Dungeon of Seasons
After falling victim to the experiment of one well intentioned Ford Phalen our lead finds himself in an entirely unknown world and form. Without any guidance except from the robotic voice in his head, and many days spent experimenting he must find a way to survive as a Dungeon Core. His only allies, the monsters he creates and perilous ecosystems he constructs. Thus begins the creation, growth, history, and eventual fall of the Dungeon of Seasons.
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Well written, interesting dungeon core story. Strong on level building, weak on world building. The immediate threat of "a single touch from an adventurer can cause enslavement" is a good plot driver and mass-murder excuser, but the current political reasoning for why no S-ranked adveturer hasn't strolled in and taken over is weak. There are some cliches that I find annoying (all the talking monsters created thus far (Chap 30) are female, the samurai interpretations), but they are get-past-able. Death rates also seem a bit high for everyone to be okay with.
I think, that if you enjoy dungeon core, you'll enjoy this. Give it a read!
So far, this story has been a delightful read all around. The characters we've seen so far have felt realistic, I have spotted no gramatical errors so far, though since English is not my main language, I might have missed some. So far, it seems well paced, as I never felt like events were rushed or stretched needlesly, everything I read so far in this story felt like it belonged.
Nothing seemed pointless.
Also, the information we have been given so far about the way things work was information gained by the main character, through trial and error or speculation, which we can easily follow along, making the process much more enjoyable than an info dump.
The half a star missing is due to the first descriptions of new floors being sometimes slightly confusing to me, but this is perhaps more of a problem on my side, so not deserving of lowering the score any further, in light of everything else.
[Up to chapter 23 on 21/11/20]
The premise is interesting but cliche and the writing is decent, the characters feels abour 2.5D with no engrish problems however there are many inconsistencies, logical leaps and logical errors to actually give anymore points.
The MC suddenly finds out he is a dungeon core and starts to create a dungeon trying to be sneaky and hidden so picks things that can be mistaken as normal things. 5 chapters after he creates a very big bog level losing all disguise and is not even trying to hide anymore. There was no explanation why the MC suddenly changed, he just did.
Also, the MC changes constantly between being troubled by possibly being enslaved, murderous and guilty about murdering people.
The mana price for summoning and dungeon creation is fucked. Author at first tried to convey mana costs and how much would take to do things, then forgot and didn't say anything, then created the second floor and wasted all mana in the rest area and with no timegap then created the second floor, populated it with tons of creatures and trees which he then experimented on (meaning he lost some mana on that) and still did it in one go with no timegap appreciable. Author has since not tried to explain anything about mana gain and usage except to say that certain monsters and things are expensive (but still created very expensive kilns to make the terracota golems by hundreds which is cheaper on the long run but super expensive at first. The time framres are not properly explained to the point that the reader doesn't know how much time has passed and with that the mana costs and mana gains have lost meaning.
The loot system is absolutely broken. MC states that gives loot as money, not a single time states what happens to the corpse so it's assumed that it's absorbed however the adventurers are farming the dungeon for parts from monsters and plants/mushrooms so the loot in cash doesn't actually happen or does it happen? How? When? It's never explained except in the cases that he provides a chest with a reward.
The reasons why he is not being conquered/enslaved yet are atributed to politics yet it doesn't feel as anything else than an excuse.
Overall is a rushed dungeon novel created with little though to the system in general that can be entertaining if you ignore the troubles.
EDIT: Also name makes no sense so far because the floor themes have nothing to do with seasons so far, they are a "water" bog and a "fire" forest.
EDIT 2: Another logical error. It is constantly said that it was a difficult dungeon for newbies and low levels but as there are low levels adventurers there are high level adventurers which should be ok and if someone wanted to properly explore all the floors should be able. It is illogical to think that all adventurers are weak and that stronger adventurers do not go there because it's a young dungeon. Now as the timeframes are not explained it may be that they were in other dungeons and takes some time to be there but there should be more. Also if he can keep up at this pace and there are no stronger adventurers then he could simply create an army of monsters and kill everyone in a short time.
Honestly I love this story and it's gone into my favorite list, but that's because it suits my tastes. The dungeon is beautifully described and I love the aesthetic that's happening within the dungeon, however this is at the cost of detailed plot and character interaction. I'm completely satisfied as I'm just looking for a dungeon that creates beautiful floor eco systems but as other reviews point out it's not for everyone.
Well I don't think I will say anything new with this review but regardless let's get over it.
This is a well written Story, so far. The focus is clearly more on level building and so World building is a bit weak, but still alright from my point of view.
The immediate threat of "a single touch from an adventurer can cause enslavement" is both a great plot device and a great glaring Contra.
The Dungeon Core is far to 'Human' with his damn Sentimental about Death of the 'slavers' in one moment and in the next he comes over like "I will do anything to stay free" , just to create these survival necklace in the next minute to save those poor souls.
Then there is the point why no S-ranked adveturer hasn't strolled in and taken over the "superior or abnormal" dungeon even when there is told that they can do almost anything without backlash.
The most hated and biggest point for me is, that SAMURAI cliche of Mulan together with why all important Minions are female. I can't remember that there was a important point against a Male Defender. The most neglectful problem is that the 'survival necklace ' and the Save points are to advanced for this "small" dungeon.
That is my review so far into the Story. 4/5 Star's
Are you looking for a dungeon core story about creating an interesting and complex dungeon? Look no further.
Are you looking for an interesting and complex story with character interaction and devlopment? Look elsewhere.
That's probablly all I need to say about this story. It does one thing well to the detriment of all else. This is typically a problem with dungeon core stories. It is hard to have them participate in a complex narrative when they are stuck in one place designed as killing machines.
It typically takes something unique to make a dungeon core story work. This one is simply too generic.
A very good read for all dungeon lovers.
Style: You can visualize the entire story from the perspektive of the main character and understand why he does what he does without getting info dumps.
Story: clear goal and how to achive it.
Grammar: I personally didn't found any grammar errors in the first 6 chapters (all that is currently out).
Character: Clear description and you can relate to the character easily.
My only complaint since I personally like the "cliche" -> there is currently no dungeon fairy.
PS: Only a normal review because you need 200 words for an advanced.
So, I absolutely love dungeon stories. My favourite, of course, is the Divine Dungeon by Dakota Krout. Also loved Bound Dungeon by wires12, and how can we forget the multiple instances by Jonathan Brooks (Station Core & Crafter series)
So it was great enthusiasm that I picked this series up, and enjoyed it immensely. That is, until the author introduced the ability to the dungeon to manifest, not only himself, but his bosses as well in human forms.
It is, at that point, that I got a sinking feeling. And true enough, the story, for me at least, has started a steady decline. It has made a bad decision, in that it feels like it will become less of a dungeon story, and more of a plucky hero who is just coincidentally a dungeon core.
He will start participating in kingdom wars, he will ride across the lands defeating evil, he will save the weak and helpless. Whilst that can be, and is, an entertaining storyline, it will ultimately defeat the fact, that this is a dungeon story at heart.
I have found that for most dungeon stories, the point where I find the story starts going to the dogs, is when the dungeon stops being a dungeon, but becomes the human/humanoid image they present. It has happened with Dungeon Robotics, it has happend with others. It feels for the last 10 chapters, it is happening with this story.
The novel - There Is No Epic Loot Here by Stewart92, has taken this root, but his story has been built to use this concept, of Delta being a former human and her delvers knowing it. Stewart92 pulls this concept off, and still it is a dungeon story, not a Human happening to be a dungeon.
I have loved this story up to and concluding the dungeon war. But afterwards, with the introduction of Sol setting off for a meeting with the king and becoming a recognised entity, has lost me as a reader. I really hope the author pulls this off, and the novel gets published, but for now, I am out.
Yea the main problems with this story is over development and fast pacing, which are weird negatives to have together usually but basically the author speed ran the foundation to start building the house and that caused nearly everything in the story to be weaker. Named monsters showed this point the worst because they just instantly start talking and seem important but the reader is never really given a chance to build up a like for those monsters in the first place for it to usually Matter, and these traits are branching to nearly everything in the story so far.
I love the big floor building chapters, its really fun seeing what crazy bullshit the dungeon will create next.
The characters are kind of secondary for me but I still really like them all and the story so far is petty interesting. Its not a super new premise but so far its been set out well and I want to see what comes next.
But still the floor building is the best part, some really nice dungeon-y stuff happening.
I have a tendency to unconsciously skip over small grammar mistakes and my brain just fills in the blanks for me but I haven't seen any grammar mistakes.