources. Even if it means using piracy. The main character is not above taking part in missions to kill people that he has no personal grudge against. But he is also not a bloodthirsty maniac or berserker who finds pleasure in the act of killing itself. He just has a goal in regards to his homeland and himself, a goal that he is willing to take the necessary steps to achieve. Not just solely through force of arms, but also cunning stratagems and other less violent means. For he is not a [Fighter], but a [Rogue] in a world where men have overthrown the old gods, monsters roam, and there is a system with abilities, skill points, classes, experience points. Where the ambitious are able to rise from [Commons] to become [Elites], [Heroes], [Demigods] or even [Gods] themselves. Kairos has animal companions, is part of a pirate crew, and has an ambition of his own coupled with the will and drive to make it a reality.
The side characters are interesting and include humans, gods, demigods, and other creatures from Greek myths. The very first sentence introduces Kairos’ griffin companion, there is a Minotaur in the ship’s crew, and (as Kairos has the rare [Beast Tongue] skill) he interacts with a fair number of myth-inspired creatures. The writing style is clear and engaging and the plot pace does not feel slow or meandering but always steadily and quickly progressing. The spelling and grammar are also generally very good. There are very rarely a few minor errors, but most of them seem to have been found and mentioned in the comments and corrected by the author.
It is an excellent story by an author who has a track record of writing popular and enjoyable stories on this site. And for completing books that he starts.
TL:DR version – I highly recommend this story to anyone who does not hate fantasy stories. I would even recommend it to those who hate fantasy stories, as this one really is that good.
Review initially written when Chapter 3 was the latest chapter. Last updated when Chapter 109 was the latest chapter.
If this review seems overly harsh, it's because it's measured against VoidHeralds other stories, which are in a league of their own. I write this review partially for those who came from Vainqueur and Never Die twice like I did.
Let's get right into it.
Worldbuilding is top notch here and the main reason I would recommend this story. Setting a story in ancient Greece is original enough, but this plays after the greek version of Ragnarok wiped out the old pantheon and humans became the new gods. This concept alone is brilliant, but VoidHerald makes it work perfectly with lush settings, tons of characters and his unique style. No criticism here, few can match this story in that regard.
Supporting cast is diverse and has their own stories and character arcs. It really feels like Kairos is surrounded by the protagonists of other stories. His opponents too are competent and driven. Even some of his supporters have their own agendas and try to influence Kairos this way or that. This contributes to the world feeling alive and diverse. Great Stuff.
The Litrpg system in this story feels really off, especially compared to Voidherald's other stories, in which they work great and enhance combat. Kairos literally gains increased charisma by leveling it. This feels like the system is in place to give Kairos something he has no other way of gaining naturally, things he has no aptitude for and shouldn't really possess because the plot demands it. This is made more jarring by his enemies seemingly being exempt from that. While enemies with a lower level than him pose no threat, he can consistently overcome those with a far higher level. I get that this is no number game in which raw strength beats everything else, but Kairos overcomes enemies that should be beyond his capabilities from chapter 1.
The other thing that made me quit this story is the story itself. The different 'quests' Kairos completes are exciting, ever changing and well thought out, but feel ultimately meaningless. There are no real stakes in this story. Kairos starts winning against overwhelming odds in chapter 1 and one never doubts that he will win again and again. Which he does. There are setbacks, though none of them serious. It feels like even if the worst case were to happen, he could simply get on his ship and start anew elsewhere. In particularly burtal adventure wasn't even his fight. It was the quest of a friend and had no time limit. Nothing has a sense of urgency. Kairos challenges the world at his leasure and when he is ready.
I like this format, going from Good to Bad to Ugly. This isn't about things the author messed up, but things that can be dealbreakers. Suffice to say, this story doesn't have a real dealbreaker. Kairos can be a bit unsympathetic, but that's very subjective. The thing that bothered me the most was something that was missing here - a theme that connected the different events and elevated this to something more. Vainqueur had a deep and touching friendship at its heart. Never Die Twice was about a deep, gnawing fear and changing the world to change its outcomes. Kairos seems to be about his ego and becoming famous because he can. The whole story is comparable to the best popcorn you ever had. There's no shame in enjoying it, but it won't move you to tears, won't make you wheeze from laughing or get you really excited during a tense fight. It's a check in weekly to see whom Kairos is messing up today.
Conclusion: Try this one out, no matter your misgivings. VoidHerald delivers quality content, but don't be afraid to quit if you feel like this isn't the story for you. It felt more like watching a speedrunner complete a gorgeous game than an immersive story.
Kairos, from the grammar and style side, is perfect.
It's nothing suprising as Void's works/writing was always neat and any rough edges were probably refined in early days of Magik Online.
Sadly stories rely on more than that and even more sad is that Void Herald's stories used to have it. The it I am talking about is the heart/souls/passion, that thing that made you feel Mathias angst in Magik online, V&V friendship (and the hilarious absurd) in Vainqueur the Dragon and the creeping wrongness or weirdness as you descent into undeath in Never Die Twice.
However now? Now there is just emotional void. SPLEEEEEEEEEEEEEEEEEEEENNN. Nothing. There are three apocalyptic threats and I couldn't care less because Kairos couldn't care less. Yes he says all the right words and does all heroic actions but that is the problem.
If Kairos needs to climb mountain in order to save the world not only will he succeed (one way or another) but he will feel not doubt and will not show any other humane emotions. Honestly only two things make Kairos at least some entity, his want for Travian people to develop (stemming from starvation of his sibling) and boundless love for his two loves. Other than that he is empty.
His friendship with Rook is never given more space than three senteces per chaper as are all other family/friends characters with only exception being when they have character evolution, then they get like one maybe two chapter sometimes foreshadowed a little bit. This treatment of story development being like checklist makes the final "product" hollow.
From what I know Void is trying to sell his new stories and it might seem like more story development, more story speed, more chapters, more power ups, more love interests and I don't know what else is better but sadly no.
I will take unfinished Magik with it's endearing rookie mistakes over this manufactured, well written but ultimately unliving/unpassionate story.
Shame this is not like stories we used to know from Void.
Good in scene pacing and grammar. Passable but not good characterisation. Plot armour out of the whazoo as far as I made it into the story, which ruins any tension in future scenes imo. The setting seems interesting enough on a surface level but didn't demonstrate the depth and consideration of interconnectivity to really grab me in the section I read.
This story combines myth with litrpg. The main character is a rogue who makes some very interesting and at times unexpected choices. Really enjoy how the characters and plot are developing. If you like Greek and Roman gods with some litrpg this story is for you. I recommend this story to you
Please read the story first before reading this.
First the world is great, Because it opens to many encounter in the future and i like that some of the characters are interesting, Like the Bow dude ther is so many mystery engulf around him and thats a plus for me. And for me thats all the upside maybe in the future there will more but i work with what is in the table.
And the downside the mc is the most hyprocrite i have ever seen, Read chapter 1-15 and watch how he acts and what hes saying, trust me you will agree with me.
And story portrait the mc that he is a cunning bastard.......most of the time, Yes the mc has done some clever things i totally agree but most of is plan is just dog shit, in the story if you are reading like a casual readers like most of us you will not notice it, But for me it stands out so much, and most of his plan is based on luck and the plot backing it up, But he has done some good plan even i did not think myself.
And last the politics in this world and one sentence i can describe it.....The Peoples who do politics in this world have a mind of a gibbon. read some of the politics in the story and use one of your brain cell to process it, Then you will find more problem more than the problem of stock market.
the story is enjoyable fun to read but also anoying to people like me, and dont take my words for it read it yourself and judge it by your own.
3.5 Stars. Worth reading if you are looking for something in the niches it fills. This could easily be a 4 and I expect the rating to go up as the story fills out.
Here's the issue: I get the sense that the author does not really love this story. The story is very well written, especially by the standards of RR. It contains an interesting world and characters, with an RPG system that is easy to handle and fairly interesting. But when I read it, I walk away with the feeling that the author could be doing much better. So much so, that I'm excited to read the author's other works, which I've heard of but never read. I'll probably revisit Kairos once it has more chapters, in the hopes that things have changed.
What you might not expect from the description: Team/community building, monster taming, politics
What you won't get: No zero to hero (MC starts off normal, not unusually weak), Greek gods in the traditional sense
Style: Great. Although the mythology has moved on from traditional Greek myth, Kairos slots right into the trickster hero Greek archetype. If you've read Emily Wilson's Odyssey translation, he reminds me a bit of Odysseus. More on that later. There is some magic, but the bulk of the story is taken up by big damn heros, and monsters. The characters inhabit a crapsack world recovering from a long past apocalypse.
Story: Fine, but nothing special. I feel as though the author has blocked out a generic litRPG story and is filling in the blocks. Kairos got a lucky break and is trying to make the best of it, but there's no driving element here beyond his own desire. I feel as though if Kairos did nothing, the world the story takes place in would stop moving. It makes the story feel stagnant, even when it moves forward.
Grammar Score: No problems here! The writing is clear and concise, the scenes are well laid out, and the dialogue flows.
Character Score: The characters are prototypical, but accomplished. Although none of them stand out, the author has a strong enough sense of characterization that they all have a distinct voice. Some authors on RoyalRoad can really struggle with this, so I considered rating the story higher here. Kairos does slot very neatly into that Odysseus-esque slot, taking daring risks for personal gain and then using his knowledge ruthlessly to accomplish his goals. Kairos, like Odysseus is not especially smart. But he is cunning and ruthless.
Another brilliantly crafted story from Maxime J. Durand, the author of the famous "Vainqueur" and many other good stories. If you enjoy the vast universe of greek myths or just want another nice LitRPG with a unique setting and interesting heroes, this story is for you. I definitely recommend this one.