Original HIATUS Action Adventure Fantasy GameLit LitRPG Magic Male Lead Slice of Life
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Fate, the world's first true virtual MMO. Where realism and fantasy meet. And where fates are shaped and legends are born.

Hurricane is a famous game studio, but it has been years since they last released a new game. Amidst dwindling sales and news articles discussing its fate, Hurricane holds a press conference in the main auditorium at G3, the world's largest gaming convention for the first time in years. Here they announce that after almost a decade of silence, their new game is finally ready to be revealed.

Eric Kingsley is no hero, but he is a gamer, and a pretty good one at that. Jumping into the world of Fate, all he wants to do is level up as quickly as he can. However, Fate is no ordinary game, and neither are the stakes he's playing for...

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Lazy Giant
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Strangely Nostalgic - 33 chapters in.

Reviewed at: Chapter 9 - Combat Training


So, I am one of those readers who usually starts reading something after it has a few reviews on it but I eventually gave in after watching it being updated every day like clockwork.

Style- Right off the bat I found the writing style a bit odd. Thing is it somehow reminds me of old litrpg novels that hooked me into the genre. There is no sense of doom or gloom or a sense of urgency that most of my recent picks have had and that to me was a nice change. It transitions nicely from one scene to another and puts me in that comfy mindset of reading an old litrpg exploring vrmmorpg.

Issues? Lack of tension. The fights lack tension except the alpha one. Everything seems so thought-out that it takes away from the randomness/hype of the scenes.

Story- still finding its legs. It has been 33 chapters and like 1 day of gaming(? ; 2 days in-game?). A good chuck of start covers real-world situations as the game lauch approches and provides the aim to work towards. Relationships and life exists in and out of the game and the game is just that, a game.
The in-game system is nothing new other than some minor adjustments. I guess it is now expected of a author to introduce a new spin to the class-leveling sytem. In all honesty, it is a simplistic system and seems to exist just to keep the game element in the story. The world at large is still a mystery and I am very much looking forward to large group settings.
Overall, things are nicely balanced per chapter with no immediate task or saving to be done. Just a newb exploring a nee world before he gets serious and goes pro.

Issues? Things are balanced per chapter but feels rushed if you take into account he has been playing for 2 in-game days . He has run into or caught the attention of local powerhouses, already working on a major quest and has been farming mobs the rest of the time. I somehow feel like it could/should have been spread apart a little more.

Grammar- better than what you will find in this review.

Character- very real. You can instantly relate to them and their situations becuase of how real the setting is in the world. The main lead is just a better than average gamer trying to have fun while hoping to win some cash in future. (Esports have hit the LitPRG genre bois) sad thing he must first git gud alone before showing his new found badassery. The humour is good, the cast is varied, the world is turning chaotic and the friends are gathering. The only thing missing is you to read it as it happens.

Issues? Please do not let only good things come his way. That's an insta mood kill for me. One of the cons of village should be the lack of things. So, gear and advancement should be a challenge. It is not the case so far. Want gear? Her you go. Want good players who can become future team-mates? Just a rigged-chance away. Want to learn magic? Our village got that covered too. So why ever start in a town or a city? Hope you see my point. Too much of a good thing is a bad thing.

Overall- a good read with a great release schedule. The story seems well-planned and the characters are alive. So dive in and enjoy the ride.

- Lazy out

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Like watching someone else play a glacially-paced game

Reviewed at: Chapter 61 - Training

The kindest thing I can say is that if you like this kind of story, this is a story you'd like.

Unfortunately, for me, reading this made me feel like I was watching a "Let's Play" YouTube video of a very slow-paced game in which I had zero investment, done by a forgettable YouTuber. I'm sure there are people who'd enjoy that (maybe?), but it's not for me.

There's some crucial differences in doing a VRMMO story rather than an isekai or straight-up fantasy adventure, with the most important being that the stakes go away.

If a story is taking place in a world the characters are actually in, then NPCs are actually real people, plot events are things that are going to unfold in a logical manner, and the impact of plot events are things that are going to actually happen.

If a story is taking place inside a video game the characters are playing, however, none of that are true. NPCs are just artificial constructs, and plot event and plot impacts are artificially created things to drive a game. I no longer give a fuck about any of those things, except insofar as they impact the characters I do give a fuck about.

(There are literally chapters which are nothing more than NPCs interacting with other NPCs, which is the equivalent of watching a cut-scene in a video game that someone else is playing. At that point, the story needs to be such a masterpiece that I'm inescapably drawn by the vibrant setting and characterization that I don't care that these chapters have zero actual value on anything that matters. Sadly, that is not the case.)

Picture two people telling you a story. There's going to be a significant difference in your threshold to caring about "Let me tell you about what happened to me when I was a soldier in World War II" vs. "Let me tell you about what happened in the World War II video game I was playing last night".

For me, a pure VRMMO story is driven by the depth of the characterization, as the nature of the story means that the plot and in-game setting will largely be artificial and arbitrary.

Here, the main characters are a reasonably well-drawn group of generic asshole teenaged gamers. The MC's main traits are that he's a amiable guy of average intelligence, a procrastinator, a follower who avoids conflict and goes with the flow, and he somehow continually trips over attractive girls who are friendly to him.

The rest of the group come across as generic frat boy-esque gamers with punchable personalities that are a dime-a-dozen in any online game, out for their own enjoyment and not particularly adding anything to anyone else's.

We're 100k+ words in, and I do not care about these people. Considering that making this a VRMMO means that the core of the story is for me to care about these people, that's a bit of a problem.

Honestly, I think the author shows promise.  On a mechanical level, I thought it was well-written.  It's just that I'd consider a VRMMO fic to be hard-mode writing, since that means that you're immediately giving up 90% of the things that can get a reader invested by setting it inside a game, and I didn't feel like the 10% that was left managed to carry the story by itself.  Instead, it felt to me like a 10k story that was wallowing in 100k+ words.


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Starts out a little bit slower then most litrpg, but is fun so far no super op main character with cheat like abilities, sure he is stronger then the average player but are several players around him that is at the same strength level so far. Only thing that i dont like is that the main character can be a bit of a wimp, his answer for being attacked by other players so far has been deafeat them then spare them and be like let's be friends. Just hope he does not turn out to be some pushover japanese mc.

Hendrik Ottersbach
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Nothing personal:

My only problem with the novel is the start. If the story is about a game, I am quite confident to say that most readers dislike it when to much of the story centers around things going on outside of it. I personally almost hate it. Why? Because 90% of it is an unimportant, boring filler.

Now at the start of this novel I get confronted with about 80 pages of such filler. Of course maybe in there is some character introduction and some world building. But character introduction also be made in game and way more naturally and engaging than such an infodump. And for world building I don't know why I should be interested in that. It is simply world building for a world that most of times never matters latter on. How would you feel reading that much stuff in a reincarnation novel before the protagonist actually reincarnates. Okay I'm getting a bit of track here. To sum it up: I read the first two chapters and skipped the rest until the Charakter creation. After that the story becomes quite good. 

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As the title implies, I'm 62 chapters in before deciding to write a review. If you read it, thanks for taking the time. Without further ado, let's jump into it.

Story- 4

First of all, for those of you who like microfiction or flash fiction, this story isn't for you. The author takes their time crafting both characters and locations alike, and to me they feel all the better for it. The pacing is reasonable, not too slow as to push away readers who will, 'check back in X amount of chapters', or too fast to feel like we are missing something in character interactions. Overall, I think this is a well-paced story for what it's trying to be: a long-term story. In the era of instant gratification, this might not be for you.

P.S. Just one of my gripes, but I wish the author would stop hinting at what's to come in the end note. It takes some of the intrigue out of reading the next chapter for me.

Style- 5

Fate Online is, at its core, LitRPG. To expect anything different is ludicrous (Read the tags, you animals. You know who you are). However, it strays a little further from the generic concept that we've come to expect from the genre over the years. Firstly, the entirety of the story isn't dominated by numbers. What I mean is that, while the main objective of our band of MCs is to game the system and try to powerlevel, there's no complex show of stats every couple of chapters. Granted, there is such a showing for levels, but because those values are never quantified stat-wise, I don't really count it in the traditional sense. This adds a nice twist to the genre imo. It let's one focus on the story and doesn't constantly betray the fact that the MC is going to go up against opponents of the same caliber, or going to overpower them with ease.

Grammar- 4

Nothing much to say here. Rarely is any chapter in any story perfect on the first go around, and this story is no exception. However, there are never any more than a handful of errors, and almost none of them are jarring enough to interrupt the flow of the story.

Character Score- 5

The author straddles a fine line between making their characters feel completely relatable, but at the same time not feeling that way at all. However, they straddle it well. The novel completely captures the worries of the MCs that people of that age would have, not to mention having a natural flow to their conversations that feels life-like in an enjoyable (and sometimes uncomfortable) way. The greatest thing to me is how life-like the MC and his group of friends feel. Their dialogue is one that can be found anywhere that friends are comfortable enough to make fun of each other, or just shoot the breeze. If anyone has ever been a part of an in-game team for a competitive game, you'll recognize the conversations they have in their chat as ones we've seen in our own discords, teamspeaks, mumbles, skypes, etc.

Overall- 4.5

This is a novel I would recommend, especially for people into gaming competitively. It will make you feel nostaligic in a good way, and the shenanigans that occur in the MCs group will leave you with a grin on your face as you think, 'man, that's how it would have been with my group of friends too.'

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I'm quite enjoying reading this so far(up to interlude Volume 2).

What you didn't find here:

  • Reallife drama
  • Brainless characters
  • Forced plot
  • Herolike decisions
  • Flaws in story developing(except from probably character creation and beginning of game. But hey, MC is not professional player, and he is teenager (?))
  • Overgodly plot armor(except probably MC starting point, but we'll see what other players get)
  • Struggles to explain game
  • Perfect hero timing
  • Naive childish thinking(!!! real life teenager, not stupid cliche kid !!!)
  • No blue boxes (they are text-based instead of boxes - pros on mobile reader mode, but still sad)
  • Forced chapters

What you find here:

  • Real characters - they act like real life people, when MC can flaws. Even if sometimes predictable cliche actions, they are still in character style and you _expect_ this (no Leeroy Jenkins)
  • Light to read and light story pass
  • PoV chapters which doesn't doesn't feel awkward - no inner thinking of random man, but like 3rd person watching
  • Great and simple game explanation and "integration"
  • Fast release cycle
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Initially Optimistic; Ultimately Disappointed (As of Chapter 70)

Reviewed at: Chapter 70 - First Round

I was initially optimistic with this story, but recent chapters have seen a marked drop in quality and general lack of plot or direction, which I can't reccomend and has pushed me off of this story.

By chapter 70, I can't say that any of the characters feels particularly fleshed out, and each of Kyp's friends seem completely interchangable and flat in terms of personality, existing only to fill out scenes with some pretty pointless banter while lacking actual substance. The main character himself still feels pretty flat to me at this point, but the author has been keeping MC's time in scene to a minimum recently, instead writing entire chapters that could be summarized in a single sentence with none of the content lost (See Chapter 69).

So, would I recommend it? No.
Is it unsalvagable? No.

With a solid effort, this could be a good story, but it's felt more and more unrewarding as it has progressed for me.

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Painfully slow drowning in sea of trivialities

Reviewed at: Chapter 9 - Combat Training

I was looking forward to this one, but I'm disappointed. I couldn't get past chapter 9 because of the style.

TL;DR: Another young adult gamer at the cusp of graduation plays world's first VRMMORPG with his cookie cutter friends and love interest. The prologue taking 7 chapters is boring and overblown. Every interaction is painfully set up, described and played out in it's entirety and padded to the extreme with lots of unecessary descriptions. Good, but mediocre.

What happened to litVRMMORPGs? Just a few years ago they used to be like shit smeared hippos on a bad safari cruise, pretty much everywhere. Now I'm almost prepared to roll out a red carpet and play a fanfare whenever I see new one that has managed to crawl out of the feces mixed river of new releass with more then one hundred pages.

The biggest problem this fiction has is the hugely overblown descriptive style. It's used for every freaking bit of everything that is going on. Every scene is set up, described, dialog started, progressing, ended, feelings described and scene concluded for every boring unimportant thing that is going on.

Do we really need to hear every dialogue not giving us any relevant information that the MC is going through and then all of the trivial unimportant scenes playing it out a few chapters down the line? It great when used in moderation for important stuff, but here it's used for everything. It drowns the important bits in sea of unimporant trivialities and makes my eyes glaze over. It's like reading The Hunchback of Notre-Dame by Victor Hugo again.

There is an old question authors should be asking themselves whenever they are writing something: "Is this exciting part of heroes life? If not, should I be showing this to the reader or should I be rather wtiring about something exciting?" I think the author should ask themselves the same, because if he did sooner, at least half of the content in first 9 chapters would not be there.

It's like sitting down to watch an action movie and the first three quarters of a movie is instead the action hero going through his backstory and every scene is preceded by us watching the hero walking somewhere, opening the door and then starting the scene.