Copy, Paste: The Misadventures of Milo Two
Milo, 30, has everything going for him—with the exception of a paying job, girlfriend, or anything resembling an active social life. None of that is about to change, but he will be transported—copied?—to another dimension where the rules are pretty different, so that’s…something.
Join Milo as he bids farewell to his sister’s spare bedroom and says hello to the magical world of Altabar, where he’ll encounter scary monsters with lame names, meet new friends, and learn where not to pee.
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The title and description of this story had me reluctant to give it a shot. Seemed to give a vibe similar to other stories on this site that are.. less than stellar. But I gave it a go and it's a pleasant surprise.
The MC is doing something I particularly enjoy in a litrpg/isekai story and actively questioning the system and what's going on. Trying things and seeing what works, doing the best he can in a crappy situation. The MC isn't suddenly crazy powerful and godlike and has to actually struggle, and the "system" in place seems mostly logical and engaging which is always important to litrpg.
There have been one or two minor hiccups. MC reacted to some mind-shattering pain in the first few chapters a little too level-headed, and the last two chaps have been an alternate POV without there seeming to be much need for it with the content we're shown. But the MC seems to react much more naturally to pain in subsequent chapters, and I'm sure the alternate POV lacking much justification is just the growing pains of an author learning to write them well; given we had one POV chapter that was pretty well done earlier on.
I'm fairly picky and I'm enjoying the story thus far. I'd say give it 12 chapters and you'll know if you dig it or not.
In Copy, Paste: The Misadventures of Milo Two the author references the classic comedy The Hitchhiker's Guide to the Galaxy several times. Whether intentional or unintentional, I think Hitchhiker's Guide is a good comparison for the style of writing here. The humor found here is largely in the way the situations twist in unexpectedly absurd and often surprisingly mundane ways. While it is most definitely funny, the type of humor may not work for all audiences.
The writing style is streamlined and straightforward with very little waste. Written utilizing a clear storytelling style that is highly accessible and easy to read. Grammar is also sound, with only a few minor errors I noticed.
It is worth emphasizing that this is a LitRPG. For the vast majority of the story so far, the main character is utterly alone. There is also almost no world-building, beyond the vaguest of hints. The result is a heavy focus on Milo (the main character) exploring the "game" system. And, while I found Milo to be a reasonably interesting character, the star of the show here is the clever uses of the atypical (and snarky) system.
Going forward, I hope to see more characters and/or world-building introduced.
I enjoyed reading this at first because I thought the MC was really relatable and the scenarios that he found himself in were interesting. I mean, losing a hand immediately and then having to survive with the stuff from five feet around you is pretty interesting.
The characters, as few as there are, are also pretty interesting. Backlebutt is an... interesting name, and I can't wait for more to pop up.
The dungeon itself is pretty interesting, seems to have a lot of cultural taboo and significance. I think it's the make or break part of the story because it will define so much of the characters actions and the world building of the story itself. If you're reading this author, a little light on when they can get out of the Depths or some of Backlebutt's culture would go a long way to fleshing out the story and propping it up for the long haul.
That was all well and good, but the extra special flavor in this story is the Munchkinry, capitol M because there's a difference. My favorite part of D&D and other magic systems is when you can twist the rules into a more awesome outcome, and this author definitely gets it. I came for the survival and stayed for the mischief. Welcome to Munchkinland.
Very good Lit rpg. Very vanilla, but that's a good thing, makes it simpler. Has the protagonist trying to exploit the system every which way, reminding me of delve. Only complaint? not enough yet. I want to read all of this, up to like chapter 200. Unfortunaly at the time of writing there's only 20 some chapters. I hope it stays as good as it is at the moment. Only seen a single other character so far, and he's written well, I just hope writer can keep that up when he gets out of this dungeon. Really cool concepts, good execution, Just KEEP IT UP!
Has the potential to be another great fic on royalroad.
The writing is great and the story somehow feels new and refreshing despite a familiar and easily accessible litRPG setting and premise. Grammar is great and there aren't the clunky sentences and misspelled words that stop you from immersing yourself in some other fictions.
Characters and litRPG:
The characters are enjoyable to read and the author uses shifts in POV well to keep events exciting and give the classic incredulous external perspective on the MC. The MC is not overly munchkin-y but still makes smart decisions and carefully thinks about his progression, and the litRPG elements are notably present but don't dominate the story.
It's still early days but the shape of the story is already present and I'm eager to read more and find out what will happen. MC transmigrates to a litRPG fantasy world and falls into an instanced dungeon with a fantasy native, and now has to proceed through it. Classic problems around communication and not understanding each other are interesting and enjoyable, but are resolved before they reach tedium.
The title and blurb didn't make this seem like it would be as amazing as it is, but within a few chapters you will be hooked, trust me. Just try it out!
Overall, LOVE IT!
I like the start so far, its always enjoyable to see a MC given difficult choices and a limited toolbox and have to think out of the box to win.
Still early, so we will have to see what world building he has planned but so far enjoyable. The review must be at least 50 words so here you go.
The grammar is almost perfect, the world building has been interesting, and the story has been good so far.
I like that I can relate to the MC. He seems like a reasonable human.
He does not yet seem to be relying on excessive plot armour or OP lucky achievements/skills/pets/etc... The one ding here is that he did gain a skill that was well timed for keeping him alive. But there are several potential explanations for that happening, besides author lazy want to give powerup, so that's okay with me for now.
My one 'complaint' is the lack of verbal character interaction, which has been lacking so far. That's why I gave the story a 4/5 rather than a 5/5. But that's not actually a complaint. I expect, once the MC can speak the local language, that will change. I would not have been happy if the locals spoke English.
If you haven't read this story yet, it's time to start! This is an excellent addition to the "transported into a video game/alternate reality" genre. There's exploration, comedy, critical thinking, unfortunate circumstances, and oddly familiarly named enemies. A must read!
Gotta say that i love the writing in this one. It feels really smooth and Lustrius to read. Not only that, the story really Seem to stand out with the indebth thought processes of the MC, aswell as the unique power setup that he is going for. I'm up to chapter 36 and so far this story is definitely worth the read!
This seems really good so far, keep it up! I really like the situation pans out, and how his train of thought evolves!
On a completely unrelated note, that name is a refence to Wilbur Soot and how his skyblock series ended with Milo 2 and everything, right? Well, that or this is the biggest coincident this side of the Mississippi.