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Grants 70% damage increase on sneak attacks and 30% damage increase against vital areas.
Grants 20% defense buff, fatigue immunity, and mental status immunity.
Proficiency in using a kodachi.
Proficiency in using daggers and knives.
Proficiency in using a scythe.
Hand-to-Hand Combat Skill
Proficiency in hand-to-hand combat.
Physical Attack Resistance
Reduces physical damage, the amount depends on rank.
Adds poison to attacks using stinger.
Adds poison to attacks using fangs.
The ability to use special techniques of the sword. Techniques available dependant on rank.
Ability to use magic related to fire. Spells available based on rank.
Ability to use magic related to electricity. Spells available based on rank.
Ability to use magic related to water. Spells available based on rank.
Ability to use magic related to earth. Spells available based on rank.
Ability to use healing-oriented magic. Spells available based on rank.
An incomplete Appraisal, the amount of information appraised is based on level.
Special skill of those with dwarf blood. Allows to see the quality of raw ores and materials.
Proficiency in using a hammer.
Skill in the art of blacksmithing. Forging and crafting weapons and armor.
Hand-to-Hand Combat Arts
Ability to use Hand-to-Hand Combat techniques. Techniques available based on rank.
A skill only seen on evolved serpent monsters lowers any damage received by 10%.
Grants resistance to poisons the effectiveness based on rank.
Ability to use poison magic. Spells available based on rank.
Ability to resist the damage from acidic attacks.
A skill possessed by evolved or unique slimes. It grants the slime a high physical attack resistance and immunity to fatigue, mental status, and poison.
A skill that allows the wielder the ability to perfectly remove any signs of its presence.
Can store anything it swallows into a dimensional pocket keeping it in the exact condition it was in. Only possessed by unique slimes and elementals.
Ability to hide in plain sight without being noticed.
Ability to use dark magic. Spells available based on rank.
As long as the owner has MP it can regenerate any damaged or lost body parts. It will not recover HP by doing so.
Ability to cast magic that grants buffs to the target. Spells available based on rank.
Skilled in the arts of magic, magic is part of their body. All Spells cost 50% less mana.
Ability to use the magic of the four elements, fire, water, earth, and air. Spells available based on rank.
Magical Attack Resistance
It reduces damage from Magic, the amount of damage reduced based on rank.
A skill possessed by drake monsters. Reduces all damage taken by 30%, and is immune to fire.
Grants unrestricted flight.
Proficiency in using Claws.
Skill possessed by those with a perfect doll-like face. If an opponent attempts to attack your face they will be paralyzed for 3 seconds. If an opponent manages to land an attack on your face and causes damage you deal 50% more damage to the said opponent.
Ability to use special techniques using daggers and knives.
Proficiency in using a club or mace.
Ability to use club techniques. Techniques available based on rank.
Ability to modify the size of your body.
Body of pure magic. Magic from enemies will restore HP rather than its intended effect.
High Dark Magic
Ability to use High-tier Dark Magic. Spells available based on rank.
War Class Magic
Ability to use magic normally intended for wars of large scale. Spells available based on rank.
Magical Attack Immunity
Impervious to offensive magic.
Instant Death Resistance
Ability to not be affected by attacks with instant death effects. Effectiveness based on rank.
High Four-Attribute Magic
Ability to use High-rank magic of the four elements, fire, water, earth, and air. Spells available based on rank.
Users can use magic to create a scythe of pure magic.
Achieved perfection in the art of using daggers and knives.
Ability to use Scythe techniques. Techniques available based on rank.
Achieved perfection in the art of hand-to-hand combat.
Ability to instantly teleport a small distance. Distance-based on rank.
Ability to withstand high temperatures.
A skill that allows none humanoid creatures to take on a humanoid form.
Eyes possessed of natural witches that can give the enemy a variety of mental status effects as well as identify different ingredients used in potion making and know their effects.
Dark Magic Mastery
Mastered the art of Dark Magic.
Four-Attribute Magic Mastery
Mastered the art of Fire, Water, Earth, and Air Magic.
High Electric Magic
Ability to use high-rank electric magic. Spells available based on rank.
Ability to use magic that manipulates dimensions. Spells available based on rank.
Ability to magically create items by fusing materials. Quality and success based on rank.
Instant Death Immunity
Immunity to any attack that instantly kills.
Achieved perfection in the art of using a scythe.
Can breathe out a wave of elemental power.
Found on high rank, draconic creatures. Reduces damage taken by 50% and grants immunity to fire.
Prevents creatures far weaker than you from approaching.
Grants the ability to see in the dark.
Poison created is highly lethal.
Can communicate with other beings through their minds.
Proficiency in using claws.
Increases physical abilities temporarily.
Grants immunity to all poisons.
Mental Status Immunity
Grants immunity to all mental status.
Ancient Dragon Aura
Exude an aura that scares off weaker dragons.
Ancient Dragon Scales
Scales possessed by an Ancient Dragon. Reduces damage taken by 75% and grants immunity to the four basic elements, fire, water, earth, and air.
Ancient Dragon Eyes
Eyes of an Ancient Dragon that can see into a person's soul. Allows some appraisal.
Body that remains at sub-zero temperatures. All Ice Magic costs 0MP.
Water Magic Mastery
Mastered the art of Water Magic.
Air Magic Mastery
Mastered the art of Air Magic.
Ice Magic Mastery
Mastered the art of Ice Magic.
Mastered the art of using claws.
Thermal Fluctuation Immunity
Immunity to effects from drastic temperatures.
Ability to use Kodachi techniques.
Resistance to lower temperatures.
Doubles the AoE of all spells.
Ability to use Light Magic. Spells available based on rank.
Ability to use the magic of the alternate elements, Electric, Lava, Ice, and Plant. Spells available based on rank.
High Alternate-Four-Attribute Magic
Ability to use high-tier magic of the alternate elements.
Emit an aura that inflicts mental status on weaker enemies. It is possible to turn it off.
Mastered the art of using a Kodachi.
Ability to create shadow clones while moving.
Thermal Fluctuation Resistance
Resistance to effects from drastic temperatures.
Grants immunity to Life and Light Magic.
True Combination Magic
Ability to combine and modify magic.
Ability to use any and all magic.
All attacks can also damage the soul.
Emit an aura that causes calmness and kindness from the surrounding.
Thoughts are processed at increased speed.
Ability to possess multiple thoughts simultaneously.
Ability to foresee an opponent's next move.
Emit an aura that instantly kills weaker opponents.
A combination of Illusion Step and Dimensional Step but with improved effectiveness.
Ability to float in midair.
Immunity to acid.
Allows for underwater respiration.
It allows unrestricted movements in the water.
Poison Magic Mastery
Mastery in the art of Poison Magic.
Reduces damage taken from the four elements, fire, water, air, and earth.
Electricity from outside sources heals rather than hurts.
Electric Magic Mastery
Mastery in the art of Electric Magic.
Possess multiple consciousnesses.
Four-Attribute Magic Mastery
Mastery in the arts of the four elements of magic.
Immune to damage from electricity.
Boosts all stats by 300% for 5 minutes, but the user loses all rational thought during said 5 minutes, all that matters is killing the enemy.
A body of pure water. All Water Magic costs 0MP. Slash and Pierce attacks deal 60% reduced damage.
A body of lava. All Lava Magic costs 0MP.
Fire Magic Mastery
Mastery in the art of Fire Magic.
Earth Magic Mastery
Mastery in the art of Earth Magic.
Lava Magic Mastery
Mastery in the art of Lava Magic.
Mutates all magic to have its damage based on the user's attack stat.
Go into rage-filled state, increases all stats by 2x.
Plant Magic Mastery
Mastery of the art of Plant Magic.