When given a chance to join one of the top guilds of the VRMMO Otherworld Winston jumps at the chance.
However, he soon finds out that when they hired him as a guild farmer they weren't talking about killing goblins.
Forced into working fields for the next three months Winston decides to make the most of it.
Watch as he becomes the greatest farmer in Otherworld.
AN: I update once a week in the 3-5k word range.
This is a Spin-off of my Kill 10 Rats story. It takes place 3 years after the launch of the game, with a completly diffrent charater. This book focuses more on guilds, economy, and crafting than on adventure and epic conspiracies like the other book.
Sorry about the formating on all the system messages. The first site I had this posted on doesn't have as good of formating tools, so everything is just in brakets. I'll try to pretty everything up as time goes on.
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Good story, but in desperate need of a proofreader. Just an endless series of using the wrong homophones or just outright typos and the like. It's very distracting. Despite that, it's very entertaining watching a character that enjoys the simple satisfaction of creating something with his own hands and making massive amounts of money doing it. The characters are mostly very believable, and his relationships with his brother and his friends are a highlight of the story, to the point that I don't even mind the real life portions of the story like I typically do in a VR story. As always, I do find the level of real life money people are able to trade virtual gold for rather unrealistic, but that's such a trope of the VR game genre at this point that I suppose it's almost inevitable. Altogether, this would be one of my favorite stories on the site if the author would just get a &^*% proofreader.
Pretty nice slice of life farming novel. What I'm a bit concerned about is the fast paced progression - I mean the MC's skills go up just a small bit on the fast side in my opinion. It's not super obvious and super fast, but I think it is a bit on the faster side.
Otherwise it's the standard VRMMO trope story, there are no truly evil characters, some are just more self centered or incompetent then others. There is no evil sinister background conspiracy overarching stink, the MC is only a bit of a Mary Sue, but not too much. The side characters are...there, nothing that won't stand short scrutiny.
If you can get over the logical inconsistency of so little people doing the obviously lucrative stuff (farming) and everyone else being the gung ho brawler type this is probably the read for you.
I can't imagine that it would really happen, because if there is a gap on the market like that, there will be a lot of people willing to fix it, mainly the big guilds that can send a lot of manpower on given task, but after squinting both eyes I got ove that and after that it was nicely readable and relaxing piece of novel.
A complex guide to VRMMO crafting and farming. Suitable for LitRPG lovers who enjoy watching tasks complete at a moderate pace. Heck, you might even learn a thing or two. I know I did.
This style's strength is its predictability. As you read through the first arc, you get a sense of when the POV will change, who it will change to, and in what settings the story will take place: In-game, in school, at home. Few jarring transitions here. PROS: Predictability.
Info-dumps aplenty. Which is fine. Because of the author's blurb and the story premise, I expected this. A lot of LitRPG readers enjoy all the gory crafting details.
The style score suffers from oddly-formatted "blue-boxes," which the author has addressed. I'd paste another star on this category if proper blue boxes were made and the stat system was simplified. CONS: Confusing "blue-boxes," overcomplicated stat system.
Possible fixes: Lower stat numbers across the board. I don't bother to read the level-up notifications for anything but skills because most numbers don't mean anything to me other than "up is good."
Simple premise. The MC wants to make money, so he farms. No fancy-tricks or eye-popping power ups. As of Arc 2, there's been no instances of zero-to-hero plot-armor excalibur-drawing awesomesauce, which fits with the story premise. Instead, you learn some things about farming and enjoy watching the MC ride the waves of capitalism. PROS: Relaxing and believable plot, detailed crafting.
Relaxing is good. Lack of tension is not. In Arc One especially, tension is lacking. Problems seem far-off or nonexistant. Twice, I had trouble finishing my chapter (I'm spiritually incapable of skipping chapters, so this was v bad). Cons: Lack of tension.
Possible fixes: Shorten chapters; cut out unnecessary information and dialogue.
Readable. Even when I catch mistakes, I can figure out what the author means to say. A lot of these mistakes detracted from the overall experience. Mostly wrong usage of similar words, basic spelling errors and uncomfortable paragraph breaks. Beware: Punctuation erros abound.
Possible fixes: Grammarly(TM) and a basic proofreading.
Suprise! The characters are believable! I'm shook - most crafting stories do a poor job of creating realistic people with realistic motivations. PROS: Realistic characters who remind you of people you know.
There's still work to be done here. A lot of characters (NPC's especially) get a solid amount of screentime but still feel 2D. Although the author does a decent job of making backstory, characters are somewhat bland. Like vanilla ice-cream, bland characters by themselves aren't particualry memorable or colorful. Many realistic stories suffer from bland characters...possibly because RL seems flavorless compared to fantasy and fiction. CONS: A few 2D characters, many forgettable/vanilla characters.
Possible fixes: Give characters something that makes them stand out. Ignore the pull of "realism" for a hot sec and think of all the ridiculous things your family and friends do IRL. They are weirdos, too. Take that weirdness and apply it to your characters. Examples of memorable characters: Jessica (she's crazy manipulative and hot), Jacob (he's secretly a badass...and hot).
It's a really good story, highly recommended.
But you really have to learn the difference between your and you're.
Relaxing, but a lot of action. Simple yet complicated.
A good balanced story, highly recommended. It's good that author finally published outside webnovel platform.
It’s an enjoyable read, but the grammar and spelling issues are plentiful in each chapter. Overall it has a solid story and characters, but it seems the author writes using some autocorrect software (flower instead of flour; common instead of come on).
Good story about farming with merchant and other stuff. Try it if you want things that needed thingking and analyzing. :)
I have read up to chapter 43.
Interesting story about production/economics in a full-dive MMO setting, interspersed with real life sections of the protagonist's highschool life.
IRL stuff is boring to me personally, others may feel differently.
Grammar and spelling needs work. The author doesn't seem to know the difference between "your", "you're", "to", "too", "their", "there", etc. Constant misuse of homophones or misspellings of words (misspelled shirt as shit, as a funny example among many). There are probably 20 glaring examples of this per chapter.
Character motivations and actions are strange, especially in the IRL highschool setting - very hackneyed portrayal of a stereotypical jocks vs nerds conflict.
The main draw is the protagonist's advancement in agriculture in game, which is different enough from most other stories to entertain if you're interested in these things.
Overall: Interesting core concept, but marred by poor spelling and character interactions. Good to read if you like to kill time.
To start off, I really like the story. The idea is good and entertaining. It has some original ideas, it has just the right amount of classical tropes and the main character is semi likable. So far so good.
It's in the execution that everything just falls a bit flat. Story wise, Winston seems to hit a lot of bumps in the road. With the word seems here being the most important. The more the story progresses the more things just start falling out of the sky, or problems just solving themselves. I like less drama, over more drama. But at some point a story needs an enemy or adversity. It's what gives it flavor. Yes, he needs to work hard. But you can't tell me he struggles. Also, quite some holes can be found in the plot/ common sense..
Style is fine, but some of the choices made in the way certain story arcs are set up (lets say a certain bully sergeants) are just a bit strange. But most of the time its fine and makes me want to read more.
Grammar is where the problem lies. It's not so much that it's bad, per se. Just the same mistakes even when pointed out many times over many chapters. There does not seem to be any progession in it, which is annoying. Also, as pointed out many times by others. Chocolate threes are not a thing...
Last would be character. I have no big qualms here. Winston is likable, quite well written and believable. Would be 5 star if I felt the progression more of the character, at times it feels like he is getting dummer. Work smart not hard was great, until what he was doing was really not that smart.
Overall a lot of potential that is getting missed out on. That is the biggest reason I'm writing this, I care about this story, but I want it to be better.
I reviewed this story, gave it a low rating because the author doesn't finish his stories and only writes about 600 pages before abandoning them. They complained to a moderator and had my review removed and..... yeah. Lesson not learned :/