Solomon's Crucible

by jacobk

Original ONGOING Action Adventure Contemporary Fantasy Dungeon LitRPG Low Fantasy Male Lead Strategy Supernatural
Warning This fiction contains:
  • Gore

On the day the System came to Earth, Solomon Gragg had to cut off his own hand. Then things got rough.

The System spreads across the multiverse and shapes it according to its whims. By its own description, it provides a framework for fair competition between sentient beings for resources and advancement. 

Some might question the fairness of a competition between beings born into the System and those who have had it thrust upon them. Some have dedicated a lifetime of study to the System and its mysteries. 

Solomon just wants to kill all the invaders trying to take what's his.

This is a litrpg story. Chapters will be between 1000 and 1200 words each. This story updates six days a week at 1700 EST. 

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Table of Contents
Chapter Name Release Date
1. A Beautiful Day ago
2. A Helpful Tutorial ago
3. An Intuitive System Interface ago
4. A Straightforward Escape ago
5. A Brief Journey ago
6. A New Friend ago
7. An Informative Conversation ago
8. A Completed Tutorial ago
9. A Chosen Path ago
10. A Shopping Trip ago
11. A Warm Welcome ago
12. An Exciting Workout ago
13. A Short Flight ago
14. A Stuck Landing ago
15. A Woodland Stroll ago
16. A Completed Circuit ago
17. A Brief Respite ago
18. A Bit of Monkey Business ago
19. An Aggressive Negotiation ago
20. A New Challenge ago
21. A Simple Plan ago
22. A Leap of Faith ago
23. A Fall to Earth ago
24. A Just Reward ago
25. A Fresh Experience ago
26. A Rolling Stone ago
27. A Quick Match ago
28. A Middling Fuse ago
29. A Fair Wager ago
30. A Decisive Battle ago
31. A Just Reward ago
32. A Frank Conversation ago
33. A Kind Word and ago
34. A Test Run ago
35. A Moment of Silence ago
36. A Cunning Plan ago
37. An Audible ago
38. A Confrontation ago
39. An Explosive Counterpoint ago
40. A Moment of Triumph ago
41. A Deep Breath ago
42. A Quick Talk ago
43. A Conclusion ago
44. A Broader Perspective ago
45. A Partnership ago
46. A Goal ago
47. A Lovely View ago
48. A Founding ago
49. The Journey Begins ago
50. The Party Forms ago
51. The First Contact (1) ago
52. The First Contact (2) ago
53. The First Contact (3) ago
54. The First Contact (4) ago
55. The Open Road ago
56. The Rest Stop (1) ago
57. The Rest Stop (2) ago
58. The Rest Stop (3) ago
59. The Rest Stop (4) ago
60. The Home Front (1) ago
61. The Home Front (2) ago
62. The Home Front (3) ago
63. The Entrance Exam (1) ago
64. The Entrance Exam (2) ago
65. The Survey Course ago
66. The Mandatory Lesson ago
67. The Group Discussion ago
67. The Extra Credit Assignment ago

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  • Overall Score

Like eating packing peanuts...

Reviewed at: 50. The Party Forms

A masterclass in doing nothing. 50k words of story for 'book' one and we have seen a dungeon with a handful of fights and had a grand total of one day and one hour pass - 47 chapters in.

I'm sorry, but when you can look at an entire 20 chapter span of this and see a couple of fights and mostly filler I think you may have a problem. Props on keeping me reading without thinking about it for a couple weeks, but I'm thoroughly disappointed in myself for thinking something would change.

  • Overall Score

The story has an interesting premise and setting. It is the kind of story that is nice to binge on. Unfortunately there isn't much behind the characters or the world that keeps you coming back to the story with every chapter. That might be subjective or not ~~!

  • Overall Score

Protagonist with 1 arm able to do things that would be impossible with 2

Reviewed at: 48. A Founding

Our protagonist loses an arm, which is compensated by big advantages in the game system thing.

Except he is somehow never inconvenienced by not having an arm. He starts out with a boar spear (2H weapon), and uses it together with a shield. Then does it while climbing a tree, and throwing bombs in-between swings. It's never indicated, but the only way I would be able to make sense of the fights is if he has a prehensile dick.

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Why did i dropped. Good grammar

Reviewed at: 61. The Home Front (2)

 The idea is good  and the grammar is good. There are no other characters developed rigth now and everything evolves around the main MC. 


The problem is the writer. The chapters are super short and inconsequential.  As an example, in chapter X, the MC enters a house and ask for a lemonade [end of the chapter] in chapter X+1, the MC drinks his lemonade and says that he will go to Z. [End of the chapter]. 


It is just ridiculous.  Dropped. 

  • Overall Score

You're not the first guy to wipe your ass

Reviewed at: 5. A Brief Journey

you don't get a special title. You don't get extra skills or gridpoints.

The system apocalypse has arrived and Earth is on a few hours of gracetimer. Now unlike most MCs in such a position our protagonist isn't getting an immediate advantage. He's not the first to kill a monster, he doesn't get a training time chamber in a dungeon, he doesn't even get a bonus for having to cripple himself to get out of a trap.

Meanwhile the grid based system seems to be a bit of a ripoff. The grace timer is incredibly short, and the protagonist needs to spend grid points to finish the tutorial and unlock basic system functions.

The story hasn't progressed much so far, but I'm pretty excited for this one. How will a hardass protagonist do who isn't immediately OP? How much of a hellscape will Earth actually become? What's the rest of humanity going to do?

  • Overall Score

OK if you can suspend your disbelief

Reviewed at: 43. A Conclusion


Another addition to the system based genre, this time featuring a grid/point/skill tree levelling scheme. Nothing particularly remarkable about the writing style, either positively or negatively.

Spoiler for Chap 4: Spoiler

Overall, a good semi-mindless read if you enjoy the endorphin rush of levelling up and fights, that gets better about 30 chapters in. If you find yourself having difficulty with suspension of disbelief during the combat, drop it and move on because that aspect fails to improve. For me, the latter is a damning weakness; 2/5.

Overwhelming Minority
  • Overall Score
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Interesting, but not enough to keep reading.

Reviewed at: 39. An Explosive Counterpoint

I really like the Author's other works, but this is not great. The new Gamers system, while unique, is slightly confusing and not original enough to be interesting. The main character is boring, and the shopkeeper has barely any personality. There ares no other characters. This is mainly carried by the tech development and prose, but both aren't enough to get me to continue reading.

  • Overall Score

The system he never wanted.

Reviewed at: 14. A Stuck Landing

Definitely the most disruptive system I have seen to date, and a believable reaction to it.  My suspension of disbelief remained strong, nor did I ever think that the protagonist was acting in a stupid manner given the limited information available.  


  • Overall Score

not so much a story as it is a log of skill trees

Reviewed at: 34. A Test Run

theres hardly any story at all. its just about a guy that gains skills and gets upgrades. very boring. if your new to litrpg you might like it. but its more of the same. very average

  • Overall Score

Spoilers for up to chapter 4 (though thats like 20 minutes of reading so it isn't much)

I think the best way to sum up why this story is different and interesting is simple.  One of the selling points of this story is the protagonist doesn't get a bunch of free shit early.  In a way thats true, but not entirely.  See, our protagonist does get a bunch of resources super early.  How, you may ask?  Simple, he cuts off his hand.  Not first to kill a monster, or to unlock a rare skill through chance.  Nope, the poor guy has to cut off his hand.  If you want a story with a smart protagonist where he works for his results (and so far nothing has been nearly as punishing as that first hurtle so it isn't just suffering for the sake of suffering) then I highly recommend this.