Ideascape: An Adventure LitRPG
35 years ago, the Greene wave swept across the world, baffling scientists as to its purpose and origin. Now, that purpose is finally revealed.
Victoria Gale was bored with the world.
Stuck looking for work just to get by, she was ready for things to change. Just as she gains hope for the future, the world decided to take her plans and put them through the wringer.
Experiencing changes to her body and mind, Vic is forced headfirst into conflict with a changing world, as supers, monsters, mad scientists, and perhaps worst of all, terrible Japanese/wuxia/isekai tropes begin to become reality.
Join her and many others as they begin an adventure in a new world, that no one is ready for.
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The story started a bit rough but as I've read I can see the improvements as he gets feedback and advice from readers, the MCs struggle with morality was enough to appease the constant issue of people suddenly becoming serial killers in these stories without entering annoying bleeding heart sad person areas.
The characters are very well done and fleshed out with some having hidden bits that was an unexpected surprise, even though there are quite a few people present in most chapters I'm able to remember who's who.
The way she listens to the arguments about not leaving any bandits alive and how she thought it through and accepted it was excelent work on the authers part! and how the cheetah sidestory resolved the ratkin MC left alive was also much appreciated ( i had been wondering when that was gonna come back to bite her in the ass and get her friends killed as per usually happens).
Some minor spelling/grammar issues but so far an excellent piece of work and a fine addition to my collection.
Not without its flaws, the main one being a little heavy on the exposition and under usage of 'show don't tell', but those issues have definitely dropped off.
very interesting system, not as completely unique as something like He Who Fights, but it definitely has its own flavour and isn't a derivative mess. I particularly like how easily and naturally it is explained why the system is so damn clearly humanised to RPG and fantasy tropes, I have literally never seen another book explain it as rationally or in a way that makes sense, without hand waving it away as "oh the system just takes a form you find easy to understand". A+++ my dude.
Characters are pretty good, but suffer from the issues of show don't tell at the beginning.
world building is awesome, I would love to see more flash back chapters of HG and Luna explaining their dev process in an organic manner, rather than some of the in character exposition dumps we get. It removes an opportunity for further world building, and hampers actual character development as it's clear the chars are acting as a mouth piece for you to explain things, rather than developing for themselves.
Blue Boxes are done well, I would just say it's almost always better to limit the number of skills, lest you get a bogged down mess later in the book. To many skills means the reader doesn't remember them, skins over the stat block, enables power creep and a gotta catch em all attitude. I would recommend taking an already existing skill and increasing both its size AND scope as it develops to fill a hole in the MCs arsenal, rather than making new skills. This allows a better sense of growth in her already existing skills, and increases the value of new skill gain. Obviously certain skill types are excluded from this, namely resistances and general combat mastery eg. claws, unarmed.
overall a fucking great book, with room for improvement. Overal rating 5/5 as this rating system sucks shit on an algorithm level, and this is better than 99% of content on this site.
Hope to see continual refinement in your writing style, it shows promise! (On that note I recommend any fantasy author, especially amateur, watch ALL of Brandern Sandersons lectures on fantasy writing, they are university level (through a US Ivy League) and available online for free)
Really enjoyed the story so far.
A few minor spelling/word choice/typo issues here and there but overall very cleanly written.
System apocalypse style story, changes occuring in waves. All the changes haven't happened yet, but all kinds of racial changes and magic are definitely there.
Writing is very descriptive. Prologue is somewhat slow paced, but definitely more action packed by the current chapter.
So far the Novel has been quite good. Pacing has been good with decent characterization along with natural story progression. The author still hasnt fallen into the narrative trap of making the main character too strong which is nice. My review is upto Chapter 28 so I look foward to the world building the author has in the future. Highly recommend!
The story started as just okay but it has really improved from chapter to chapter. I can tell that the writer is really trying to make a good story and not just half assing it. If you haven't read the story yet I suggest you do.
I was about to write a small novel for this review, but decided I shouldn't bother. Here is the short of it:
Things happen too quickly, blue boxes get annoying, MC and everyone around her adapt way too fast, she doesn't seem to have any internal struggle with any of her decisions. The morality of her decision doesn't matter here, but there's no thought process behind it.
The system feel uninspired, lot of info just being throw at your face and dialogue could be better.
The story and ideas are there, but it's not shaped properly. I saw some other reviews saying it gets better later on, I heard that a hundred time. It doesn't matter if it does or not, if I read a third of the book and I can't see improvement, then there's a problem and other people will most likely be turned off as well. I'd recommend rewritting the early part and making it flow better.
Anyhow, thanks for writting this.
This is a pretty well written storie that seems like it has no idea what it wants to be. The rules of the world are constantly changing in very significant ways (with in lore reasons). As of 40 chapters in the story all of the side characters feel like they are their just to be helpful for the plot and the MC. Most egregious for me and why I'm personally thinking of dropping it, is the MC starts out with some interesting abilities and a non-standard style of combat only to oddly change into a kind of run of the mill magical swordsman at around the 40 chapter mark. I've grown so tired of that template of MC that it literally sours me on a story. Only thing I can say is thankfully the MC isn't dual wielding swords and wearing a black coat yet. In summation it's a pretty good story with some serious need of a consistent magic and world system.
A wild ride that will keep you captivated and on edge. It avoids the pitfalls of illogical plots and forced romance common in this genre.
Picked it up. Binged it. Regret nothing.
The system is at times confusing but I like it because it's shown that the system is constantly updating and adjusting its own flaws. Vic as a MC is someone I enjoy, her duality of being a loner and needing a group is fun. And many of the 'side characters' are well developed rather then one dimensional. I'm happily looking forward to more.
Warning; Blue Box's abound! If you're not a fan this story isn't for you. I enjoy it.
T'was a bit rough around the edges at the beginning especially, but the author is definitely improving on his weak points. The story is really enjoyable in general
Edit: Apparently author-san is going to rewrite some parts, especially at the beginning, so I may just have to improve the rating!