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A note from CarlosCross

This is where the descriptions of everything, not part of the previous categories go.

Endurance

It determines HP and pain tolerance.

Attack

It determines physical attack power.

Defense

It determines the ability to defend against physical attacks.

Magic

It determines MP and the capacity to unleash and defend against magic.

Dexterity

It determines accuracy, speed, reflexes, and coordination.

Magic Stone

The source of life and magic of monsters dropped upon death. It can benefit other monsters.

Job

The occupation a humanoid holds.

Adventurer

An occupation humanoids may acquire that entails doing tasks for a reward or hunting monsters.

Class

A profession a humanoid takes granting access to skills and stats.

Rookie Magic Swordsman

A beginner in the ways of being a Magic Swordsman a user of both Magic and Swordsmanship.

Mage

A user who excels in basic magic.

Rookie Warrior

A beginner in the pursuit of being a powerful warrior.

Unique Race

Creatures who are unique to the standard, the only one that exists, generally have higher intelligence and are stronger. All unique races are immune to mind control. Unique Monsters can evolve into an Intelligent Named monster earlier than normal monsters.

Magic Steel Dagger

A dagger forged using magically enhanced steel.

When equipped: +150 Attack

Magic Core

A magic core that when swallowed is equipped to the owner's soul. If the owner swallows a higher rank core the old core will be destroyed and replaced.

When equipped increases spell's power.

Victus

Human country of Ethena.

Almant

Elven country of Ethena.

Mitho

Dwarven Country of Ethena.

Savan

Beast-men country of Ethena.

Cryptica

Demon country of Ethena.

Unique

Monster country of Ethena.

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CarlosCross

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