Original ONGOING Action Adventure Drama Fantasy High Fantasy LitRPG Magic Male Lead Portal Fantasy / Isekai Slice of Life Strong Lead
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What would you do if you woke up alone in a forest in nothing but your pajamas?

This is a story about a man trying to answer that question as he navigates a world of monsters, magic, adventure, and numbers going up. It isn't all fun and games, though. Survival is tough when you are alone, and the dangers of this world are not to be underestimated.

This is a world governed by a system of stats, skills, and dialog boxes. It is vital to know how the system works if you want any chance of having a life of meaning. Too bad someone forgot to include the instruction manual.




Cover by Miha Brumec


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The Days after Christmas
The Cake is out of the Oven
Word Count (13)
Top List #3
Table of Contents
Chapter Name Release Date
1: Woodland ago
2: One on One ago
3: Pothole ago
4: Statistics ago
5: Alone ago
6: Skill ago
7: Slime ago
8: Clarity ago
9: Commerce ago
10: Broke ago
11: UX ago
12: Class ago
13: Party ago
14: Math ago
15: Mine ago
16: Cleanup ago
17: Return ago
18: Rescue ago
19: Succor ago
20: Outcast ago
21: Smith ago
22: Search ago
23: Paralysis ago
24: Answers ago
25: Clay ago
26: Gratitude ago
27: Hunted ago
28: Plan ago
29: Practice ago
30: School ago
31: Gear ago
32: Well ago
33: Reunion ago
34: Kin ago
35: Dream ago
36: Focus ago
37: Modded ago
38: Geography ago
39: Arrival ago
40: Lair ago
41: Maze ago
42: Guesswork ago
43: Fall ago
44: Beast ago
45: Signal ago
46: Light ago
47: Core ago
48: Crucible ago
49: Downtime ago
50: Baggage ago
51: Completionist ago
52: Specialization ago
53: Forward ago
54: Adventure ago
55: Armored ago
56: Noble ago
57: Restored ago
58: Charge ago
59: King ago
60: Snow ago
61: Spree ago
62: Complication ago
63: Assessment ago
64: Exposition ago
65: Ring ago
66: Encounter ago
67: Footrace ago
68: Departure ago
69: Hangover ago
70: Skating ago
71: Perspective ago
72: Preemption ago
73: Inflamed ago
74: Elevation ago
75: Adaptation ago

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  • Overall Score

Has everything you could want in a LitRPG. Action, adventure, monsters, and loot. All in a nice neatly wrapped package.

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5/5 , Perfect.

Nuff said. (Really.. i can elaborate and further break it down like the best reviews on the front page with the most upvotes, but i think they did it more justice than me and i honestly have nothing but praise and compliments to the Author and what he created here with this AMAZING piece of storytelling,characters and plot. let alone the 'keeping you on the edge and wanting more but not abusing the known cliches and keeping it fresh and amazing every single chapter'.


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This one surprised me

I'm not really into HEAVY LitRPG novels that use and abuse numbers and gamey elements like this one, since most authors fail at balancing it out and making their characters, well... Believable and Relatable. Thankfully this novel is an exception, the game-like elements and numbers were incredibly well handled, characters felt believable and alive, and the MC is surprisingly enjoyable in his journey of making a quirky build.

There weren't any glaring grammar issues, (I didn't notice any at all actually). Characters felt alive, and the language barrier was a stroke of genius in my opinion, because it made the whole "Explaining the world and all the systems in place" which usually come in forms of infodumps in other stories that more enticing and not a slog to go through (like most other similar novels).

This is a LitRPG Novel in the purest sense of the genre. It doesn't do anything too original or different then what you'd expect from the genre, Levels, skills points, Level caps, Attributes, Adventurers Guild, it's all here, but it's well written enough that its still a good read if you like the premise.

Anyway; This. Is. Good. (If you like LitRPG). Give it a shot, you wont regret it.

  • Overall Score

Well written, Interesting, but lacking something.

The story flows well, the characters are fairly interesting as is the world. The leveling system and the MCs absolutely boring build are kind of a let down, you can see the potential but it just isn't realised. Also the MC is just to childish, the best way I can explain it is like this, he isn't a man, he is a water boy. And this is the stories biggest let down, if you like characters like that then you will love this story though. 

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Self proclaimed DnD Min Maxer

Reviewed at: 31: Gear


I don't actually have any problems with his writing style, it's just par of the course for LitRPG and most novels on RR. It is kinda bland thought, and sometimes he adds unnecessary math exposition that adds almost no depth to the novel, because what he concludes doesn't need the math equations written as text.


This is where things get rough. Firstly, there is a reason as to why most Isekai novels give language skills, because as seen in early chapters it stagnates character progression. It is a neat idea, but just as "silent/mute" characters, it is a really hard thing to write. I think the author started to notice that, because he accelerated the language learning process.

My second and biggest irk with the story is about the self proclaimed Dungeons and  Dragons min-maxer. As an actual dnd min maxer, I couldn't be more angry with this title, since MC has no idea how a build actually works. Mc has no idea what kind of role does he want to perform, and his build is the mirror of it. Even until chapter 30 he still doesn't know if he is tank, dps, control or support, because as I see him now, he is none of them. He also can't solo and can't party, since his aoe doesn't distinguish allies from enemies. His damage auras forces him into melee range, but since he lacks upfront damage, tankiness and mobility, he loses against close range fighters. While not having a way to deal with long range attacks makes him susceptible to long ranged threats.

The correct play here by the author was actually continuing with the whole hybrid melee/aura synergy. Because since his damage is from dots, what should have been done is transforming him into a kind of off-tank dps/support. But that makes for some really bland fights (a meat shield triying to outlast enemies HP), so I think the author had this idea in mind at the start but changed his mind after triying to write action scenes.

There is a reason as to why most DnD masters don't allow for multiclass when there are known min maxers on the table, and the reason is because those peoples will read every-single-skill to achieve the maximum cheesiness. So MC's reasoning of not wanting to read walls of text should have been a dead giveaway at the start. He is tunnel visioning so much on Aura, that it physically hurts me.

I enjoy slice of life, so I don't actually need big story hooks, but I was expecting a more developed system and world building, but at the end of the day, both are 2d.


As English is not my mother language, I'm not actually the most recommended person to review this, but I've found errors.


MC is a bland "average guy" with tragic past, like 99% of novels on RR. Language barrier actually hurted character development, since no substantial connection could be made between characters. This stalled actual character connection for almost 20 chapters, with some post hoc justification from the author to deal with language.


Overrated af, terrible build progression for a DnD veteran, bland characters.



  • Overall Score

great read, more please

Reviewed at: 53: Forward

well written, good pacing, good power growth, good theorycrafting, very enjoyable.  The quality is far higher than many of the published LitRPGs.

Only one thing I would like to see change. The MC, once he learns the language in a new world, starts spouting puns, memes, idioms, etc. from his home world, then seems surprised when people have no idea what he is talking about.  

The release rate is painfully slow.

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Refreshing Take On a Common Theme

Reviewed at: 30: School

Going to another world that suddenly has magic and stats is a concept that has been used many, many times. However, this story has a new, interesting take on it; what with the character not knowing the language or having any real help, instead finding his own path.

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Disappointing Handle of Character Mid-Point

Reviewed at: 34: Kin

SenescentSoul's Delve is fiction about bumbling dude who try to survive in magic world by making himself desirable in prospective adventuring party. Sounds fun? It does, if you don't mind giant text describing minutiae of his early hours. The main character is pretty level headed and the adventuring party he accidentally encounter is consisted of pretty cool people. It's really nice. But it turns frustrating rather fast.

People don't communicate in this fiction's world. It makes its rigid governance unendurable. Frankly, the rules themselves are not something our main character unable to adapt. But due to non-communication, it will seem the world is out to make his life miserable. It's tolerable because not everyone is like so. Some are friendly, in their professionalism or whatever. But some other, who's actually important to his livelihood, are terrible. It's just heartbreaking.

I'm talking about chapter 16-17. Seriously, what's so hard to just saying, "Sorry, this is a rule we must heed, I will make up to you later," after taking every coin this newbie earned? Not a word, none!

If you're thinking, "Well, the world can be harsh, author might want to make his world super harsh," then you'll find yourself for a treat around chapter 34.

In that chapter, Our main character is goaded into attacking enemies he never encounter before by a character that established as reckless. Their allies are just minutes away. It would be much safer if they simply retreat before returning to attack. So far, level headed. But no, his friend keep goading and they inevitably get noticed. So they fight. After the fight, which I must note they're almost died in, the author made the main character apologize. And then the reckless character had the gall to forgive.

I mean, come on! Even if the enemies are objectively weak, we know it's better to face the unknown full strength. Especially if it has bonus of assuaging your peer out of his fear. The main character is in the right. I honestly ask, author, why bother choosing him the hero if you made him believe he deserve the blame half the reader know he doesn't? After that chapter, I just don't want to root for him anymore.

At this point I swear to myself to never touch this title again. What a shame. Author has the skill to make info dump enjoyable to read. Or investigation into blue-box interesting. Yet his handle of characters so poor. Characters are the attraction of the story. If you don't have hero readers want to root for, I don't think their antics worth reading.

Grammar - Interesting *beep* technique for yet to be translated words. Narration flow is great too. But it can use some compression, because sometimes they're just too slow. 4/5.

Character - Some characters' believe system is a mess, making their conduct pain to read. Some communication is poor, making their interaction just made them hate each other. But some are decent. Some even have interesting personality. But, alas, they can't save the lost enjoyment caused by the bad ones. 2/5.

World Building - The rigid rules that govern the civilization is interesting. But I don't feel compelled to know how or why it works they way it works. It's serviceable 3/5

Plot Development - Natural progression but no overarching goal. Characters conflict not pressing enough to drive the plot. 3/5.

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excellent litRPG isekai, I want more of it

(as of chapter 23)

Delve tells us the story of Rain, who finds himself in a fantasy world with a stat/skill system. Nothing new so far, but there is more: Starting alone, without money or equipment and without speaking the local language is very rough and Rain is clearly struggling. After a while manages to cope and slowly get some basic stuff together.

Style: The story is told in third-person style from Rain's internal point of view including a focus on the thoughts that go through his head. The descriptions are good.

Story: Not understanding the local language and having to start from zero both in possessions and in knowledge is a very refreshing difference from most of the other stories here on RRL. The LitRPG system is nice with some standard stats and a very complex and interesting skill (-tree) system. The pace of the story is fine, by chapter 23 lots of things happened but it doesn't feel rushed.

Grammar: Very good, the occasional typos are quickly corrected when noticed.

Characters: We learn mostly about Rain, both from watching him and from his inner thoughts. He's pretty smart and tries to get the best out of his finite stat points and skill points with the little information he has, min-maxing even a bit too much in my opinion. At the same time his difficulty in acclimatization to the new world shows a good depth and the inclusion of realism in his characterization. The people he meets in his travels are a mix of helpful, neutral and a**holes, but all feel realistic as far as they have been described so far.

In total, this story is both excellently written and captivating, making me look forward to the next chapter. If you like lots of numbers in your LitRPG then you have to read it.

  • Overall Score

Review as of chapter 25. Minor spoilers ahead.

I think this is a pretty unique story, an isekai fiction but without any of those fancy gifts. Everything that the main character has obtained feels organic which is fantastic, from learning the language or any of his skills or levels. It might be that he breaks some sort of mechanic in the world after awhile or maybe he's already done so, but so far the story has a great track record of  giving reasonable explanations. It's got some depressing stuff in it (mostly just having to do with being alone), which is incredibly different in this genre. I'm looking forward to where the fiction goes in the future.