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Transcendence. It desires, more than anything, to be more than it is. Awareness. It desires, more than anything, to know more than it does. Six stories weave the fabric of the path towards these twinned goals. Six personalities in turn guide each path attempted.

The Book of Eidos: This story recounts the journey of Eidos, an immortal being, newly born into a dying world. But this is not her story, for try as she may, she has no control over the events happening to her nor her reaction to them.

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Table of Contents
24 Chapters
Chapter Name Release Date
The Book of Eidos: Before an Awakening ago
The Book of Eidos: The Path of the Diplomat — A Beginning ago
The Book of Eidos: The Path of the Diplomat — A First Death ago
The Book of Eidos: The Path of the Diplomat — A Rusty Traveler ago
The Book of Eidos: The Path of the Diplomat — A Modest Proposal ago
The Book of Eidos: The Path of the Diplomat — A Local Perspective ago
The Book of Eidos: The Path of the Diplomat — A Man Out of Time ago
The Book of Eidos: The Path of the Diplomat — An Excursion in Ignorance ago
The Book of Eidos: The Path of the Diplomat — A Task Remembered ago
The Book of Eidos: The Path of the Diplomat — A Task Completed ago
The Book of Eidos: The Path of the Diplomat — An Inevitable Outcome ago
The Book of Eidos: The Path of the Diplomat — A Death Unmerited ago
The Book of Eidos: The Path of the Diplomat — An Ending ago
The Book of Eidos: A Dream of the Misty Woods — A Wolf ago
The Book of Eidos: The Path of the Impartial — Another Beginning ago
The Book of Eidos: The Path of the Impartial — A Kindred Trueflesh ago
The Book of Eidos: The Path of the Impartial — A New Piece ago
The Book of Eidos: The Path of the Impartial — A Puzzling Populace ago
The Book of Eidos: The Path of the Impartial — A Departure ago
The Book of Eidos: The Path of the Impartial — A Duty Most Sacred ago
The Book of Eidos: The Path of the Impartial — A Return to the Wastes ago
The Book of Eidos: The Path of the Impartial — A Second Chance ago
The Book of Eidos: The Path of the Impartial — A Lost City ago
The Book of Eidos: The Path of the Impartial — A Man Unseen ago

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David Musk
I’ll focus mostly on the style here because that’s what the author asked for feedback on. 
There are a few things to note upfront.
First of all, this is written in the present tense. This is a rare sight for a fantasy novel, and even rarer for a webnovel. I’ll be honest and say that present tense isn't my favorite, but I think that’s more to do with the fact that I’m not used to seeing it. Aside from the occasional YA book like The Hunger Games or Ember in the Ashes, I almost never come across it. If I do, it’s usually just for the occasional scene as a means of showing emphasis. 
As a stylistic choice, I don’t believe present sense is inherently flawed so it won’t affect my rating. Just an interesting choice, and it definitely comes down to personal preference.
The book also seems to be written in an omniscient viewpoint. This isn’t immediately obvious as we seem to start off in the main character’s head. But then we’re soon given phrases such as, "Eidos, ignorant of what awaits her…” or "In her excitement she seems to have forgotten…” 
Basicly, we're getting information that the character lacks. Instead of witnessing everything through her eyes, there's some distance between us. Omniscient POV is something I associate with older novels rather than contemporary fantasy. We see it in books like The Hobbit where an older character is recounting his younger days. It’s also common in Victorian Era novels where the narrator is almost a separate character, and he or she is focused more on society as a whole rather than a specific protagonist. I’m not 100% sure what the purpose of the omniscient viewpoint is here. It might have something to do with the fact that this book was also written as an interactive RPG/adventure game? At least, that’s what I’m seeing in the author’s notes. It’s like the focus is on the hidden player (reader) rather than the main character. It’s interesting, but I’m not sure what it brings to the table. The story might be stronger in first-person or third-person limited. We're in a strange world here, and I think it would help to be as close to the MC as possible.
Otherwise, the descriptions are solid. The sentences flow nicely, and there’s plenty of evocative language and metaphors.
Here’s an interesting quote from the book’s summary:
"But this is not her story, for try as she may, she has no control over the events happening to her nor her reaction to them.”
It’s like the MC is inside of a game, but she’s not in control over herself. Rather, there’s an invisible player controlling her actions and dialog. The story even recognizes this fact. The MC finds it distressing, and rightfully so.
It’s an interesting idea, but it prevents her from having any sort of agency in the plot. Most stories are about how the plot changes a character, for better or worse. But how can a character change without decisions of her own? Maybe she eventually breaks free, but as the book goes on, we focus on this "invisible hand" less and less. If I were her, I'd probably be even more alarmed about this whole thing. 
Again, my guess is that the author created a "choose your own adventure game first" and then wrote down the game in prose format. Almost like a novelization. I could be completely wrong here (maybe the prose format came first) but that’s just the impression I got.
Other than those early observations, I can’t judge too much about the plot since it’s only the first five chapters. At this point, it could still go in many different ways.
No complaints here. As far as I can tell, things are spelled and punctuated properly.
All the characters Eidos meets have distinct voices and personalities. The words used in their dialog are distinct from that in the ordinary prose, so that’s definitely a plus. In fact, I might call the dialog the book’s strong suit so far. This makes sense because dialog carries over well between formats (game and novel) so this aspect needed less tweaking than other aspects of the story.
As for the main character, aside from the agency issue I mentioned earlier, she does have quite a bit of sarcastic personality which she interjects via italic thoughts. I only wish we could get a sense of what a “normal day” is like for her before she ended up in this surreal world. Where did she work? What did she do for fun? Maybe this lack of information is intentional—going back to the idea that someone is controlling her in a game—but as a reader, I look for a character I can ground myself in and empathize with. The fact that we’re in such a strange world makes that doubly important.
So if I had to change something about the characters, I might start the story earlier, before Eidos is reborn in this world. That probably goes against most traditional writing advice which says to start in medias res, but I think the plot and characters could both benefit from a beginning that’s more grounded in reality.
Some interesting ideas. The writing shines in the dialog and the descriptions. The characters have personality, and there’s clearly a lot of work done in regards to world-building  The author has a solid grasp of the language and knows how to craft a nice-sounding sentence. 
If it were up to me, I would make some tweaks to the style and plot to make this more like a book rather than a game. Unlike a game, we need to know more about the MC because readers are less likely to fill in the gaps than gamers are. Then again, I may not be the target market for this story since I’m not a GameLit reader in the first place. Good luck!

Conscientia is different from most stories in a number of ways, that makes it something of a unique existence as far as any of the stories I've come across here on Royalroad.

To begin this story follows Eidos an immortal passanger in her own body as she plays observer to the actions of her different host-selves in their journeys across the lands, while being the only part of herself to remember her previous journeys with each path living its own journey and giving differing perspectives on the various inhabitants of the world while slowly hinting at the mystery that is Eidos's undying existence.

The prose of this story is some of the most descriptive I've read and flows in a poetic manner that gives a sense of... epicness to Eidos's story that distinctly compliments the story's fantastical journey.

Despite this powerful prose however, Conscientia has a number of characters written into it that at times can come off somewhat flat or similar to each other.

The main character Eidos herself is probably the best character in the story as her inner-self delivers snarky commentary on the various actions of her host-selves while also taking in and remembering the journeys of each one as she learns more about the world and herself.

I'll admit my issue here might be more because of my preference towards long-term character interactions but due to the fact she's only really interacted with a couple of characters for more than a chapter, a number of the characters come off as quirky one-offs, that while interesting at the moment are kind of 2-D in the grand scale of things since we never really learn much more about them beyond that one interaction.

That said, I also feel that with the last chapter (before this review) where we have a different point of view of a character encountered on a previous path viewed from a different perspective and earlier in her timeline this complaint weakens, and if/when this kind of character interaction becomes more common will invalidate it altogether.

Regardless though I do feel Conscientia is a story that is different enough from the norm that if you like fantasy adventure novels you should give it a chance.

Elliot Moors

This review applies up to chapter 15.


This story almost defies words for me. In some ways it's brilliant, fresh, fascinating, in others it seems to do its best to turn people away. Regardless, if you look for excellent prose in the stories you read, look no further than Conscientia. I haven't seen better on this site to date. If you're still on the fence, let me elaborate.


The author possesses an impressive vocabulary and puts it to excellent use in crafting detailed descriptions that set the lonely, depressing tone of this piece. In this respect it reminds me of Dark Souls, an immortal protagonist facing off against various supernatural threats in crumbling castles and dungeons.

However, the prose is dense and more than a little complex. Combined with the fact that much of the text is dedicated to details environmental descriptions, layered on top of each other, the story becomes almost prohibitively difficult to read and enjoy. 

While there are issues with the style that I believe would hamper a reader's enjoyment, I give it five stars simply because of how beautiful it is when you do get stuck into it, and the kind of potential it holds to elevate this story.


I noticed a few mistakes, but not many. The grammar is about as good as you can get for a web serial, and won't stand in the way of the reader's enjoyment of the story.


I won't go too far into detail here to avoid spoilers.

Conscientia features a lot of worldbuilding. It's atypical when compared to classical fantasy, and some elements are so strange as to seem alien. It's interesting, if more than a little confusing. There are lots of proper names and fantastical concepts to wrap your head around. That could be both a good or bad thing, depending on the kind of reader you are.


I feel that the main character, Eidos clashes with the overall tone of the story. Her inner dialogue is colloquial and modern, whereas the prose is highly formal, and certain other characters read like they're out of Shakespeare. As such, her dialogue would pull me out from being fully immersed in the story at times.


Read this if you love beautiful prose and complex worldbuilding.


First and foremost I will freely admit that I couldn't make it very far into this one, but it has absolutely nothing to do with the story itself. The fault was purely mine, as the vivid descriptions that paint the world shown to us here in brilliant detail clashed with my ADD and made it difficult for me to give it the focus it deserves.

It feels more like reading a classic fantasy novel than a web fiction, which is definitely not something I expected, and the character concept is very interesting. Much of what David Musk said in his review held true for me as well though, so I will refrain from going into depth on every little detail, as his assessment is quite thorough. The differences I gave in score were due to the relative uniqueness and quality of the story in comparison to other stories on RRL, the nigh impeccable grammar, and while I felt the MC could use a bit more insight into her character, the other characters in the story were wonderful, with vastly differing dialogue styles and personalities. 

The amount of work and effort that went into this is abundantly clear, and I heartily recommend giving it a shot. Judging by the quality of the writing and the effort put into the characters the MC encountered through the chapters I read, I have little doubt that the MC will grow and develop, showing over time more and more of exactly who she is.

So, in short, read the story, it's worth it.

Avery Light

Review until A Dream of the Misty Woods — A Wolf.

This one certainly caught me by surprise. The author gave a detailed and vivid description of the environment and what's going on as the MC went to one place to the next. Masterfully written prose for all chapters so far. It was clear to me how much the author put into writing this, the world-building is vast and rich.

In short, read it.


Style: I have nothing much to say to the sometimes weird formatting since it could be easily solved. Although sometimes there was some strange description that made the story a bit had to consume.

Grammar: Pretty much almost flawless. There is little to no mistake which didn't affect the story at all. What makes me a bit bothered is that this story using present tense that I was somehow mistaken to be a mixed tense which actually not.

Story: This is a Fantasy-Adventure novel that tells Eidos, an immortal being just like what the plot tells. Pretty much having different paths and followed the game. After all, this novel could be said as the game adaptation.

Character: The Author has good skills in telling how the character moves with a detail explanation. But the over-detailed on the early chapter might make some of the lazy readers scared to read more. The other side character is brief but that's fine since we focus on the MC.

Overall: A Unique novel rarely seen in RR. If you're looking for some game-based adventure fantasy novel, then this is your cup of tea. It may not be an average web novel usually seen in Royal Road but an interesting one to see. Keep up the good work, Author.