A dead world. A dungeon core that brings rain and life.

A god of war that wants to rule over the ruins forever.

OASIS CORE.

An eternal thank you to Vitaly S Alexius for the amazing cover.

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NoDragons

NoDragons

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Table of Contents
Chapter Name Release Date
0.1 Rain In the Desert ago
0.2 Gods and Names ago
0.3 Battle Lines ago
0.4 Sanctuary ago
0.5 Garden of Paradise ago
0.6 Remnant Shadows ago
0.7 Guardian Beast ago
0.8 Blood in the Water ago
0.9 Crescendo ago
0.10 Aftermath ago
0.11 The World That Was ago
0.12 Shiny Things ago
0.13 Small Treasures ago
0.14 Give and Take ago
0.15 Sky and Water ago
0.16 War Drums ago
0.17 Storm of Feathers ago
0.18 Crossing Paths ago
0.19 Valley of Death ago
0.20 The First Hunt ago
0.21 Changing of the Guard ago
0.22 Thin Hope ago
0.23 Homecoming ago
0.24 Ring of Spears ago
0.25 All The Old Things ago
0.26 Gifts of Open Sky ago
0.27 Sunburst ago
0.28 The Titans ago
0.29 Warrior's Creed ago
0.30 Before the Storm ago
0.31 The First Wave ago
0.32 / 0.33 Best Laid Plans ago
0.0 Fathom of the Moon ago
1.1 Hospitality ago
1.2 Lay of the Land ago
1.3 Thunder of the Herd ago
1.4 Hounds of War ago
1.5 Stories From Afar ago
1.6 Corsallat's Pride ago
1.7 The Enemy ago
1.8 Tribute ago
1.9 The Book ago
1.10 The Lunar Path ago
1.11 A Show of Force ago
1.12 The Making of a Beast ago
1.13 Waters of Life ago
1.14 Birdsong ago
1.15 Temple Guardians ago
1.16 The City Below ago
1.17 Hollow ago
1.18 Stone-Hearted ago
1.19 Redmouth Canyon ago
1.20 Antiquities ago
1.21 Ancient Glory ago
1.22 Captives ago
1.23 Normal Things ago
1.24 A Knife in the Back ago
1.25 Eruption ago
1.26 Seven Arrows ago
1.27 The Delve ago
1.28 Caldera ago
1.29 Discord ago
1.30 The Ambush ago
1.31 Philosophies of the Moon ago
1.32 So It Will Be ago
1.33 / 1.34 Turn and Fight ago
1.35 Last of the Moonlight ago
1.36 Bulwark ago
1.37 The Sky Opens ago
1.38 Day and Night ago
the bad news - I live in Texas ago
1.39 The New Verse ago
1.40 Settling Wreckage ago
1.41 For Now ago
1.42 Constructing Divinity ago
1.43 / 1.44 Dreams Within Dreams ago

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Koronor
Overall
Style
Story
Grammar
Character

I've read the first 25k words of this story and let me tell you all, you're in for a ride. If you liked Thieves' Dungeon-- this is by the same author, btw-- you'll love this one.

Style is well done and very refined. It's unique and very noticeably NoDragons' style.

Grammar is excellent, as expected from NoDragons. A couple typos on the first read through but I pointed out as many as I could and he fixed them.

The story is compelling, though it felt a bit rushed on the first draft. NoDragons will probably be fixing this. I know he mentioned he intended to fill in some spots.

Characters are unique and attractive. The way they're depicted is very detailed and I can imagine each one individually and perfectly as they arrive.

Over all, if you're looking for a new dungeon novel to get into, this is the one. This baby is a mound of gold just waiting to be mined, and I intend to collect. Expect massive releases in the beginning because there's a lot written already. And get this story on Best Rated!!!

Hop on for the ride, ladies and gents, because Oasis Core isn't waiting for you, or me, or anyone else! It's going!

(Also, I won the bet.)

luda305
Overall
Style
Story
Grammar
Character

Dehydrated Desert Traveler Drowns in Oasis

Reviewed at: 1.43 / 1.44 Dreams Within Dreams

This story had an interesting premise: A oasis dungeon core.  Now, I have not read Thieves' Dungeon, but I've heard good things, and so was hopeful coming into this. Those hopes stumbled into the main pool and couldn't get out. 

Style: Echoing other reviews, it's very well done and refined.  

Story: This is a real mixed bag.  On the other hand, the premise of an oasis dungeon (specifically an open-air dungeon) is great. And the several chapters we spent on building are lovely. The mystery of the dead world is also a wonderful itch for our protagonist to scratch. 

Most of this gets dumped and we head off into a different direction entirely.  The dungeon-building is dialed down significantly (though not eliminated), with a greater focus on creating critters. But, for various reasons, the protagonist acts less like a dungeon and more like a genius loci, i.e., a protective spirit of a place. And then, most of the mystery of the history gets stripped away by exposition.  Yes there are details to fill in, but all the essentials are already known. 

And then we hardly get going before the primary antagonist is introduced: an insane god whose own chest forms a cage for a shard of a universe-ending wolf, the latter of which has some unknown, but alluded to, connection with the protagonist. As a few (very few) other reviews note, it seems to violate the rules of the universe as defined by the author that it takes more than a week for the god to crush the puny dungeon core (a/k/a plot armor).  And this really does not get any better as we move into volume 2 with that whole underground battle thing. And so we have the giant vs. the ant.  It's not an underdog fight.  It's an incredible one.  Frankly, a dungeon core has as much business defeating a god as a flesh-and-blood hero does. Hell, Dakota Krout spent five books just to get to a place where the dungeon could just barely contain a god-like entity. 

As a closing point, as the author himself noted, he appears to have eight different magic systems in the universe. Moreover, he's not piggybacking off of common magical systems, but instead appears largely to be working bespoke. That doesn't strike me as clever or imaginative; that strikes me as asinine.

Grammar: Excellent.

Character: The protagonist, antagonist, and the goddesses are all great.  Everyone else is meh.  

The animals are wholly unsatisfying as characters because, well, they're animals. And this extends to the lemurs as well, even though our original lemur appears to (at the very end of his own mini-arc, which was not great) seems to gain sapience. Maybe?  

The goblins, including Shiny, are weird.  First, as a worldbuilding matter, I find the goblins as a species very non-distinctive; i.e., if you replaced every "goblin" with "human" or "halfling," I'm not sure I'd be able to pick out enough inconsistencies to start to question it.  If anything, they are so human, that making them other than goblin might improve their impression. Second, I don't like Shiny.  First impressions are good and all, but then it quickly becomes that she has little talent, is a poor learner and so has little skill, but has insane luck.  Not someone I want to root for. 

Finally, because of the above, neither of the mini-arcs with Shiny or the lemur grabbed my attention, and I ended up skimming the latter. The author acknowledged receiving a lot of flak in another work about doing this too much. I've not read that other work, but here, it's not about doing it too much; it's that the characters are uninteresting. 

Rabidwomble
Overall

Fun dungeon core story from an excellent author. 

Unlike most dungeon core stories, this one has a built in tension...a countdown that drives the narrative. Mostly. 

Unlike the authors other great dungeon core story (Thieves core) this one is not a murder hobo. 

Great world building. Much time has been spent on it. The world more a mood as a lore dump...a world in decline. P

Waffle(est)
Overall
Style
Story
Grammar
Character

Grammar:

The grammar is pretty good. At least for me who tends to unknowingly read over minor typos there is nothing that sticks out. And there aren't any weird sentence structures or other weirdness either.

Characters:

There is a tendency for pure, unexplained evil that is not well explained. This was not obvous at the time of the initial review (at 3 chapters), but by chapter 25 all but two humanoid character (future minion and a martyr) that the MC interacts with are outright sadistic. Now you might say that "Hey, it's a tought world, of course there's killing and stuff", but that does not explain how everybody seems to derive such pleasure from outright torture. I would expect hard sacrifices and tough choices, extreme frugality and maybe some territorial behavior to safeguard the last scraps. Even some killing would make sense, but not that everybody seems to enjoy it.

Characters(Minions)

There is some nice character development going on with the minions. They are introduced to the reader in a fleshed out and memorable manner and the important ones get some time invested to exploring their back-stories. How they adjust to being/becoming a dungeon minion/monster and their personal growth over time is really satisfying to read.

In terms of creating and changing the minions the MCs actions are hard to understand. I constantly (not always) get the feeling that he just does what comes to mind at any given moment and that whatever biologial adaptations he "graciously" bestoved on the victim just happen to almost universally work out.

It is not explained how he can manipulate the very genetic and structural makeup of random critters that happen to enter his domain, and at the same time has 0 influence ove some other "invaders" that are merely slightly bigger or slightly more sentient. Is dungeon-friendlyness/non-hostility the criterion, some arbitrary threshold of intelligence/sentience/sapience, dungeon level, divine intervention, plot-convenience? As far as i can recall none of the creatures tthe MC has changed have affirmatively consented to the changes and many are not originally dungeon created.

To be clear it is described how the changes take place, but it is unclear why certain creatures can be changed and others cannot or are not. It's clear he can accidentally kill critters this way, and something like disrupting the operation of the heart of an invader seems like the obvious (and OP) thing to try, but this is not even mentioned.

Story: 

The premise and backstory seem to be in conflict.

There are many gods and one of them went insane due to a certain evil being sealed withing by the other gods. He then proceeded to destroy the rest of the world while the other gods were unable to stop him. The mc is summoned to fight back against this god, but because he is absurdly weak at the moment of creation he is given divine protection that at chapter 3 (see "Gods") completely deflects said insane god.

This begs the question: if he can be stopped so easily for the sake of MC, then how come the world had gotten to this point. One would expect that either the resistance was powerful enought o contain the issue, or powerless to protect an entity from the frontal assult of the big bad while their power is at their very lowest.

The meat of the story is the dungeon creating, gathering and evolving minions and trying to ensure his survival. Since he is good-guy-dungeon he also does some nice things like saving lives and cleansing radiation now and then.

Gods:

(the main complaint at the initial review)

When ever a god and a non-divine MC are set on a course of mutual annihilation there will always be contrivances and top tier plot armour involved down the line. It takes less than 3 chapters for some inconceivably insane god to attempt to murder the MC and some insane deadlines to be set that are impossible to clear without, I assume, epic plot armour and constant divine intervention.

Aparrently there is some gradual transition going on that will give the MC a fightng chance to grow stronger. This still implicitly defers the fate of the MC to the power plays of some deities that she will not have the capacity to meaningfully influence for a long time.

N33
Overall

Simple premise, good execution, references galore

Reviewed at: CHAPTER FOUR

This story is good. And I can not stress that enough. The author makes good on their experience when they wrote Thieves Dungeon. They wrote that by the way.

 The story follows a Dungeon Core made by who knows what. My theory being a cosmic space duck. On a mission to restore a world some random god leveled into a desert. The grammar is great, I can't find any typo's or anything else. So it beats out hundreds of stories all ready.

 If you liked the lonely Dungeon as well than this story is probably for you. As it has a similar world, though not one consumed by an unending hellscape of illegal magic.

 All in all. I liked this book and hope you will too.

rarrar
Overall

This story is off to a great start! The execution is clean and works well. The main character makes realistic and well thought out choices. The creatures created are also inventive and the story is very descriptive. Overall, the story might become one of the the best Dungeon Core stories in the future!

Storyhunter
Overall

dungeon's quest save yourself save the world

Reviewed at: 1.14 Birdsong

Our good friend is at it again. for those who missed the thieves dungeon this while not being directly connected in time is definitely in myth.

Good deep characters, plot that is both epic in scope and deep in complexity. 

The dungeon here is driven to build for there survival. For the survival of the world and that of others to come. 

Mysterys of the world that popped up during the thieves dungeon find them selves in song froming here. 

Follow a dungeon core as it seeks to save the known universe. Though it also just wants to keep it's friends alive. Well that and turn the desert green.

Zendran
Overall
Style
Story
Grammar
Character

Read The Damn Story, Already

Reviewed at: 1.38 Day and Night

OASIS CORE is a wonderfully written dungeon-core story by an author experienced in the genre. The creativity and technical talent involved in its creation alone make this story well-worth a read.

 

Style: 5/5 - The author has a way with words that paints vivid pictures of fantastical creatures and locations, nearly making it feel as if you were seeing them with your own eyes. Coming from me, that is extreme praise. I have an almost nonexistent mind's eye, and am able to only picture maybe one thing at once - if I try really, really hard. Despite that, the descriptive prose and praiseworthy imagination displayed in Oasis Core allowed me to immerse myself within those same images. The words chosen have a way of flowing off the tongue - or the mind, as I'm not about to read an entire story out loud - in a way that most stories on RoyalRoad simply don't.

You won't find simple, utilitarian prose here. Instead, you'll find a story that holds a way with words that can bring it to life before your very eyes. Well done.

 

Story: 5/5 - Similar to the above, the author does a wonderful job here. The story is well put together and has enjoyable pacing.

 

Grammar: 5/5 - While I could deduct a half star here, as typos do exist, I chose not to. That is mostly due to the absolutely insane update rate of this story, as I am well aware that the first 24k words (nearly 100 pages) were all written in a single writing session - and the writing pace remained ridiculous afterwards, though it didn't hit that level again. Regardless, some typos here and there are absolutely expected in a story like this. More importantly, the grammar itself - the punctuation, the way that sentences are structured, and the other technical aspects of the writing - did not suffer in the same way.

 

Character: 5/5 - In this section, I will be including both the sapient characters in the story as well as the not-so-sapient ones. This is because of the level of creativity that I mentioned before; even the non-sapient dungeon creatures are given a degree of description that makes them feel real, integral parts of the world and ecology. The author includes generous descriptions that shine a light on these creatures, highlighting both the creatures themselves and their place in the world - bringing the rest of the world to life at the same time.

In regards to the sapient characters, I particularly enjoyed the characterization given to Shine-Catch, who has a perspective and interactions that are honestly refreshing to read.

 

Conclusion: Just read the damn story, already.

ContraMundum
Overall

Because its good and deserves to be read

Reviewed at: 1.35 Last of the Moonlight

This story gets updated maybe too frequently to get edited and adjusted to how fickle RR readers can be sometimes. But its great dungeon core, excellent angle on ecology of a dungeon that isn't about killing invaders etc. A lot of deus ex machina BUT that is literally part of the plot and it helps as much as hurts said core. Quite literally. I say well done, very worth a read, and the author isn't wasting their time or yours. Find your own faults, im just asking you to read it long enough to find them. I'm happy.

wulfian
Overall
Style
Story
Grammar
Character

Oasis Core is a beautifully written piece, drawing the reader into fantastic scenes.

The plot is straight forward, making it easy to follow.

And the creatures, lore and inhabitants of the story are dynamic and well thought out.

The side stories of other characters are a nice adition in widening the world.

Due to the direct plot there are rarely any plot twists, surprises, subterfuges, or sub plots.

The core seems to have little in the way of skill, level, or system progression, instead running more on a time limit.

I enjoyed the read, but found it difficult to continue sometimes, due to the seeming lack of progression, or large milestones.

I greatly enjoyed the writing style and descriptions though, meaning it would be worth a read just for those.

Crafted with care It's a good story.

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