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“Owwwwww,” Rain moaned as he leaned back against a boulder. His legs, arms, and back were incredibly sore from the two days of back-to-back labor. First, he had helped Tallheart build a shack, then he had spent a whole day traipsing through the forest. Carrying the heavy meteorite had been the straw that broke the camel’s back, and now he was paying for it.

 

When he had woken, he had barely been able to move. He had forced himself to get up and stretch out his muscles, knowing that if he didn’t he would only take longer to recover. He was walking with a noticeable limp, the pain in his leg from his earlier injury having returned with a vengeance. His stamina was only around half, his natural recovery not being enough to restore him to full overnight. Rain didn’t feel like he would be up for half a day of exertion, though.

 

I guess it works the same way as health. I feel way worse than I should, just based on the numbers. I suppose I need overstamina if I want this soreness to go away faster. I need to unlock those damn well auras. If I had the stamina one, I could just dump mana into the problem. I am sure as hell not wasting attribute points in vigor when that is on the table.

 

Rain rubbed at his shoulder as he rested against the rock. He had walked down to the river to get some water and stretch his legs. Tallheart was back at the clearing building… something. Rain had no interest in going back to help the man move rocks around, so he had decided to stay down here for a little while. He had seen the boulder upstream and walked over to it to investigate. The smooth rock was on its own in a little sandy outcrop into the river. The sand was coarse, but not too unpleasant, so he decided to make it a beach day and took off his shoes. Now, he was resting his back against the cool stone to soothe his aching muscles.

 

The sun was up and shining warmly, promising that it would be a much nicer day today. Rain had brought his pack with him, but didn’t pull out a ration bar to have breakfast yet. His jaw was just as sore as the rest of him.

 

To take his mind off his body, he pulled up his attributes panel. He had reviewed his training overview earlier, noting that he had reached level 10 and ranked up in extend aura and aura focus. He hadn’t gone any further than that though, so a review of his full status was next on his morning agenda.

 

 

Attributes

Richmond Rain Stroudwater

Level 10

Experience: 3372/6091

Dynamo

 

Health

400

Stamina

200

Mana

400

 

Strength

20 [10] (+)

Recovery

10 (+)

Endurance

10 (+)

Vigor

10 (+)

Focus

20 [10] (+)

Clarity

100 (+)

 

Free Points

20

 

 

 

Twenty free points, huh? Well, if I’m not spending them on vigor, recovery is right out. Clarity is the obvious choice if I want to maximize the benefit of Dynamo, but strength, endurance, and focus deserve a little consideration too.

 

Endurance would help with my low stamina, but just raising the cap wouldn’t help me with my current problem. It would also give me some resistances, but there are the defensive auras for those. If I can find a way to use more than one aura at once, that would be the ideal solution. I’m guessing there will be one for each damage type, or maybe even one that boosts all of them. If I can get that going, then I can just use mana to reduce damage, like a mana shield. I really need something to keep me from dying in one hit from a strong enemy.

 

Strength would give me more health, and that is important for the whole ‘not dying’ thing. Still, there isn’t really anything that dangerous in this forest according to Tallheart. Can I hold out until I get my resistance auras going? I am hoping that there will be one for physical damage in a higher tier. Apart from the health issue, I still don’t know if boosting strength makes me physically stronger. I don’t notice a difference with the ring, but there has to be something going on here. There is no way Tallheart got that strong by just doing push-ups. I’ll have to ask him about that. I wonder if his people have the same taboo around talking about stats and stuff. Maybe I’ll ask him that first so I don’t offend him.

 

Right, back to the issue at hand. Last up is focus. Boosting that would help the damage of refrigerate and let me keep my higher base mana pool once this ring breaks. Damn adventurer shop guy neglected to mention that whole issue when I bought it. Focus doesn’t really help the other auras though. I don’t think I’ll be fighting much of anything in this forest, but later on, I’ll want more mana so I can do more damage in a single burst. Also, if I get those resistance auras going and leveled up, I will need the bigger mana pool to absorb damage. If I invest in anything other than clarity, it would be focus.

 

Do I really want to risk it, though? I only got dynamo because I put everything into clarity up until level five. I didn’t get any notifications about classes or anything at level 10. I can’t get back into that menu either, but something tells me that there’ll be another chance eventually. If I keep dumping points into clarity, maybe I can get that 3x boost even higher. I don’t wanna spend points in other stats and jeopardize that.

 

“Arg! Can’t decide!” Rain said aloud, paralyzed by indecision.

 

Pulling out his notebook, he turned to a fresh page and started a list of questions. He was planning on cornering Jamus when he returned, as Tallheart started getting cranky if you asked him too many things in a row. As he wrote down his questions about the effects of attributes on the body, he suddenly realized something.

 

He had been doing a lot of physical activity lately and it was starting to have an effect; he was able to walk for a full day now without feeling like hot death. That hadn’t been the case before; his couch-potato lifestyle had left him completely winded after half a day of walking when he was with Hegar’s group. Despite the improvement to his endurance, the attribute of the same name hadn’t budged.

 

Can you raise an attribute by training? If not, then what the hell is going on here?

 

He added the question to the list and set the notebook aside to look back at his attributes screen.

 

I don’t wanna leave these uninvested either… Damn it! I wanna put them in clarity for the regen, but I don’t wanna get splattered into a paste if a monster so much as sneezes at me. Maybe I can get Tallheart to make me some armor or something. Wait, how does armor work? Does it reduce damage, or…? Fuck, there I go again. Writing it down, more questions for later.

 

Rain added the question to his list, then a few more that he thought of as he was writing down the first. Belatedly, he remembered that he was supposed to be deciding what to do with his stat points. He set the notebook aside reluctantly.

 

Fuck. Well, I can’t decide. I guess no decision is a decision too, so uninvested they will stay until I get some answers. It isn’t like there are any monsters around here, and I’m not exactly in a rush.

 

Ok, now for skills. Let’s see how I’m doing here.

 

 

Skills

 

 

Refrigerate (4/10) Exp: 356/700

31-35 cold (fcs) damage per second to entities and environment

Sufficient damage causes slow

Range: 4 meters

Cost: 20 mp/s

 

Extend Aura (7/10) Exp: 270/2200

Extend aura range by 7 meters

Multiply aura mana cost by 240%

 

Purify (7/10) Exp: 1735/2200

Purify poison, corruption, and contamination

Range: 7 meters

Cost: 70 mp/min

 

Winter (3/10) Exp: 321/400

Multiply M.Regen by 130% for all entities

Range: 3 meters

Cost: 3 mp/hr

 

Intrinsic Clarity (10/10)

Multiply base mana regeneration by 300%

 

Amplify Aura (6/10) Exp: 992/1600

Multiply aura intensity by 160%

Multiply aura mana cost by 220%

 

Detection (5/10) Exp: 1869/2200

Sense selected items of interest

Not occluded by mundane materials

Resolution: 0.60 meters

Range: 5 meters

Cost: 5 mp/s

 

Aura Focus (2/10) Exp: 147/400

Focus on an aura to boost its output

Multiply aura intensity by 140%

Multiply aura range by 140%

Multiply aura mana cost by 140%

User loses all external senses while focusing

 

Channel Mastery (1/10) Exp: 156/200

Allows intuitive control of channeled skill intensity

Minimum skill intensity: 90%

Maximum skill intensity: 110%

Skill mana cost modified by intensity adjustment

 

Free Skill Points: 2

 

Gah, winter levels up so slowly! I’m never gonna get those well auras at this rate. I need to level up all the modifiers so I can pump more mana into it. Extend and amplify are pretty high level, and they add a lot. Using them with something like refrigerate gets them a ton of experience, so I should train them that way. Aura focus is starting to get there, but channel mastery is only level one. I was expecting that to level, but it looks like it still has a bit to go. Does it need more experience because it’s tier 1? Aura focus too, now that I look at it. Another question for the list.

 

I have two skill points. What are my options?

 

Rain opened up the full skill lists for each of the trees he had his eye on. He lined up the panels next to each other, trying to get a full view of his options. As he was trying to decide whether to purchase the next tier of the defensive auras, he came to a dead halt with his finger hovering over the button.

 

...How… did I do that?

 

The five instances of the skill panel hung before him, taking up the entirety of his view.

 

I… couldn’t do that before. How the heck did I open multiple copies of this window? I didn’t mess around with the options menu, I kinda just… did it. I popped them out into new windows like tabs in a web browser. I am SURE I couldn’t do that before.

 

Rain sat back, rubbing at his eyes. He felt like he should have a headache. Picking up his notebook, he added a few questions about dialogs and the general interface to the bottom of his list before deciding to just get on with it. Setting the notebook down, he spent the required 100 experience to unlock the next tier of defensive auras. He then shook his head and regarded the full list of options available to him in the five trees he had opened.

 

 

Magical Utility

 

Tier 0

 

Intrinsic Clarity (10/10)

Multiply base mana regeneration by 300%

 

Intrinsic Focus (0/10) (+)

Multiply base mana by 120%

 

Tier 1

 

Mana Manipulation (0/10) (+)

Allows internal control of mana

Allows expulsion of mana to environment

Allows transfer of mana to and from capacitive items with direct contact

Maximum transfer rate 140.0 mp/s (fcs)

Requires 5 ranks in Intrinsic Clarity

 

Channel Mastery (1/10) Exp: 156/200

Allows intuitive control of channeled skill intensity

Minimum skill intensity: 110%

Maximum skill intensity: 90%

Skill mana cost modified by intensity adjustment

 

Overcharge (0/10)

Delay cast of an immediate spell to charge it with mana

Charge time reduced by mana manipulation

Boost effect intensity by up to 120%

Maximum mana charge 120%

Requires 5 ranks in Intrinsic Focus

 

Tier 2

Locked

 

 

I was just looking at this one. Channel mastery was a hidden skill, but there’s nothing there now to indicate that it’s special in any way. Well, other than how awesome it is. Are there other hidden skills? There have to be... Are they as awesome as channel mastery? Damn it all! Now I want to save these skill points until I figure out how to unlock them. Fuck.

 

What else do we have here? Mana manipulation? Is mana not just energy? Does it have a form if I ‘expel’ it? Why would I do that? What the hell is a capacitive item? Damn it, I should be writing these down.

 

Rain grabbed his notebook again and started writing down the questions. He didn’t set it back aside this time, knowing that he would inevitably think of more things to ask as he reviewed the other skills.

 

Intrinsic focus might be nice. At max level, it would triple my mana pool. If I am going to invest in focus at all, I’ll want to pick that up. Not now though, not yet.

 

Overcharge is a little useless to me. I don’t have any ‘immediate’ spells. Or, at least, I think I don’t. What… is.. immediate… spell. There, got it. Rain jotted the question down as he moved on to the next tree.

 

Offensive Auras

 

Tier 0

 

Immolate (0/10) (+)

8-9 heat (fcs) damage per second to entities and environment

Sufficient damage causes ignition

Range: 1 meter

Cost: 5 mp/s

 

Refrigerate (4/10) Exp: 356/700

31-35 cold (fcs) damage per second to entities and environment

Sufficient damage causes slow

Range: 4 meters

Cost: 20 mp/s

 

Tier 1

 

Radiance (0/10)

8-9 light (fcs) damage per second to entities and environment

Brightens environment (fcs)

Range: 1 meter

Cost: 5 mp/s

Requires 5 ranks in Immolate

 

Shroud (0/10)

8-9 dark (fcs) damage per second to entities and environment

Darkens environment (fcs)

Range: 1 meter

Cost: 5 mp/s

Requires 5 ranks in Refrigerate

 

Shear (0/10)

8-9 force (fcs) damage per second to entities and environment

Not occluded by mundane materials

Range: 1 meter

Cost: 10 mp/s

Requires 15 ranks in Offensive Auras

 

Tier 2

Locked

Nothing new there. Man, I really should stop ignoring refrigerate. I’ll spend some time practicing it later today. Next.

 

 

Utility Auras

 

Tier 0

 

Spring (0/10) (+)

Multiply S.Regen by 110% for all entities

Range: 1 meter

Cost: 1 mp/hr

 

Purify (7/10) Exp: 1735/2200

Purify poison, corruption, and contamination

Range: 7 meters

Cost: 70 mp/min

 

Winter (3/10) Exp: 321/400

Multiply M.Regen by 130% for all entities

Range: 3 meters

Cost: 3 mp/hr

 

Summer (0/10) (+)

Multiply H.Regen by 110% for all entities

Range: 1 meter

Cost: 1 mp/hr

 

Tier 1

 

Velocity (0/10) (+)

10.0% boost to speed for all entities

Range: 1 meter

Cost: 1 mp/s

Requires 5 ranks in Utility Auras

 

Detection (5/10) Exp: 1869/2200

Sense selected items of interest

Not occluded by mundane materials

Resolution: 0.60 meters

Range: 5 meters

Cost: 5 mp/s

 

Life Well (0/10) (+)

Convert mana to health and transfer to all entities within range, including user

Transfer Rate: 1 hp/s

Efficiency: 20%

Range: 1 meter

Requires 5 ranks in Summer

 

Energy Well (0/10) (+)

Convert mana to stamina and transfer to all entities within range, including user

Transfer Rate: 1 sp/s

Efficiency: 20%

Range: 1 meter

Requires 5 ranks in Spring

 

Essence Well (0/10) (+)

Transfer mana to all entities within range, including user

Transfer Rate: 1 mp/s

Efficiency: 20%

Range: 1 meter

Requires 5 ranks in Winter

 

Tier 2

Locked

 

 

Nothing new here either. Damn. Just two more ranks in winter and I can get essence well. Do I want that? I could give mana to other people, which would be good for someone like Jamus. Rain’s mystical magical instant headache cure! Well, maybe not. I have no idea how much mana the man has. It might take me all day to top him up.

 

The 20% efficiency wouldn’t help matters. It would cost me 100 mana to give him 20. No, wait, it might be worse than that. ‘Including user’, it says. So I… give myself mana? At 20% efficiency? That blows! For health and stamina I’d be fine with it, but for mana it’s just a waste. Unless… does it get more efficient with level? If it is 20% per level, then at level 10, do I get 2 mana for every 1 mana I spend? That can’t be right, can it?

 

Rain sat for a moment, thinking about the implications of his modifiers on the spell.

 

Jamus won’t know about this specific aura, but he might know what happens when you totally break the system. Detection too, the whole negative resolution thing. Another question for the book. Oh, and velocity. Is speed just physical speed, or is it mental speed too? Can’t forget that one. If not for the whole hidden skill thing, I’d just spend a point on it right now and find out. I don’t want to do that, though, if there are some hidden ultimate techniques just lying around waiting to be unlocked.

 

Ok, next, defensive auras.

 

 

Defensive Auras

 

Tier 0

 

Cold Ward (0/10) (+)

Increase cold resistance by 3.0% for all entities

Range: 1 meter

Cost: 1 mp/dmg mitigated

 

Heat Ward (0/10) (+)

Increase heat resistance by 3.0% for all entities

Range: 1 meter

Cost: 1 mp/dmg mitigated

 

Tier 1

 

Arcane Ward (0/10) (+)

Increase arcane resistance by 3.0% for all entities

Range: 1 meter

Cost: 1 mp/dmg mitigated

 

Chemical Ward (0/10) (+)

Increase chemical resistance by 3.0% for all entities

Range: 1 meter

Cost: 1 mp/dmg mitigated

 

Dark Ward (0/10) (+)

Increase dark resistance by 3.0% for all entities

Range: 1 meter

Cost: 1 mp/dmg mitigated

 

Mental Ward (0/10) (+)

Increase mental resistance by 3.0% for all entities

Range: 1 meter

Cost: 1 mp/dmg mitigated

 

Light Ward (0/10) (+)

Increase light resistance by 3.0% for all entities

Range: 1 meter

Cost: 1 mp/dmg mitigated

 

Tier 2

Locked

 

 

Holy shit, there are a ton of new ones! Mental ward? I’m gonna end up in a mental ward because of all these options.

 

Looks like none of them have requirements. There is one for each damage type except physical. Damn it, that is the one I want! It must be tier 2, that or it’s hidden.

 

Oh, while I am looking at these, what the hell is an ‘entity’, anyway? If I use one of these auras, does it give the monsters resistances too? That would suck. What… is… an... entity. There, written down. I suppose it wouldn’t be too bad if I was fighting a fire monster. Use refrigerate to attack and heat ward to defend at the same time. It isn’t like I can actually do that though. Come on, aura metamagic! Hidden skill to use multiple auras, let’s go!

 

 

Aura Metamagic

 

Tier 0

 

Amplify Aura (6/10) Exp: 992/1600

Multiply aura intensity by 160%

Multiply aura mana cost by 220%

 

Extend Aura (7/10) Exp: 270/2200

Extend aura range by 7 meters

Multiply aura mana cost by 240%

 

Tier 1

 

Aura Focus (2/10) Exp: 147/400

Focus on an aura to boost its output

Multiply aura intensity by 140%

Multiply aura range by 140%

Multiply aura mana cost by 140%

User loses all external senses while focusing

 

Aura Synergy (0/10) (+)

Increase all aura output by 0.1% for each rank in any aura

Requires 1 rank in five different Auras

 

Tier 2

Locked

 

Damn it! Nothing. I’m guessing it’s tier 2, if it exists at all. Oh, hang on, how… many… tiers… of… spells? Oh, and what… is… level… cap? I might even wear Jamus’s patience out with all of these questions.

 

Right, so I want synergy eventually, that is a given. I only have four auras right now, though, refrigerate, winter, detection, and purify. I could pick up velocity or something, then use my last point on synergy. That would give me…

 

Rain quickly tallied up the ranks in his other auras.

 

Nineteen, plus 1 for the new aura I would need, so 20, times 0.1% is a 2% boost to everything. Hardly groundbreaking. I think I can wait on that one. Depending on how fast it levels, even getting it to max wouldn’t help as much as working on amplify, focus, and channel mastery.

 

So, that’s everything. No new hidden skills. Do I want to pick up velocity? Maybe one of the defensive auras to start training it so it’s actually useful? Fuck me, I can’t decide on skills either! I don’t really need any of this right now, and all these choices are killing me! What I really want is a way to use more than one aura at a time, that way I can just leave winter on 24/7. If the damn skill didn’t level so slow I would be swimming in mana!

 

Damn it, I’m gonna regret this, but I think I’m gonna unlock tier 2 aura metamagic. Even more options to deal with, but damn it I wanna know. How much does it cost?

 

Hovering over the locked out tier 2 section, Rain learned that the cost had increased to 1000 experience, up from 100 for tier 1. Shrugging, he paid the price and unlocked the next set of skills.

 

Aura Metamagic

 

Tier 0

 

Amplify Aura (6/10) Exp: 992/1600

Multiply aura intensity by 160%

Multiply aura mana cost by 220%

 

Extend Aura (7/10) Exp: 270/2200

Extend aura range by 7 meters

Multiply aura mana cost by 240%

 

Tier 1

 

Aura Focus (2/10) Exp: 147/400

Focus on an aura to boost its output

Multiply aura intensity by 140%

Multiply aura range by 140%

Multiply aura mana cost by 140%

User loses all external senses while focusing

 

Aura Synergy (0/10) (+)

Increase all aura output by 0.1% for each rank in any aura

Requires 1 rank in five different Auras

 

Tier 2

 

Prismatic Intent (0/10)

User may maintain 2 auras simultaneously

Requires 10 ranks in Aura Synergy

Requires 1 rank in 15 different auras

 

Aura IFF (0/10)

User may exempt entities from direct aura effects at will

Selected entities receive 90.0% aura output

Requires 10 ranks in Amplify Aura

Requires 10 ranks in Extend Aura

Requires 10 ranks in Aura Focus

 

Tier 3

Locked

 

“YES!” Rain shouted loudly, startling a flock of birds out of a nearby tree. He had immediately jumped up in excitement upon reading the description of prismatic intent, ignoring the protests of his aching body. The skill was exactly what he had been looking for.

 

I knew it!” Rain paced excitedly, the stiffness in his legs the only thing preventing him from jumping up and down. The skill windows followed him as he paced, hovering in his field of view as he turned his body. He continued reading, his grin spreading even wider as he read the description of aura IFF.

 

IFF is… Identification, Friend or Foe? Isn’t that a military thing? This is perfect! With that at level 10, I could use refrigerate without worrying about hurting my allies! Holy shit, I need to get both of these asap!

 

Humm, these requirements are a bit insane. I need to…

 

“Rain.”

 

FUCK!” Rain leapt into the air, landing in a kung-fu pose and whirling to face the source of the noise. He saw Tallheart staring at him through the transparent skill windows. Sheepishly, he swiped them closed and relaxed his arms. He winced at the sudden spasm of pain in his lower back from the unplanned acrobatics. Tallheart was chuckling.

 

“You did that on purpose,” Rain said accusingly.

 

“I heard you yell, so I came to see what happened. It was worth it.”

 

Did you have to be so quiet?”

 

“I was not being quiet.”

 

Bullshit!”

 

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So, Patreon. I have one now.

 

https://www.patreon.com/user?u=21589642

 

Don’t worry, I’m not going to start rattling a tin cup around the comments section after every single chapter. This story is going to stay free, but if you want to just throw money at me, I won’t say no. I can't promise it will make me write faster, I have a day job and all, but it will motivate me to keep going.

 

As always, thank you all for the kind support that you have been leaving in the comments, and for finding all those pesky typos. I hope you are having as much fun reading this story as I am having writing it.

 

 

-SenescentSoul

 


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Rich @Rich ago

Thank you for the chapter.

BladeTytan @BladeTytan ago

Soooo... minimum level 21 for him to truely go crazy with skill levelling. But, he can at least soon be helpful to a party when in a fight. (At least once he has also maxed that skill out.)

Edit: Lvl 19 not 21, forgot that he still has 2 skill points that he hasn't used yet.

    BladeTytan @BladeTytan ago

    I feel like Rain is really under-valueing Aura Synergy. Sure, it's only a 2% boost now, but if each level in it increases its boost per aura by 0.1% then that is a permanent 20% boost to all auras for no cost at max level, that only gets more powerful as his auras level up and he gains more of them.

      Azcheron @Azcheron ago

      20% boost if his current auras done level up. Remember, he could get 10% for each Aura once he gains 1% per level, and there's a LOT of auras to unlock.

      Max synergy with lots of auras later on could be a few 100% bonuses.

      BladeTytan @BladeTytan ago

      He currently has 21 auras viewable (As long as the Well Skills count as auras, but i'd assume they do), so 210% boost at max levelled skills, but he'd have to be lvl 25 to have even unlocked them all.

MyNameWasStolen @MyNameWasStolen ago

No one has commented yet. Be the first!

FirstDragon @FirstDragon ago

A bit deus ex machina on finding the solution to specialization in auras but not profoundly out of the realm of possibility given that their lack of manipulation / selection of targets is a huge hole. Having this problem get fixed comparatively early in the story is a bit of a giveaway for the main character in my humble option. Sure So at some point somewhere the specialist would get some skill to help overcome that weakness. I would have put this great advantage farther down the metamagic route as it really does correct the key and pretty much only weakness of specializing in auras. So I would regard it is something highly advanced and requiring lots of special skills and othe Unlocks before being able to achieve it.

As for selecting and optimizing? If he’s lucky and safe then yes he doesn’t need to choose and that a decision. Sadly the massive word count devoted to him not choosing and agonizing over it is both highly appropriate for his character and in this case a wise and likely rational choice. So the chapter itself though somewhat infuriating is really good too and exactly what hard multivariate decisions are all about.

    Azcheron @Azcheron ago

    I think the main problem in specialising in auras comes in 2 areas, range and mana efficiency.

     

    First of all for magic auras have a terrible range, sure now he is getting to extend it a bit, but regular magic seems a lot more line of sight limited, which is quite far sometimes.

    Then there's the fact that it's a total mana hog, not only in terms of total consumption, but efficiency too. I can imagine single target spells do a LOT more damage per mana than his refrigerate. And while the tier 2 damage auras just have the same damage, I can guess the cast spells would advance a lot, perhaps with more esoteric effects.

     

    Overall I'm looking forward to seeing him kick ass with his Aura munchkinery, but I also want to see him observe what OTHER experts in the local magic system can do when they have an old organisation supporting them with 'ideal' paths, cuz there's no way that's not a thing.

     

    Overall though, I suppose I just wanna see some OP magic. 

      The Storylord @The Storylord ago

      Let's not forget, most people seem to gravitate towards physical classes, or already researched paths of advancement (probably family-scret type stuff, or just doing the best they can). He is the only real 'outside perspective' here, and don't forget that he had to go all-in on one stat for every level to get his class, which gives him an insane advantage over other people using auras. Most 'normal' people would probably distribute stats more evenly, just for survivability, or by accident, as it's implied no 'game' stats results in sure death, so even babies would have them, and perhaps be able to use stat points. Unlike others, his first reaction is "Now, how do I completely break this system?" whereas locals just treat it as a normal part of life.

      This guy is a tabletop nerd, he's basically trained for years in the art of breaking these types of systems wide open and abusing every possible thing that he can. Researchers in this world would already be old and leveled, having to experiment with others by proxy, and just won't have this type of experience. There probably is other 'aura experts,' but probably not with his class or full-tilt Munchkin-ed build, for various reasons mentioned previously. Plus, currently, it seems any decent mage could blast him to kingdom come from 50 feet away, and he'd be able to do jack-shit about it.

Azcheron @Azcheron ago

Need more! I'm loving this story, I love it when isekais game the system! And this guy is getting close to breaking it!

abdd @abdd ago

thanks for the chapter

The Storylord @The Storylord ago

*Poke*

If I poke the author, do I get more chapters?

*Poke*

Oh yea, btw you are getting shoutouts from people who hope you post more chappies, lol.

Premium

flriley @flriley ago

Bullshit coming from Tallheart? I thought Purify took care of that kind of thing! Wink

AnthonyL @AnthonyL ago

I did an actual happy dance from seeing tier 2 metamagic.

Didn't expect to see the solution to all his problems quite this soon and all at once but I'd say the massive requirements make up for it.

This also settles how he needs to spend his points for the next 10 levels, any aura followed by synergy followed by 10 more auras. Hopefully unlocking IFF at some point in there, might have to start going to sleep with focus turned on if that's even possible.

But damn 20 always on auras is more than I hoped, that's enough for all the utility/defense auras with some offensive mixed in! Could even afford most of them soon enough since the defensive don't seem to cost anything just to be ready and the seasonals are dirt cheap.

Also eager to see how the well spells work specifically, a lot of ways that the conversion rate could interact with stuff like amplify. Mana well giving more than it uses would be just too broken but if the converstion rate can't be improved it might not be worsened by amplify/extend either.

All in all thank you for the very exciting chapter!

    Fyrefly @Fyrefly ago

    It could be ten or eleven instead of twenty. That's not how skills have worked so far but I think a skill who's first level said "you may maintain one aura" would be pretty lame since he can already do that.

b8terpandora @b8terpandora ago

In the skill tables of the chapter that lists channel master "Minimum 110% and Maximum 90%" should be switched.