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This is a thread I created to explain any skill I mention in the story. That’s ONLY skills that I MENTION in the story. I find it completely needless to insert skills that aren’t in the story and that I might not even use. For example; Fireball. Haven’t seen it in the story yet, so I won’t write about it. And the description will never be in here unless I actually mention it being used in the story. It’s not necessary at all to know any of this information, it’s just here for those who are curious.

I may miss some spells, so if I do, please remind me. Otherwise, if you have questions about any individual skill, ask them in this thread and I’ll answer them.

Question about skills:
Spoiler :
What kind of skill is [Phantasm] exactly?
A: An overpowered skill, and I intend it to be completely overpowered and dominant. It’s pretty much the ‘perfect illusion,’ creating what’s essentially a clone of Aria with all her equipment and abilities. They are able to do the same amount of damage as Aria, take as much damage as Aria before dying, and they are able to use all of Aria’s magic, but it requires her own mana to have them cast it. For example, if a [Phantasm] uses a fireball, it comes out of the original’s mana pool.

They don’t bleed when wounded, and they can easily be seen through with any form of magic perception. Also, because the equipment is made from magic, it will disappear with the illusion at death, so of course she can’t just clone items and sell them for cash, if that’s what some of you thought. 

When using this skill, the illusion will be in the same state as Aria. Meaning, if Aria’s wounded in the arm, the illusion will be wounded as well. It’s magic at the complete pinnacle of spatial magic, the very top of it. It pretty much allows Aria to become a one man army. Or, an army of one thousand Arias, all with the ability to completely defeat an enemy with stats 5 times higher than their own. So yeah, a completely OP skill.



They will categorized into their types and elements. Magic types will be separated with long lines, while elements will be put into different spoilers.

For gun magic, I will categorize them by gun types, weapon type and elements. The costs of the projectile magic is added on to the original bullet creation. Weapon types will be separated with short lines, while elements will be put into spoilers.

Projectile magic will increase the mana cost based on the original cost of the gun.
Example: [HNTR] costs 250 mana to fire per bullet. Firing [Fire Bullets] will make the cost become 300 mana.


Original Magic
Fire Magic:
Yet to be used in the story.
Water Magic:
Yet to be used in the story.
Wind Magic:
Spoiler :
Self Gravitation
Allows the caster to control their own gravitational force.
Cost: 500 hp/mana per use.


Earth Magic:
Spoiler :
Stone Body
Hardens the body to the point where it’s similar to stone. 
Cost: 750 mana per use


Dark Magic:
Spoiler :
Spectral Dagger
Creates two shadows that links two areas together as a portal. Limited to two shadows per caster.
Cost: 250 mana per use.

Shadow Blur
Appearance becomes disguised and blurred like a shadow. Lasts for 5 minutes.
Cost: 500 mana per use.

Shadow Weapon
Creates a shadow replica of a weapon that can cut magic particles.
Cost: 500 mana per use.

Light Magic:
Spoiler :
Angel’s Embrace
Heals the target using a golden light that can regenerate any wound.
Cost: 250 mana per second

Image Shift
Allows the appearance of the caster to be changed in every aspect, including voice. Illusion is intangible, all physical contact will phase through it.

Spatial Magic:
Spoiler :
[tr][td]Spatial Pocket
Allows storage in a separate dimension. Can store up to three items of any size.
Cost: None

Teleport
Allows instant movement between two points. 
Distance Ratio: 1 HP + MP for 1 centimeter.

Phantasm
Creates a perfect illusion of the caster, capable of doing anything the original can. The illusion has physical form, and is capable to attacking and dying. It’s status is equal to the caster’s status.
Illusion Cost: 7,500 HP/MP for 1 Illusion.
Spells Cost: Any spell used by the illusion comes from the caster’s mana pool.


Demon Magic:
Spoiler :
Soul Lance
Fires a demonic lance made of souls.
Cost: 500 mana for 1 Lance.

Mode: Devil
Allows the Demon Lord to become a perfect Devil from Hell, increasing strength and speed.
Cost: 25% mana for transformation

Black Skeleton
Demonic enchantment that strengthens the skeletal structure, increasing strength by 10 fold.
Cost: 1% mana per 5 seconds.

Unique Magic:
Spoiler :
Arcane Strike
Used By: Aria Brynhildr
Enchants attacks with pure mana, increasing the damage based on the amount of mana gathered in the strike.
Damage Ratio: 10 mana for 1 point of damage.

Echo Strike
Used By: Aria Brynhildr
Causes an attack to echo between two points continuously based on the amount of mana gathered in the strike. Bounces multiply the amount of attacks, echoes multiply the amount of bounces.
Bounce Ratio: 100 mana for 1 bounce.
Echo Ratio: 1000 damage for 1 echo.

Reverse Force
Allows the user to ‘store’ the force of any movement and use it later.
Cost: None.



Gun Magic
Small Weapons:
Spoiler :
Pistols, Submachine Guns, Magnums.

Fire Projectile Magic:
Spoiler :
[tr]
Fire BulletChanges the projectile properties to make it burn enemies on impact.
Cost: +20% projectile cost for 1 bullet

[tr]
Inferno BulletChanges the projectile properties to make it explode into a ball of inferno flames on impact.
Cost: +250% projectile cost for 1 bullet

Water Projectile Magic:
Yet to be used in the story.
Wind Projectile Magic:
Yet to be used in the story.
Earth Projectile Magic:
Yet to be used in the story.
Light Projectile Magic:
Yet to be used in the story.
Dark Projectile Magic:
Yet to be used in the story.
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Yubi

  • Somewhere in Asia
  • The Dead Author

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