On the first day, Felix woke near an acidic sea, five moons hung in the sky, and a monster tried to eat him. It was a far cry from his normal life on Earth, and he soon realized he'd been transported farther than he could imagine.
Bombarded by a mysterious System that is changing him on a fundamental level, Felix must survive in a world not meant for the weak.
Welcome to the Continent. We hope you survive.
Chapters Post: Monday/Wednesday/Fridays
[participant in the Royal Road Writathon challenge]
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I want to add this book to my favorites but I don't think I ever will. It will probably remain in my follow list until I get annoyed with it.
Grammar: Excellent 5/5
Style Score: This style of reincarnated to new world rpg has been done before but it doesn't come across as boring. Excellent 5/5
Now you've noticed I've given the character and story scores 2.5 and 3 stars respectively. It's a simple reason. The author has bad habits.
Multitasking storytelling: You're reading a fight scene. The action is intense. There are flashes and bangs and the MC is using cool skills. All of a sudden, at the climax of the fight scene, the author goes into the MC thought process. It's so offputting. You can't take people out of the scene to set future scenes. It's shoddy storytelling. If the present scene has to suffer just so you can give a glimpse of the past or the future then you've wasted pages.
The Main Character thinks too much but grows little. Show don't tell is a powerful tool. Except the author shows every thing that flows through the MCs brain. You're in the middle of one scene but you can't get into the scene because the MC interrupts to show us his thoughts and feelings about some shiny thing. I've grown to resent his presence in a scene. Yes, I hate when the MC is in a scene because I can't enjoy the scene. I'm given one sentence and then he comes in and you're on a tangent. One sentence, three paragraph long tangent, and then back to the scene. You can imagine how slowly the story moves.
Chekov's Gun: It's abused in this story. The switch from scene to MC to scene shits all over this mark of good writing. You're in a scene, gun one locked and loanded, and it's firing. Then the MC interjects to show you another shiny object, gun 2 appears. However, gun 1 is no longer firing. Gun 2 is loaded up and oops back to gun 1. Where is gun 2? Wait for it. Here comes Gun 3.
Edit: Nevermind. It's gone from my follow list. The split story is just too annoying. Split in scene. Multi perspectives. I don't need to see the same story in different perspectives. I don't need to see three differnt scenes in one page.
A generic isekai litrpg story featuring a protagonist that progressively gets stronger each and every chapter. The plot armour makes the story lacks excitement as it becomes predictable beyond measure as it is obvious that the MC will always come out on top one way or the other. The MC himself comes off as a rather dense/not-so-bright fellow while the side characters, on the other hand, are, in my mind, purposefully made to be either incredibly stupid or naive in order to allow the plot to progress the way the author wants.
All that said though, grammar is great and the plot itself somewhat interesting, so if you don't mind all the issues I pointed out in the beginning then you should find it as an enjoyable read.
(chapter 44) Yeah.. I got to the part where the psychotic woman kidnap the Kids in order to undertake a suicide mission (while she could have left em at the entrance of the forest where there aint an army of man eating giants) and the only guy Who notice a problem with it is painted as a selfish asshole by the author. Yeah totally legit i know..
I actually liked the premise, the story has many major plot holes, and exaggerated plot armor, but i could handle them, what put me off is the convulted sense of justice in the story and how natural the author try to make it seems lol
So im puting it off here i guess.
The story just follows the Main character felix as he goes from one fight to the next with no real breaks in between. Sure there is a chapter here or there where the story slows down to give context and explinations, but the story is just never ending violence and fighting with no breaks in between to really savor anything about the world the author has built. I just find myself skipping whole chapters, just watching for level ups and such to tell me how much Felix is screwed and what went wrong this time. I hope in their next book the author breaks up the violence with world building, exploration and development outside of simple levels more than they did in this book. Still the book is not painful to read like other books, but definitly mediocre in my eyes.
I agree with pretty much all of the negative feedback this story has received.
The main character makes really stupid decisions. He should have died just from being dropped in an over-leveled zone as a level zero character. He should have died multiple times over from the (totally forseeable) results of his own actions. He definitely should have been struck down by the gods of cliche for acquiring a pet in the most trite way physically possible.
But none of that really matters. This isn't that kind of story; this isn't a powergamer figuring out the nooks and crannies of the system, or a soft modern person being flensed by a hardcore and gritty world.
This is an uncomplicated power fantasy, an adventure of the old and pulpy school. It's the kind of story that always has life-or-death stakes and therefore has no stakes at all, because of course the MC isn't going to die. The entertainment isn't "will the MC succeed?" - it's being along for the ride as he does, and by the skin of his teeth because that is what's narratively required.
This is not Evangelion; it's Gurren Lagann.
The MC has plot armor for days and a maxed out Luck stat. He triples his strength stat by doing push-ups for a day and then proceeds to trip over a waterfall that gives him a perk for surviving, while unconscious, due to the strength of his plot armor.
The grammar is good.
The character is mostly there to move the POV and be the thing that gains levels and stats and titles like beads at mardi gras.
The story is, at Chapter 11, entirely focused on the various Rare stats, titles, and whatnot that the MC can find dropped at his feet.
This is not a malicious review, there is promise here but if you've read 1 wuxia/xanxia story on RR, you've read this story. The only thing it's missing is an abusive female character, a doting female character, and the MC to bang his way through the entire female population.
It was good at first, but it keeps repeating itself. Felix is not a bad character itself, but he isn't evolving, he always makes the same choice, and I don't like it.
in the end, the real problem is that it is repeating itself while not advancing fast enough.
Obviously, this is my opinion and someone else will think that it is extremely good and that I am exaggerating the problems, but I don't think so.
I will say that if you don't care about repetitiveness you will like this story, but as I don't I'll stop reading it.
My only hope is that this will not turn like some other system stories in a parody of itself, going on forever and without a real end.
Now a bit of rant. I can understand that after 220 chapters Felix is still weak and all, but I can't really accept that he fall always for the same kind of scheme and problems.
First the Maw, then Vellus.
He seems a slave of the plot, never thinking about what he is going to do and always following the others. I really can't comprehend him.
Then I can't really understand how the hell this system works, how the hell he could be strong and weak as much as it is needed for the plot without any consistency or how could Vess still be able to fight at his level after he became a primordial and has tens of bonuses.
You're feeding him a lot of convenient levels and skills which on it's own isn't too bad at the start of a story. But that new race quest makes it feel like you're railroading the story in a big way(On top of the rather convenient sequence of events leading to his specific race selection). He gets turned into a lost race in an area with a lost temple and he has to stay there and protect it? And on top of that he has a poor opinion of religion in general? The only way to make that interesting imo would be to resist the quest forced on him. The system accepted it, but so what. He just walks off and ignores it entirely.... What would be the consequences of that?
At the very least it's better than pretending he'd risk his life to protect something he doesn't give a crp about. And it would subvert a contrived development and (Depending on the consequences. Like perhaps a god getting upset he didn't follow the plan) build the world/system a bit more. But the last thing I want to feel when following a guy put on an alien fantasy planet is that his adventure is all planned out and he can’t make an original choice.
I don't hate the story yet, but convenient things are really starting to pile up and it feels like you're hamstringing a character with potential agency so his choices lead to something specific. Insert power here with consequences he didn't agree to, feed levels and skills that all culminate in the perfect build in later events and drop him in the middle of his lost ancient heritage... A heritage he only has because of "Fck you, that's what happened" happenstance. Do you see how that could be a problem? Any one of those would be a valid thing to criticize and you keep adding more on top of it. Like a convenient safety zone being there when he gets surrounded by a thousand enemies. You could’ve taught a lesson about being more wary when starting an unnecessary fight with creatures that weren’t bothering him, but he needed the levels soooo…. And then the circle and ruins are his ancestral heritage, sooo…. I don't want to learn what the next "Soooo...." is.
So, the book starts with our hero being attacked by a literal Mythic-rank tentacled nightmare monster, all before he has any levels or skills to his name. He, of course, survives this and more so, gets an OP skill.
Expect his plot armor to go even thicker from then on. The main character will act rashly, act dumb, outright fail in his attacks or skill usage, and yet instead of meeting grizzly demise, will be rewarded with exta skills and levels for overcoming his out stupidity. His mana or stamina will run into zero, but he will muster on, somehow, because reasons. He will fall unconcious or asleep tired after hard battles and nothing will happen to him. This is that kind of a novel.
Overall, the book's "story" is a huge stats-fest. We get stats, we train skills, we get more skills, etc., etc. Its like a "Cookie Clicker" game, where the whole game play is just clicking a cookie on screen, for which you are rewarded with tools and bonuses that help you click the cookie even better. A very popular game, I heard, and if you are into this stuff, you will enjoy this book too.
The writing is terrible - grammar is fine, but the narration suffers greatly from "tell, don't show" syndrome. This is compouded by the protagonist being extremely blasé about any wound or suffering he experiences. It comes literally down to him feeling "agonizing pain" in one sentence and going back to "everything is fine" attitude the next one. Presumably, this is explained by his "WIL" stat, but i think its just a cop-out for not be able to write a convincing survivor psyche.
The one point when the novel becomes moderately interesting is an intermission about people who aren't the MC, who aren't OP and "too cool to be affected by emotions".
The largest issue with this series is that the MC is a shouen story with no pacing or real character development, he is constantly placed in life and death situations which he has no chance of winning but he has a lot of plot armor and he survive and is then rewarded for it.
Death has no Consequence and is instead a means of a power up the main character
His pet of 1 day dies and the MC is devistated about it and believes it's his fault, then a message from the system tells him that it can be brought back to life if he is willing to pay an unknown price, he accepts has some soul tearing pain and is then rewarded with additional stat points per level and a compainion which will never betray him. Still haven't seen what the down side which was alluded to in the system mesage.
There isn't any real character development as all his screen time is spent fumbling around trying to survive and what little character development I have seen is MC being rewarded for surviving and the MC being happy about his rewards.
Which is all the time as his plot armor will save him or a Deus Ex Machina will happen that bails him out
So best I can say is if you like One Piece you will like this story, though if you dislike One Piece you'll probably dislike this story.