On the first day, Felix woke near an acidic sea, five moons hung in the sky, and a monster tried to eat him. It was a far cry from his normal life on Earth, and he soon realized he'd been transported farther than he could imagine.
Bombarded by a mysterious System that is changing him on a fundamental level, Felix must survive in a world not meant for the weak.
Welcome to the Continent. We hope you survive.
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I want to add this book to my favorites but I don't think I ever will. It will probably remain in my follow list until I get annoyed with it.
Grammar: Excellent 5/5
Style Score: This style of reincarnated to new world rpg has been done before but it doesn't come across as boring. Excellent 5/5
Now you've noticed I've given the character and story scores 2.5 and 3 stars respectively. It's a simple reason. The author has bad habits.
Multitasking storytelling: You're reading a fight scene. The action is intense. There are flashes and bangs and the MC is using cool skills. All of a sudden, at the climax of the fight scene, the author goes into the MC thought process. It's so offputting. You can't take people out of the scene to set future scenes. It's shoddy storytelling. If the present scene has to suffer just so you can give a glimpse of the past or the future then you've wasted pages.
The Main Character thinks too much but grows little. Show don't tell is a powerful tool. Except the author shows every thing that flows through the MCs brain. You're in the middle of one scene but you can't get into the scene because the MC interrupts to show us his thoughts and feelings about some shiny thing. I've grown to resent his presence in a scene. Yes, I hate when the MC is in a scene because I can't enjoy the scene. I'm given one sentence and then he comes in and you're on a tangent. One sentence, three paragraph long tangent, and then back to the scene. You can imagine how slowly the story moves.
Chekov's Gun: It's abused in this story. The switch from scene to MC to scene shits all over this mark of good writing. You're in a scene, gun one locked and loanded, and it's firing. Then the MC interjects to show you another shiny object, gun 2 appears. However, gun 1 is no longer firing. Gun 2 is loaded up and oops back to gun 1. Where is gun 2? Wait for it. Here comes Gun 3.
Edit: Nevermind. It's gone from my follow list. The split story is just too annoying. Split in scene. Multi perspectives. I don't need to see the same story in different perspectives. I don't need to see three differnt scenes in one page.
I agree with pretty much all of the negative feedback this story has received.
The main character makes really stupid decisions. He should have died just from being dropped in an over-leveled zone as a level zero character. He should have died multiple times over from the (totally forseeable) results of his own actions. He definitely should have been struck down by the gods of cliche for acquiring a pet in the most trite way physically possible.
But none of that really matters. This isn't that kind of story; this isn't a powergamer figuring out the nooks and crannies of the system, or a soft modern person being flensed by a hardcore and gritty world.
This is an uncomplicated power fantasy, an adventure of the old and pulpy school. It's the kind of story that always has life-or-death stakes and therefore has no stakes at all, because of course the MC isn't going to die. The entertainment isn't "will the MC succeed?" - it's being along for the ride as he does, and by the skin of his teeth because that is what's narratively required.
This is not Evangelion; it's Gurren Lagann.
The start is a bit rough around the edges, and I can agree with a lot of the review about it being poorly written, but the bigger plot holes get shoted up. The plot armor at the beginning is strong, it's also strong throughout, but the story is still interesting and well written, if you can push through and stomach the first 30 chapters, it gets entertaining.
The MC has plot armor for days and a maxed out Luck stat. He triples his strength stat by doing push-ups for a day and then proceeds to trip over a waterfall that gives him a perk for surviving, while unconscious, due to the strength of his plot armor.
The grammar is good.
The character is mostly there to move the POV and be the thing that gains levels and stats and titles like beads at mardi gras.
The story is, at Chapter 11, entirely focused on the various Rare stats, titles, and whatnot that the MC can find dropped at his feet.
This is not a malicious review, there is promise here but if you've read 1 wuxia/xanxia story on RR, you've read this story. The only thing it's missing is an abusive female character, a doting female character, and the MC to bang his way through the entire female population.
Giant Mythical Kraken < Territorial Skink.
In the first chapter he takes less damage from the "All-consuming" dread Kraken than he does from a territorial skink in the next chapter. He just bit the kraken and it ran away. That is not the level of strength one expects from a beast whose description is "run away."
So, the book starts with our hero being attacked by a literal Mythic-rank tentacled nightmare monster, all before he has any levels or skills to his name. He, of course, survives this and more so, gets an OP skill.
Expect his plot armor to go even thicker from then on. The main character will act rashly, act dumb, outright fail in his attacks or skill usage, and yet instead of meeting grizzly demise, will be rewarded with exta skills and levels for overcoming his out stupidity. His mana or stamina will run into zero, but he will muster on, somehow, because reasons. He will fall unconcious or asleep tired after hard battles and nothing will happen to him. This is that kind of a novel.
Overall, the book's "story" is a huge stats-fest. We get stats, we train skills, we get more skills, etc., etc. Its like a "Cookie Clicker" game, where the whole game play is just clicking a cookie on screen, for which you are rewarded with tools and bonuses that help you click the cookie even better. A very popular game, I heard, and if you are into this stuff, you will enjoy this book too.
The writing is terrible - grammar is fine, but the narration suffers greatly from "tell, don't show" syndrome. This is compouded by the protagonist being extremely blasé about any wound or suffering he experiences. It comes literally down to him feeling "agonizing pain" in one sentence and going back to "everything is fine" attitude the next one. Presumably, this is explained by his "WIL" stat, but i think its just a cop-out for not be able to write a convincing survivor psyche.
The one point when the novel becomes moderately interesting is an intermission about people who aren't the MC, who aren't OP and "too cool to be affected by emotions".
It reads like every other cookie cutter portal fantasy on this site. The main character doesn't develop and he survives on plot armor and stupid decisions that are obviously made because it's what the author wants to progress the plot, not because they make any sense for the character to actually choose to make them.
Honestly, it's just kind of boring.
It's well written, but if you've read any other litRPG then you've read this one. Maybe. It's an amalgamation of a lot of the "cool" stuff from other stories. Main character is also shaping up to be overpowered, and has a tendency to find the exact solution to whatever problem he's facing at the right moment.
Not bad though. Obstacles are still obstacles to the main character.
Levels and titles and other "number" things seem to mean literal nothing, though. If you took all of that out, and replaced it with "then he got better at X" the story would not change in the slightest.
The first part (up until he goes under the mountains) is fine, but a bit dry. It is mostly focused on the MC exploring, surviving, and overwhelming plot armor. There really isn't much characterisation that happens during this part, but it had potential. Good grammar, though.
The second half, though . . . is best summed up as a failure to launch. The entire plot is driven by idiocy, and poor communication. The MC appears to be dumber than Gilligan, and certainly seems to ruin his own (and others!) plans through mind-boggling stupidity. The second half should be scrapped and re-written entirely.
Lets start by pointing out that the number of near death experiences, facing powerful creatures that he has no way of actually escaping, dropping off cliffs and instant skills to respond to his situations make this the most deus ex machina story I have ever read and I am not exaggerating.
As for story progession it reads very straightforward..."he did this and then he did that". You could say a lot happens but the character doesn't show a lot of personality throughout the story. The biggest recurring personality trait is him doing something stupid/life threatening and getting awarded and epic class skill for it. Not sure how to phrase this besides that it gives you that faceless insert power trip fantasy vibe.
Lastly for a litrpg where people like to see the quantifiable stats that they bring the progression of the story all over the place. He repeats skill level ups for the same skills multiple times and even loses level. The stats are all over the place to the point that its not recognizable anymore. Understandable when the MC has 50 skills so far I guess it might be hard to keep track but thats what an excel sheet is for. Suprised he hasn't gained a skill for sleeping or walking yet. All in all the grammer isn't bad and some the world might be interesting but everything just lacking.