When a Dungeon Core acquires a taste for beautiful jewels, it sets out to become a criminal kingpin, operating from the sewers beneath the city. Updates daily / 3x on weekends.
- Overall Score
- Style Score
- Story Score
- Grammar Score
- Character Score
- Total Views :
- Average Views :
- Followers :
- Favorites :
- Ratings :
- Pages :
Leave a review
Very well descriptions and loving the story so far. Can't wait to see where this goes!
I have been looking through RR for over a year now, looking for a dungeon story that was as well written as this.
Well worth the read, no OP cheats, villans who think like an average person and chapters that update every single day. I see no reason why someone wouldn't read this novel.
A very interesting take on the Dungeon Core formula, with excellent development and characters!
It’s a good take on dungeon genre. Does well to show the character of the dungeon’s more intelligent monsters.
Author is working hard to stick to name sake of the story and it is working. Nameless makes truly devious schemes, cool heists with magic in them and above all has the most interesting world setting
A very nice story with some interesting twists and variating characters.
I didnt get to far into this one. Only 1.6. And I enjoyed most of it.
The dungeon itself is fairly original in both its abilitys and attitude. The minions created are each unique and fun. The world seems like it can be built apon as the author has given it a really interesting foundation.
The only reason I am not continuing is due to the constant changing of POV. The switching just isnt something I am interested in.
Warning for serious readers: Dont read, you wont get an ending
TL;DR: Murder hobo dungeon makes everything murder everything else
1. Lots of loose threads: The author sometimes goes off in a tangent, reaches somewhere and doesnt end it.
2. The title is misleading: There is not much fascination with jewels apart from the initial chapters. Does not become a crime kingpin, but rather just controls a city at the end. A dungeon in a sewer. Nothing about crime or jewels afterwards.
3. There is no attraction, no hook to the story, cant relate to the characters. There is no going against anything, just going with the tide, becoming increasingly murder hobo. The side characters are better tahn the MC in this regard, they have at least a personality. But agan, nothing comes of it.
4. The author seems to have burned himself out in the middle. Asks readers for ideas and cuts the story short with a shitty epilogue. The "climax" and conclusion felt hollow and unstatisfying and wasnt based on the rest of the story at all. A 'new' story was introduced in the middle just for the climax.
5. The power schematics is broken with the world reliant on dungeons for attunement, and all dungeons looking to kill potential delvers. Lots of new species made by crossing and developing how the world survived to the level is doubtful. Though I must agree the evolutionary pathways are quite good.
6. Most of the negative characters are the traditionsl evil for evils sake. No real motivations.
7. Other dungeons could have been done a lot better. No motivation there if all dungeons are to be murder hobo.
Character development is good. Nicely done.
Another Western Dungeon Management novel, this time with a greater emphasis on the LitRPG aspect. The nature of this Dungeon Core MC initially comes across as a bit vague. Monologuing like a Reincarnator, but without the moral quandaries of one, when it comes to slaughtering dungeon delvers. And my god, is there a lot of that. The story doesn't waste time, getting straight into the thick of it, however this pacing does sacrifice any early world building that could easier the reader in.
Just like the Dungeon Core, one has to get through all the turmoil and vital dungeon expansions, in order to be rewarded with some good world building and character additions (human & beast). Then shit hits the fan and it's over. Just like that.
I get the feeling the world was bigger than it needed to be. It feels cluttered with random elements popping up without any proper reason or motivation nor closure. It's still a pretty good read if you're into dungeons and stuff, at the least the tone is consistent. Apart from that though, I didn't really care for anyone.
The dungeon was alien, I assume that was supposed to be the case. It's great that it's consistently alien but at the same time I couldn't really relate to anyone.
Everyone else had no fleshing out, we know they're trying to kill each other but that's that. People who had interactions with the dungeon without death just end up not mattering anyway in most cases.
Conclusion, if you're into the dungeon core genre then you'll like this more than I did.