Hilda Finds a Home
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Hilda is a small paladin with a small dream. A home of her own where no one will wake her up at sunrise to do the dishes. Her path to glory will include a lot of dead rats and copper pieces. At least that's that plan. Who knows though? Maybe at some point something cool will happen to her. Unlikely, since nothing cool ever happens to poor Hilda... but who knows?
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If you enjoy D&D or any type of role playing game, you'll definitely enjoy Hilda Finds a Home. This clever spoof of a D&D dungeon campaign is loaded with laughs. We meet Hilda, the not quite perfect dwarf paladin who wants nothing more than to have a home of her own (to decorate). To get this she undertakes a quest into the dirtiest and strangest dungeon in the kingdom. Let's just say it's not your conventional campaign.
Hilda is a character I enjoy, particularly the way she has of pushing the envelope of paladin rules and the way she interacts with the unusual characters she encounters. The humor of Hilda's misadventures is enhanced by clever narrator asides.
Although not perfect, the grammar is quite good. For this kind of story I wouldn't expect significant character development, but Hilda is well fleshed out and I find myself rooting for her.
Overall, this is an entertaining story story that will give readers a laugh and bring back fond memories of past D&D campaigns.
Hilda Finds a Home is a story about more than just a sparky female dwarf, named Hilda, finding a home. She is a Paladin of the Moon. She is Lawful Neutral. And following her on this most-unconventional tale, is going to test your love of both anime and Dungeons & Dragons.
This is not a very heavy story. Its all about the idea of what it is, and that is certainly not your typical fantasy tale. It is just about as light of a fantasy story as you could ask for. Like Japanese Light Novels (ライトノベル, raito noberu), it is low-priced (free), with an original premise that merges together genres (anime + D&D), and it is a vehicle driven purely by talent, without concern for marketability. In Japan, stories like these are gobbled up by publishers of light novels, because they see it as throwing out talent and seeing what becomes popular--what gets licensed for it to be adapted into a manga and/or anime series.
The story is paced like a typical manga or anime, an is presented in short episodes. The characters demonstrate an irreverent pathos reminiscent of comedy hybrid anime, doing and saying things that condone to their bizarre reality.
Much of the humor side of things comes from the narrator's method of description, and the character's amusing dialog. The humor works, if you understand it. If you do not, the parlance was actually derived from the rulebooks of Dungeons & Dragons. It is used by the narrator of the story, and the characters within it, alike.
Let's call this form of prose, "D'n'Dese." It is basically as if reality were a tabletop role-playing game, and somehow its denizens were aware of their gameplay statistics. And society, and the endeavors by its populace, are geared towards feats and objectives relative to the practically supernatural powers, that are bestowed on them by nature, as the result of overcoming challenges in life.
The writing is good. It would fit right in if this were instead a video game. The characters could be how anyone who has ever been playing a role-playing game, and were wondering what the 32x32 pixel-sized characters, walking through a procedurally-generated dungeon, were thinking, when they stumbled across some kind of ridiculously impractical, dangerous obstacle, designed with malicious intent, by something both mad and omnipotent.
Hilda's big, wacky adventure, may only actually boil down to the sort of quest we've all been on countless times before. Going through her travails, beside Hilda, as she struggles with the rigors of gaining experience (that actually results in the acquisition of divine powers), simulates what it is like to care more about powering up your character, than what is going around in yet another dungeon.
Hilda, like myself--as a player, sees little distinction between lootable-objects, living or dead, be they treasure-chests, or orcs with shiny new equipment. She is the ruthless sociopath we all like to play--with a heart of gold (ish colored material).
With its quirky, original dialog, and freshly talented writing, Hilda Finds a Home, has found a home in my heart.
I love Fantasy stories and Urikson is a great writer who makes you feel like you're in the story so this is a win/win. Loved reading this! Primarily, I liked that I could put myself in the story, as if in a D&D game, and feel it.
If you read D&D or like tongue in cheek fantasy like Pratchett, read this.
I found this by complete chance and was hooked from the very start. This feels like it parodies the likes of a tabletop D&D session and the fourth-walls are clever. The humor is entertaining if a little over on the adult side. Each chapter is just so vibrant and full of life.
I love Hilda, she has this no-bullshit attitude and her chemistry with the characters she finds along the way feels like I'm reading into the interactions between actual people... well, I wouldn't go that far, but they're believable. It really does feel like the author is writing from personal experiences and it's just so lovely.
I love the world-building of the story and it's interwoven into the prose with just the right amount that works.
The author uses some interesting vocabulary here and there and there that makes me have to look up some some of them but they are far and in-between. Grammar is fine and I didn't notice any particular spelling errors or the like.
This is a nice little story to pass the time. I really like Hilda's simple ambitions and the fact that she's a dwarf. Usually characters like her are at most side characters so to see her take the limelight provides some unique entertainment.
I didn't notice any grammar mistakes and it's obvious the author took their time to polish each chapter. Overall for what it is, it's a nice story to read.
What moves this novel is the great characterization and the author's occasional witty remarks. It stands out in the litRPG field by being inspired by old school tabletop RPGs, even board games, instead of computer games and as such has less level advancement and skill trees and the like than what you'd expect. I'm old anyhow, so this works just fine for me.
Since it's mostly based on a board game, the plot is quite simple without many twists or changes (though the last chapter did introduce a serious change to the direction of story and I'm very curious to see where the author is taking it). However, I found myself returning to this story again and again because the characters are so great. They feel like real people and you really want to know what happens to them. They aren't Mary Sues either and whatever they win, they win the hard way -- and they don't always win! The author really makes you feel what's usually just a cardboard cutout or a little plastic figurine...
There are very few stories with dwarf protaganists, there are even fewer with female dwarf protaganists. Actually, I can't think of any! So it's been really cool to find this story about a dwarf female.
The protaganist is very nice but not amazing and the story is fun but not greoundbreaking. It's your typical old school dungeon crawl with the twist being a protaganist with very small dreams. What's really cool about the story is the support cast: the barbarian who is all about stealing doors and using them to construct strange stuff while never really raging or even being really angry, the ghoul who just wants to be loved and is very serious about her nudism, the golems who just suck at their job so much...
Linguistically, it's clear the author takes the time to edit the chapters. I haven't seen any grammar mistakes and the word choice is simple and effective.