The Fragmented Six (Six Chances)

by elmerwynn

What would you do if your life, memories, and feelings were suddenly tied to another person?
Six people. One life.

A spoiled prince haunted by a ghost. A big city swindler with a knack for illusions. A cold soldier with a sharp eye. A pirate with a few screws loose. A chieftain’s bookish daughter with carefully bandaged hands. A peacekeeping agent with an eye for vengeance.

After simultaneously knocking on death’s door, these six find themselves psychically connected across national lines. Tensions rise between them and between their respective countries, which are recovering from a long war over the mysterious vitae—an energy source harvested and utilized in weapons and engines called conductors. Loyalty, memory, and sense of self blur as conspiracies encroach.

Assassination attempts, underground weapons dealings, border conflicts, tales of terrifying beasts, and a terrorist organization called ELPIS.

—Everything is connected. Nothing is coincidental. The spark has ignited…!


Part I: The Synchronized Six  [COMPLETE]
Part II: The Illusionary Six  [COMPLETE / (Deep editing)]
Part III: The Fragmented Six [ONGOING]

In-depth blurbs for each part within.
Contains found family, magitech, parallel plotlines that converge, conspiracies, morally gray characters, Chekhov's guns, and a lot of character development.

Additionally available here. Please help boost it on TWF here!

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elmerwynn

elmerwynn

Luckiest Unlucky Person Alive

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Table of Contents
Chapter Name Release Date
Traveling Author's Note / Extras [Art, Cover, Media] ago
(1) Part I | 0.1, 0.2 : Prince, Swindler ago
(2) Part I | 0.3, 0.4 : Soldier, Pirate ago
(3) Part I | 0.5, 0.6: Chieftain Daughter, Peacekeeper ago
(4) Part I | 1.1: Chance Connection ago
(5) Part I | 1.2 : Morello Introduction ago
(6) Part I | 1.3: Waltz Target ago
(7) Part I | 1.4: Gloria Tango ago
(8) Part I | 1.5: Imamu Snip ago
(9) Part I | 1.6: Jericho Track ago
(10) Part I | 1.[]: Underground Doctor on the Battlefield ago
(11) Part I | 2.1: Chance Deflection ago
(12) Part I | 2.2: Morello Verse ago
(13) Part I | 2.3: Waltz Aim ago
(14): Part I | 2.4: Gloria Jive ago
(15) Part I | 2.5: Imamu Prune ago
(16) Part I | 2.6: Jericho Raid ago
(17) Part I | 2.[]: Boy in the Capital ago
(18) Part I | 3.1: Chance Detection ago
(19) Part I | 3.2: Morello Chorus ago
(20) Part I | 3.3: Waltz Trigger ago
(21) Part I | 3.4: Gloria Waltz ago
(22) Part I | 3.5: Imamu Snap ago
(23) Part I | 3.6: Jericho Brutality ago
(24) Part I | 3.[]: Convergence ago
(25) Part I | 4.1: Chance Direction ago
(26) Part I | 4.2: Morello Bridge ago
(27) Part I | 4.3: Waltz Misfire ago
(28) Part I | 4.4: Gloria Twist ago
(29) Part I | 4.5: Imamu Aeriation ago
(30) Part I | 4.[]: Peacekeeper on the Verge ago
(31) Part I | 5.1: Chance Rejection ago
(32) Part I | 5.2: Morello Conclusion ago
(33) Part I | 5.3: Waltz Lock-on ago
(34) Part I | 5.4: GOLDEN BEAST ago
(35) Part I | 5.5: Imamu Cultivar ago
(36) Part I | 6a: Chance Ignition ago
(37) Part I | 6b: Crimson Volition ago
(38) Part I | 6c: Outsiders Looking In • Part I End ago
(39) Part II | 7.0: A Broker's Concern (Malignità) ago
(40) Part II | 7.1: Olive's Bravery (Codardia) ago
(41) Part II | 7.2: Cadence's Family (Conoscenti) ago
(42) Part II | 7.3: Werner's Effficiency (Esitazione) ago
(43) Part II | 7.4: Maria's Hunt (Cacciatore) ago
(44) Part II | 7.5: Atienna's Journey (Soggiorno) ago
(45) Part II | 7.6: Jericho's Peace (Guerra) ago
(46) Part II | 7.[]: A Terrorist's Hate (Amore) ago
(47) Part II | 8.1: Cadence's Honor (Dishonore) ago
(48) Part II | 8.2: Olive’s Stagnation (Accelerazione) ago
(49) Part II | 8.3: Werner’s Diligence (Rilassamento) ago
(50) Part II | 8.4: Maria's Capture (Fuga) ago
(51) Part II | 8.5: Jericho's Reunion (Seperazione) ago
(52) Part II | 8.6: Atienna's Warmth (Refreddato) ago
(53) Part II | 8.[]: An Inheritor's Greed (Generosita) ago
(54) Part II | 9.1-1: Cadence's Stumble (Spirale) ago
(55) Part II | 9.1-2: Cadence's Love (Desiderio) ago
(56) Part II | 9.2: Olive's Naivety (Sapienza) ago
(57) Part II | 9.3: Werner's Stand (Crollo) ago
(58) Part II | 9.4: Maria's Tale (Storia) ago
(59) Part II | 9.5: Atienna’s Induction (Deduzione) ago
(60) Part II | 9.6: Jericho's (Lost) Raziocinio ago
(61) Part II | 9.[]-1 : A Soldier’s Promise (di un Amico), 1 ago
(62) Part II | 9.[]-2: A Soldier’s Promise (di un Amico), 2 ago
(63) Part II | 10.[]-1: A Brother’s Greed (Carità) ago
(64) Part II | 10.[]-2: A Brother's Wrath (Pazienza) ago
(65) Part II | 10.1: Olive's Dimming (Fiammata) ago
(66) Part II | 10.2: Cadence's Gambling (Fallacia) ago
(67) Part II | 10.3: Maria's Battling (Riposo) ago
(68) Part II | 10.4: Atienna's Questioning (Riposto) ago
(69) Part II | 10.5: Jericho's Cycling (Vendetta) ago
(70) Part II | 10.( ): The People of Sin City ago
(71) Part II | 11.1: Cadence's (Sincero) Deception ago
(72) Part II | 11.2: Werner's (Fidato) Command ago
(73) Part II | 11.3: Atienna's (Inverso) Heroism ago
(74) Part II | 11.4: Maria's (Primo) Defeat ago
(75) Part II | 11.5: Jericho's (Dicotomico) Hatred ago
(76) Part II : 11.[]: Francis's (Theta's) Singularity ago
(77) Part II | 11.6: Olive’s (Nascosto) Test ago
(78) Part II | 12.1: A Duet Between a Prince and Peacekeeper ago
(79) Part II | 12.2: A Duet Between a Soldier and Advisor ago
(80) Part II | 12.3: A Solo for a Beast ago
(81) Part II | 13a: Copper Cadence ago
(82) Part II | 13b: Solitary Maidens ago
(83) Part II | 13c: Outsiders Laughing Above • Part II End ago
(84) Part III | 14.1: Observer & Peacekeeper, 0000 Unusual Activity ago
(85) Part III | 14.2: Prince & Swindler, 0000 False Ignorance ago
(86) Part III | 14.3: Advisor & Pirate, 0000 Lost Connection ago
(87) Part III | 14.4: Soldier, 0000 Miscalculation ago
(88) Part III | 15.1: Advisor, 0001 Log Open ago
(89) Part III | 15.2: Combat Medic, 0705 Head Trauma ago
(90) Part III | 15.3: Lance Corporal, 0610 Enemy Encounter ago
(91) Part III | 15.4: Advisor, 0101 Distance Pain ago
(92) Part III | 15.5: Second Lieutenant, 0310 Captured ago
(93) Part III | 15.[]: Peacekeepers, 0700 Verschlimmbesserung ago
(94) Part III | 16.1: Captain, 0500 Insubordination ago

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Updated Review up to ch 88! Old review in spoiler tags. Ratings staying the same.

Okay, time to update my review with a couple of new thoughts. Part 1 was great. Really played with the title "SYNCHRONIZED Six". Part 2 was amazing. The emotional depth of the characters and their internal struggles, flaws, lies, and self-deception/illusion. "ILLUSIONARY" Six.  Mmmm good stuff. Fragmented Six? We shall see. 

Each part so far, while fitting into the whole of the story, feels unique in its own right. Like each 'feel' of each part matches with the feel of the focal-character/title of that story. I have high hopes for part three because Werner is the feature character lol.

Things are being revealed gradually, and we're learning things as the characters are learning them. I never know what to expect next. I also appreciate the longer chapters

10/27/20 (Review up to ch 56): What the title says. This is an unusual story to find on royalroad. It's like an indie song. Twenty one pilots or paramore before they got popular. It's unique in that sense. And I love uniqueness.

The story follows six people who suddenly find themselves psychically connected in a way that reminds of the French film In Your Eyes or Sense8--except the characters here have their own personal goals/motivations separate from one another that usually leads to them having a whole lot of conflict. Their interactions are top notch with all of them being clearly distinct form the other. The supporting cast is also entertaining to read but there are a lot of characters. Thankfully there's a guide to help you sort through that if you struggle with that kind of thing. And the supporting characters don't take too much time away from the main cast.

i can tell a lot of thought went into planning the plot. No fillers that I can see and even the "interludes" serve to move the plot forward. The six MCs have their own mini plot lines that contribute to a larger plot line of figuring out why they suddenly became psychically connected and why ELPIS (a terrorist organization in the world) is targeting them and what in the world a 'syzgy' is. The mystery tag is definitely there for a reason. 

If you enjoy complex characters, mystery, and people working through their differences to come together then this is the story for you!

VMJaskiernia
Overall

Wonderful worldbuilding, great characterization. As I'm reading I can imagine it as a popular anime (the character portraits probably helped there).

One teeny grammatic issue, a few times there's a period at the end of a spoken sentence where there should be a comma, but it's the only thing that stood out to me.

"Hi there," he said.  [Correct]

"Hi there." He said. [Incorrect]

"Hi there." His voice made her blush. [Correct]

If it's one continuous sentence/action then it's a comma. If the spoken sentence is finished and another action takes place, it's a period and a new sentence.