Summoner's Journey

by Antillar

Warning This fiction contains:
  • Gore
  • Profanity
  • Traumatising content

[Before you read - the story is officially dead. The reasons behind it are posted in the last chapter.]

In a magic world on the verge of an industrial revolution, Ari Ragnarsson must uncover the truth behind his parents' disappearance. They were part of an organization known as the Order, which protects mankind from various threats - both human and supernatural.

Now, after Ari's brands finally manifest, he leaves the safety of his village and travels to the continent. Strength is all that matters in this world and he must learn how to control his powers.

There, he meets a man from another world, who's being hunted for merely existing. Their fates become intertwined, but not in a way either of them would appreciate.


Author's note (contains minor non-story related spoilers about the MC and setting)

This is a progression fantasy with LITRPG elements sprinkled on top. The main character is not a spellsword, but a summoner/support mage hybrid. Since he wasn't ambushed by a random god, there's no cheat item/spell and he has to rely on his skills and wits to survive in a world full of monsters.

The story tries to show the moment when the old starts to be replaced by the new, with a healthy dose of magic and a little steampunk in the background. Also, it revolves around a party dynamic akin to RPG sessions.

No health/mana bars. Numbers are secondary and the LITRPG elements focus more on classes/spells/runes and their evolutions. Tables are sparse at the beginning, but from chapter 7 onwards they appear more often. Still, I won't be copy-pasting the whole character sheet dozens of times per chapter.

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Author
Antillar

Antillar

The Weaver

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Table of Contents
Chapter Name Release Date
Chapter 1: Arrivals ago
Chapter 2: Stranger ago
Chapter 3: Watch ago
Chapter 4: The Golden Goose ago
Chapter 5: Hunters ago
Chapter 6: Decision ago
Chapter 7: Evaluation ago
Chapter 8: Puppets ago
Chapter 9: Wanderer ago
Chapter 10: Ranking ago
Chapter 11: Choosing a weapon ago
Chapter 12: Meet the team ago
Chapter 13: Looks can be deceiving ago
Chapter 14: Preparations ago
Chapter 15: First dungeon ago
Chapter 16: Inside the rift ago
Chapter 17: Goblins ago
Chapter 18: Dungeon boss ago
Chapter 19: Loot ago
Chapter 20: Bygones ago
Chapter 21: The cost of progress ago
Chapter 22: Answers ago
Chapter 23: Training ago
Chapter 24: Once more unto the breach ago
Chapter 25: In Lumine Mundi ago
Chapter 26: An old friend ago
Chapter 27: Parents ago
Chapter 28: Team bonding ago
Chapter 29: Fresh air ago
Chapter 30: Osmosis ago
Chapter 31: Scales ago
Chapter 32: Not alone ago
Chapter 33: Ambush ago
Chapter 34: Consequences ago
Chapter 35: Knowledge is power ago
Chapter 36: Plan ago
Chapter 37: First mission ago
Chapter 38: Abingdon ago
Chapter 39: The hunt begins ago
Chapter 40: Forest ago
Chapter 41: Queen ago
Chapter 42: Chase ago
Chapter 43: The death rattle ago
Not a chapter - the future of the story ago

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doombot
Overall

This reads almost exactly like a YA novel. I don't say this as a negative, because it's very well done, and it would be a great addition to the genre.

The LitRPG elements are kept at a minimum, only really used to help explain the magic system of the setting, and the characters are mostly believable, though keeping track of the characters names and ages is a bit of a trouble.

The language can be a bit simplistic or over done at times, and the scenery could do with a bit more description, but this is a remarkably well done fiction.