Blacksmith of the Apocalypse
When not THE Apocalypse strikes, but all of them together, where will you be? What will you do?
As Humanity faces its hardest time a playful god shows mercy(?)
Follow Seth on his journey to somehow survive in whatever has become of his world.
Also posting on Webnovel and Patreon ( https://www.patreon.com/blacksmithoftheapocalypse )
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The Following review may contain spoilers up to chapter 50!
The story starts with a really short and on the point tutorial. The numbers by which only 12% on humanity chose to take said tutorial are kinda unrealistic? And only 0.5% of these 12% manage to lucky strike a goblin.
Unclear: it may say only 0.5% managed to onhit it.
The MC got an unique crafting class, which is nice!
What is rather confusing:
he seems to be the only surving human. (No others found till now / he ist looking for them)
No know-how about smithing found. All system-based. -> pure game logic.
Is a better fighter than pure fighting classes ?!!!!
Pretty early on, he is confined to a house, and the big flood is taking hold of the vicinity. He is producing weapons and is trying to grind a skill. Not because he knows of the monsters outside. Not to escape the water.
To escape he just jumps in the lake and starts collecting stuff that swims.
He doesn't even try to use his class to build a ship.
I expected a crafting novel, but got a adventure-game novel. Whose protagonist is coincidentally a Smith.
Gave up on Chepter 72.
Its a videogame character. I want to get stronger! so: lets do the same thing for a few weeks (not joking). Than im strong,so lets loot for a few days. sell stuff, get more stuff and skills, loot, than go to next world to loot more and learn more. No feelings\character development (beside skill\ability\atribute gains.)
Its a bit like popcorn. Kind of fun to read but very forgettble.
I told myself I won't leave a review before reading chapter 10, and decided to read a few more after that just to make sure. It was a chore.
Let's get the simplest problems out of the way. The grammar is actually way better than it seems. The writing style just makes me feel that the grammar is also horrible.
As for the writing style, at this point I'm conditioned to expect exclamation marks at the end of most sentences. "When had this happened!" is just one stupid example. And this is just the most obvious problem with the writing style. Maybe you don't mind it, but I had to force myself to continue reading.
Let's go on to characters. Or character, since there is only one so far. The main character, Seth Smith, the blacksmith. And that's about all we learned about him in 12 chapters.
He only mentions his family when he talks about their stuff he found in his home. Once he nearly remembered his parents, but quickly stopped himself so we still know nothing.
We know nothing about his personality, his past, his family, his friends, his talents, his skills, anything at all (besides his eating habits). I guess all those exclamation marks might hint at his personality? I'm probably giving the author too much credit with that one...
And finally story. Did I see some reviews speak well of the story? What the heck changed in the later chapters?
I will try not to spoiler anything after chapter 2 but it might be difficult.
So, the first two chapters is mostly the setup with the tutorial. In short, it's the most bullshit tutorial and OP main character explanation I remember on RR.
The basic thing is, that the author tried to make us believe that the MC is not just lucky that he got a rare class, but he earned it. By reacting without thinking, and killing a goblin in one strike...
Might have even worked, if we knew anything at all about the MC at that point. If we knew he had any experience with fighting for example, this could have worked. (Maybe.) But as mentioned before, even at chapter 12, we still don't know anything about him.
In short, the tutorial just boils down to "Congratulations! You are one of the top 2 among the top 0.5% among the top 12%! Wow, how special you are!"
Sure, I understand. The basis of the story is that the MC has the Spirit Blacksmith class. But wasn't there any less stupid way to do that? Just make him choose between a few basic classes and a completely random one. No need for this. Or just have fun, and say the system chose the class based on people's names. With a name like Seth Smith, there's no way he could get anything but Spirit Blacksmith.
Don't worry, the story doesn't get better after this. The MC decides to leave his safe and secure home. Why? Because he saw 3 people brutally murdered out in the open without any chance to defend themselves. Yes, that was actually the reason he went out. He already knew about the danger before that, and he also knew that the system protects him until he leaves. Please don't look for logic in this one.
Now, with a title like this, and a class like this, you would expect the MC to solve his problems by forging and crafting, right? You would be wrong. One of the abilities of the MC also included a weapon of mass destruction in the fine print. Sure it was meant to help in forging, but it's still perfectly capable of killing hordes of enemies, and destroying everything around him.
The world building also has countless little things that just don't make any sense. I will not be listing them here both because of spoilers, and because this is getting really long.
As mentioned before, there are a lot of positive reviews left after 50 or so chapters. So it either improves, or only people who don't mind these problems reach so far and actually leave a review.
I won't find out which, since I won't be reading more of this.
ed.: Just a few more (13 and 14), since it seemed like something might actually change after he found other people. All in all, it was the same. The grammar got a bit worse, nothing improved.
An interesting setting but execution left a lot to be desired. (spoilers like to chapter 65 so youve been warned)
The story starts off neat if a little rushed, I fully expected a post apocalyptic story of a smith crafting tools, armor, and weapons to help him survive as he moves through the ruins of the old world as it twists to a fantasy nightmare. Instead he jumps into a fantasy world and goes for sidequest after sidquest picking up a fairy companion and most recently a pet. This isn't an apocalypse story about a smith at all this is a "chosen one" story about a MC who happens to have smith related powers and is handed everything on a silver platter which he just so happens to melt down later. Up until he jumped through the portal I liked the story but after than it was all downhill.
Grammer wise it is fine but the style of writing could do with a good about of polish,
TLDR: Story needs either major changes or a title swap, character is a little plain, and the early chapters are intresting to read and the early setting is nice if a little confusing. After a point it all goes downhill.
Way too many exclamation points! When every third sentence ends in an exclamation point, it gets annoying! So! Many! Exclamation! Points!
Now that I've made that point, let's move on. The statistics at the beginning are absurd. Only 12 percent of people decide to do the tutorial and only .5 percent of people complete it, which is literally only killing a goblin. I call BS. If you're going to come up with garbage like that, at least give it a reason why so few people managed to do so. I'm so harsh on it because it's the basis of why the MC is special. He's special because he's part of the .5%. It's even called a "special reward". That's the basis of why the MC will soar to greatness.
Next issue; our MC is mentally challenged. His apartment is located next to a field boss, and instead of staying in his room (which is a safe room that vanishes once you leave) like an intelligent person would, he decides that leaving would be the better course of action. Or at least that's what I assume, I dropped the story there. I couldn't read a story where the MC acknowledges the fact that grinding blacksmith exp in his room is the safe, smart option but decides against that anyways.
Last issue, and this is more of a personal preference rather than anything I would say really detracts for the story, is the system. It has too much personality aimed towards the MC for something so omnipotent, especially with what a "system" itself means. Oh, and the way the MC talks and thinks to himself is weird. It feels like he's thinking at himself, instead of just having thoughts like a normal person
I can't keep going. The premise is interesting, but the execution makes me wish my own noose was coming next.
As others have commented, the main character gets a unique and powerful class right from the start, after demonstrating he's one of the tiny, less than 1% of the Earth's population who can one-shot a goblin with a sword magically thrust into their hand and pointed in the right direction by the helpful System.
"Hit that thing!" is an amazing accomplishment according to the System. "Wow! Good job! Have a huge reward! Do you like all these exclamation points!? Good, because you'll be seeing a lot more for no apparent reason!" is the outcome.
The MC bumbles between one success and the next, with strategies on par with "I'll try spinning! That's a good trick!" I might like him a little more if I knew how many times he was dropped on his head as a child. I don't know the count, or really anything else about Seth Smith. He's the Mister Bean of magical blacksmiths, arriving in the story as he is, doing things almost at random, and then coming out the other side through miraculous success. If only we got to experience some slapstick comedy or any sign the writer was in on the joke along the way.
The author either isn't a native English speaker, or has gotten their writing inspiration from poorly reviewed, badly translated Japanese light novels. Maybe both? I don't know which, but it makes the grammar, character conversations and clumsy attempts at exposition painful to read.
Barring a full rewrite, if you're considering this go read some Twilight slash fanfic instead. You'll find more depth of character, better plot and proofreading, and might learn something you never needed to know about werewolves.
The world ends and the survivors get gameified/system integrated. MC gets a spirit blacksmith class. Interesting premise poor execution. The crafting is stupidly simplistic and is mostly just written as a training montage or grinding session where the MC spends days smelting down scrap and making shit knives. Overall it's just a simple story but just disappointing.
Apocalypse hits earth. System initialised, we're now connected to the multiverse. But all the apocalypses are based on our culture, so we've got some insane shit the multiverse isn't usually prepared for.
Very interesting right? Too bad. The protagonist doesn't give a crap about earth or anyone on it. Like, at all. So the second he can, he goes on holiday to a different world in the multiverse. Abandoning all the cool stuff to go be a scrub in a different world.
So basically all ground work and intrigue we has at the start where it seemed like he was given an OP start for the world? Completely gone. Its like a completely different story.
There are hints we'll go back, but I think this has kinda derailed some of the best bits about the story (the crazy shit going down on earth and the multiverse reactions, our protag having to be some sort of mad survivalist) and I don't think it'll recover. Now the protagonist is just kinda floating about not really exploring or committing to anything in particular about from advancing his crafting.
Maybe I'll pick it back up in a few months and see how we do, but I don't feel a great urge I'll be honest.
I like the story a lot. It's fairly well paced and the concept of an apocalypse on Earth that's too tough for the usual invaders is interesting.
The other parts of the story could use improvement, however. The grammar has some clunky parts, but is overall ok... until the main character starts talking to other people. Then the clunky bits starts showing up in dialogue become harder to glide over. The various characters all speak with the same voice and it doesn't help that there are POV transitions without any indication or warning.
It's also a bit frustrating that when the main character makes decisions without explaining them. I get that the author doesn't need to explain everything, but this is a progression based LitRPG. The readers will wonder why the MC isn't investing free attribute points when his life is in danger, or why he's walking towards the city that's overrun by zombies, or why he's not taking advantage of the abandoned, buried metal workshop to grind blacksmithinf levels. These decisions tend to work out for the MC, but it helps if the readers get some insight into why he's doing or not doing what he's doing. Especially since the narration is occurring in his head most of the time anyway.
Edit: I feel like this review comes across as too negative, so I'll say this. Despite the grammatical issues, I do really enjoy it, and would recommend anyone who enjoys crafting stories or progression based LitRPGs to read this.
It has a surprisingly engaging story, fun characters(not funny) and a solid world building. It feels like an early work of a decent writer hope the author evolves into one. It has a lot of grammar mistakes and feels clunky at parts, sometimes the logic just isn't there. It is okay to use the fantasy part in order to cover some of the shortcomings but if it happens too often it becomes silly.