Worth the Candle

Worth the Candle

by Alexander Wales

Warning This fiction contains:
  • Gore
  • Profanity
  • Sexual Content
  • Traumatising content

A teenager struggling after the death of his best friend finds himself in a fantasy world - one which seems to be an amalgamation of every Dungeons and Dragons campaign they ever played together. Now he's stuck trying to find the answers to why he's there and what this world is trying to say. The most terrifying answer might be that this world is an expression of the person he was back on Earth.

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Alexander Wales

Alexander Wales

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Table of Contents
Chapter Name Release Date
Chapter 1 - Taking the Fall ago
Chapter 2 - Thickenings ago
Chapter 3 - Solely Responsible ago
Chapter 4 - Reaver ago
Chapter 5 - Goraion ago
Chapter 6 - Cold Comfort ago
Chapter 7 - Twenty Questions ago
Chapter 8 - Diamond and Iron ago
Chapter 9 - Making Magic ago
Chapter 10 - Sewer Rat ago
Chapter 11 - A Winding Course ago
Chapter 12 - Life of the Party ago
Chapter 13 - Time Out ago
Chapter 14 - ELEVATOR facts ago
Chapter 15 - Whys and Wherefores ago
Chapter 16 - Kindly Bones ago
Chapter 17 - Voting Blocs ago
Chapter 18 - Communal ago
Chapter 19 - Montage! ago
Chapter 20 - Desert Course ago
Chapter 21 - Cliff Racer ago
Chapter 22 - Rolling Need ago
Chapter 23 - Siege ago
Chapter 24 - Like a Glove ago
Chapter 25 - Rocket Man ago
Chapter 26 - Superman ago
Chapter 27 - Fears ago
Chapter 28 - The Impish Inn ago
Chapter 29 - Greychapel ago
Chapter 30 - Plot Relevant ago
Chapter 31 - The Loyal Elf ago
Chapter 32 - Be Still My Heart ago
Chapter 33 - Tenth ago
Chapter 34 - Weik Handum ago
Chapter 35 - Friendship is Magic ago
Chapter 36 - In Which Juniper Stares At His Character Sheet ago
Chapter 37 - Paths ago
Chapter 38 - Don't Split the Party ago
Chapter 39 - Strategic Reserves ago
Chapter 40 - The Feminine Mystique ago
Chapter 41 - Truth and Reconciliation ago
Chapter 42 - A Pleasant Interlude in Kansas ago
Chapter 43 - In Search of a Quest ago
Chapter 44 - Mairzy Doats and Dozy Doats ago
Chapter 45 - Keep Magic Weird ago
Chapter 46 - The Market of Blood and Bone ago
Chapter 47 - At Arm's Length ago
Chapter 48 - Doe or Doe Not, There is no Try ago
Chapter 49 - Math.random() ago
Chapter 50 - Copse and Robbers ago
Chapter 51 - Blood in the Water ago
Chapter 52 - Culmination ago
Chapter 53 - A Tiptoe Through the Tulips ago
Chapter 54 - Looper ago
Chapter 55 - Bond Girl ago
Chapter 56 - Vacation Vocations ago
Chapter 57 - Place Your Figs ago
Chapter 58 - Panopticon ago
Chapter 59 - All the Myriad Ways ago
Chapter 60 - Aggressive Negotiations ago
Chapter 61 - Animus ago
Chapter 62 - Drift ago
Chapter 63 - The Chemical History of a Candle ago
Chapter 64 - In Which Juniper Stares At His Character Sheet, Again ago
Chapter 65 - A Kindred Soul ago
Chapter 66 - The Long Night ago
Chapter 67 - A Helping Hand ago
Chapter 68 - Seeing Red ago
Chapter 69 - In Mutual Congress ago
Chapter 70 - Moral Agency ago
Chapter 71 - The Soul of Discretion ago
Chapter 72 - Tripartite Talks ago
Chapter 73 - Amaryllis ago
Chapter 74 - The Mouth of a Long River ago
Chapter 75 - Stats for Nerds ago
Chapter 76 - Date Night ago
Chapter 77 - Lies and Damned Lies ago
Chapter 78 - The Sacrifice ago
Chapter 79 - Rule Zero ago
Chapter 80 - The Princess and the Pea ago
Chapter 81 - Musings on the Elder God ago
Chapter 82 - Aboard the Lion's Tail ago
Chapter 83 - The Familiar and the Foreign ago
Chapter 84 - The Party Line ago
Chapter 85 - The Great Train Robbery ago
Chapter 86 - Headwater ago
Chapter 87 - Down And Out ago
Chapter 88 - The House of Solitude ago
Chapter 89 - The Face of a Place ago
Chapter 90 - Head of House ago
Chapter 91 - An Open House ago
Chapter 92 - Shades ago
Chapter 93 - Bottle Episode ago
Chapter 94 - Grayscale ago
Chapter 95 - Time Enough ago
Chapter 96 - A Portrait of the King as a Young Man ago
Chapter 97 - Rapping at my Chamber Door ago
Chapter 98 - Letter 15 ago
Chapter 99 - Enough Rope to Hang Yourself ago
Chapter 100 - Immanentizing the Eschaton ago
Chapter 101 - PPROM ago
Chapter 102 - The Adventures of Valencia the Red ago
Chapter 103 - Contract ago
Chapter 104 - Consolation ago
Chapter 105 - Notes ago
Chapter 106 - The One-Hand Warder ago
Chapter 107 - Name of the Beast ago
Chapter 108 - The Dream That Skewers ago
Chapter 109 - The Veil of the World ago
Chapter 110 - Bubblegum ago
Chapter 111 - Peer Pressure ago
Chapter 112 - Egress ago
Chapter 113 - A Hell of a Time ago
Chapter 114 - The Meeting of Minds ago
Chapter 115 - Communicative ago
Chapter 116 - Therapy ago
Chapter 117 - Beast of Burden ago
Chapter 118 - Breaking Loose ago
Chapter 119 - Depths ago
Chapter 120 - Deceptions ago
Chapter 121 - Maddie ago
Chapter 122 - Raven ago
Chapter 123 - Medieval Stasis ago
Chapter 124 - Fight Club ago
Chapter 125 - The Remnants of the Past ago
Chapter 126 - Ever Onward ago
Chapter 127 - Full House ago
Chapter 128 - An Open Book ago
Chapter 129 - Schemata ago
Chapter 130 - The Abject Despair of an Uncaring World ago
Chapter 131 - A Cypress Waits ago
Chapter 132 - Uskine Nervedah ago
Chapter 133 - The Critical Path ago
Chapter 134 - Safe Mode ago
Chapter 135 - Holding ago
Chapter 136 - Krinrael ago
Chapter 137 - Darili Irid ago
Chapter 138 - Stats for Nerds II ago
Chapter 139 - Piece of Mind ago
Chapter 140 - Commingling ago
Chapter 141 - Monty Haul ago
Chapter 142 - Sound and Silence ago
Chapter 143 - Manifold Paths ago
Chapter 144 - Skewered ago
Chapter 145 - Freshman ago
Chapter 146 - Terrors of the Black Age ago
Chapter 147 - Good Vibrations ago
Chapter 148 - Sing For Your Supper ago
Chapter 149 - I Have to Hand it to You ago
Chapter 150 - Than One Innocent Suffer ago
Chapter 151 - The Mind's Eye ago
Chapter 152 - The Time to Talk ago
Chapter 153 - The Temple ago
Chapter 154 - Above From Below ago
Chapter 155 - Mome Rath ago
Chapter 156 - Mome Rath II ago
Chapter 157 - The Bird on the Fence ago
Chapter 158 - OP ago
Chapter 159 - The Dome Away From Home ago
Chapter 160 - On the Merits of Oblivion ago
Chapter 161 - Reimer ago
Chapter 162 - Deus Ex ago
Chapter 163 - Level Heads ago
Chapter 164 - House of God ago
Chapter 165 - Politics, blah, blah, blah ago
Chapter 166 - Brownian Motion ago
Chapter 167 - Beached ago
Chapter 168 - Hollow ago
Chapter 169 - The No Sleep Club ago
Chapter 170 - On Treating With Dragons ago
Chapter 171 - Blood is Thicker Than Water ago
Chapter 172 - Respec ago
Chapter 173 - Passions ago
Chapter 174 - The Blade of the Self ago
Chapter 175 - High Concept ago
Chapter 176 - Warrens ago
Chapter 177 - The Erstwhile Manor ago
Chapter 178 - The White Room ago
Chapter 179 - Hilbert's Paradox ago
Chapter 180 - Dumbest Entad ago
Chapter 181 - To Sleep, Perchance to Dream ago
Chapter 182 - Painless ago
Chapter 183 - Transgressions ago
Chapter 184 - The Further Adventures of Valencia the Red ago
Chapter 185 - Mirror Room ago
Chapter 186 - Paladin ago
Chapter 187 - Penndraig's Rules of Order ago
Chapter 188 - Common Law ago
Chapter 189 - B-Side ago
Chapter 190 - To Know One's Onions ago
Chapter 191 - Overwhelming Violence ago
Chapter 192 - Cooldown ago
Chapter 193 - Coda I ago
Chapter 194 - Coda II ago
Chapter 195 - Family ago
Chapter 196 - Notes II ago
Chapter 197 - Second Degrees ago
Chapter 198 - Prurient Interest ago
Chapter 199 - Nearest and Dearest ago
Chapter 200 - Feeling Blue ago
Chapter 201 - The Aviary ago
Chapter 202 - Star Pupil ago
Chapter 203 - Where the Streets Run Red ago
Chapter 204 - Open Veins ago
Chapter 205 - A Bloody Mess ago
Chapter 206 - Parallel Lines ago
Chapter 207 - An Elevated Monologue ago
Chapter 208 - On the Merits of Eternal Suffering ago
Chapter 209 - Orison ago
Chapter 210 - Push and Pull ago
Chapter 211 - Gilding the Lily ago
Chapter 212 - Spilled Ink ago
Chapter 213 - The Endless Toil ago
Chapter 214 - Glass Houses ago
Chapter 215 - Post ago
Chapter 216 - Bureaucratic Melees ago
Chapter 217 - A Dragon's Roost ago
Chapter 218 - A Grueling Calm ago
Chapter 219 - Homecoming, Part I ago
Chapter 220 - Doecent ago
Chapter 221 - Targets of Opportunity ago
Chapter 222 - Clerical Errors ago
Chapter 223 - A Lost Friend ago
Chapter 224 - We're Here, We're Deer, Get Used to It ago
Chapter 225 - Runination ago
Chapter 226 - Fires of my Heart ago
Chapter 227 - Homecoming, Part II ago
Chapter 228 - The Fel Seed Incident ago
Chapter 229 - The Road ago
Chapter 230 - The Palace ago
Chapter 231 - Hellfall ago
Chapter 232 - Department ago
Chapter 233 - Tartarology ago
Chapter 234 - Heck if I Know ago
Chapter 235 - Interval ago
Chapter 236 - More Dakka ago
Chapter 237 - Long Story Short ago
Chapter 238 - A Certain Kind of Longing ago
Chapter 239 - Old Sins Cast Long Shadows ago
Chapter 240 - The Long Haul ago
Chapter 241 - Long Shot ago
Chapter 242 - A Long Row to Hoe ago
Chapter 243 - Long Memory ago
Chapter 244 - Long Pig ago
Chapter 245 - Long Live the King ago
Chapter 246 - Reflection at the End ago

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Herb571
Overall
Style
Story
Grammar
Character

Something Special (in the beginning)

One of the best I've read on RR so far.

Has an interesting/innovative premise for the setting and characters feel very well fleshed out.  Some subtle character progression for side characters and more thorough/in depth progression so far for the main protagonist.

Action doesn't draw out unnecessarily long, overall having a good pace to it in my opinion.  World building also feels ※right※ with not too much extrapolation or meandering fed to the reader like in some other novels. Basically, the story flows naturally where nearly everything introduced has context as for why it's being brought out to bare.

I would say that the writer probably has quite a fair amount of experience sitting in the GM chair and it shows.  Flavor text is abundant throughout giving vivid imagry for what is going on and the game systems don't feel wonky at all (for me at least) as it's something of a conglomeration of pathfinder, d&d, and a hell of a lot of homebrew thrown in.

Story-wise, I also feel inclined to applaud the author.  There's a fair amount of an undercurrent of intrigue and mystery thrown into the mix as the reader is left wondering along with the protagonist as to what exactly is going on as well as why/how and will he find what he's looking for or does he even want to?

(Read up to the end of "Book II" as of this review)

Having read ahead from Alexander's website (up to chapter 165), i would say that the experience starts to wane later on. 

This comes from the introduction of certain relevations that start to cause nearly all the main characters to ponder upon the meta aspect of the story.  It quickly snowballs in such a way that the pacing suffers quite a lot in my opinion.  Said relevations also snuff the mystery/intrigue atmosphere much earlier than expected since the reveal was pretty much unnecessary to plot developments, serving only to paralyze the progression of the story at many junctures.

Characters meander to and fro at every crossroad before deciding to do what they were going to do anyway.  The weight of all of the succeses that June and friends achieve is also rendered nigh meaningless in the face of what they and the audience know.  Furthermore, I believe the story starts to suffer from the protagonist becoming increasingly introspective as time goes on.  He noticeably thinks in circles, often repeating and rehatching old thoughts.  While realistic, it can (and does in my case) begin to chip away at the audience's patience, distancing us from viewing June in a favorable light.  It also serves to exacerbate the pacing problem.

I would say overall, despite these later setbacks this story is still a good read, just not as magical as in the beginning.

Breaze
Overall

Started reading this on Ao3 a few years ago. Can't believe it is finally finished.

The conceit allows for a lot of interesting world building. Exclusions mean that the hero can't win the same way every time. Started off as a bit of LitRPG but dropped that when it no longer served it purpose. Very introspective.

Author uses the story as a sort of sounding board for moral reasoning and ethics and I am guessing to work through there issues depending on how far or how close the DM is supposed to be to the author. The ending was satisfying and well forshadowed and very META.

askeron32
Overall

heavy on introspection and theorycrafting, in a good way

Depression, suicide, relationships, insecurities, group dynamics, grudges, delusions, teenage issues, moral dilemma... this novel got it all. Man this made me reflect on things i encountered in my life more than i expected.

I like this novel because it focuses a lot on what is going on in the head of our MC and that dude is thinking a lot and what he is thinking of what other people could be thinking what he might thinking because the GM might be thinking... and we get to hear all about it. 

Sometimes the ruminations gets a bit much, but later on in the novel it gets better. 

The interpersonal stuff here is what i am missing in many other novels and this novel jumps right into the thick of it.

The worldbuilding is complex, manifold, hexagonal, interesting and sometimes literal xD big plus indeed

i can recommend this if you like convoluted thinking present in all decisions made at any point^^

 

Chimeric
Overall

This is basically the best LitRPG that I've ever read. The writing and editing is professionally tight, the characters are well-fleshed, and for the most part, the story is engaging, the MC is both likeable and relatable, and (of course) the world-building is very good.
Everybody loves an OP MC, but there's a twist to being OP in Aerb that keeps the tension high that I appreciate 

Burnerpower
Overall
Style
Story
Grammar
Character

One of my favorite works of fiction of all time. It just finished so I thought I'd toss it a review. An amazing ride that sticks the landing.

 

The style is great. The framing of events through flashbacks gives the story a great personal feeling usually lacking in isekai. Fight scenes are excellent and some of my favorite in all of fiction.

 

The story itself is of course excellent, but where this work truly excels is it's world building. The sheer amount and variety beggars belief and it all has a great amount of thought put into it while still embodying the kind of expansive all splatbooks DnD feeling.

 

Don't have much to say on grammar. The story is well edited in this respect and there are very few mistakes. It's well done.

 

All of the characters in this story are great. They move according to their own internal motivations, and interact in interesting ways. One of the great strengths of this story is how the colorful cast bounce off of each other and how there is always more than meets the eye. It's all told through the perspective of Juniper for the most part and he often misses things. Careful reading is rewarded and his views are imperfect. Just excellent characterization the whole way through.

 

Go read it!

binary_pineapple
Overall
Style
Story
Grammar
Character

A must read rational litrpg

I am definitely going to regret reading this as it has probably cost me tens of thousands of dollars. More about that later; into the review.

I knew about this fiction since a very long time, especially since I was subscribed to the subreddit that it was posted on . Hpwever, the name didn't ring a bell, neither did the author seem familiar, so I gave it a pass. It was a mistake.

Fast forward to when the story was posted on royal road. It didn't have the author as cthuluraejepson, but Alexander Wales. The name seemed familiar, and I went on his website. He had made another nickname for himself, and was the same author that had written Shadows and Metropolitan Man, the same stories that I raved about to my friends. As I went through the list, it seemed that all his written stories were the ones that I had liked and stuck with me such as the Randi Prize. Oh, what a revelation.

I started binging through the novel and stormed through till the last chapter (161).  And what a ride it has been. Somehow, the story touches upon and coagulates widely dissimilar topics into a meta narrative. The "meta" aspect is something that is dealt with so regularly, that I felt that this story should have been the one named "Meta World" (Could we swap the titles?). It includes a range of topics spanning from economics to world building and therapy. 

It is one of the very few "system" litrpgs, where the character actually discloses everything about the mechanisms to his companions. Here, the world that he is transported to is one that highly mimics the ones that he created on Earth as a Dungeon Master. It meshes well into the story as the character and his companions figure how they all fit in to the "narrative" (a word that you will hear often).

The characters are actually what sets this story as the best charterizations I have ever read. The way the characters deal with situations is very realistic. The MC is not the smartest person, he is great in some aspects, poor at others, just how a normal guy would be. The others are not dumbed down either, and not everyone is overjoyed to throw themselves at the MC, with the females ready for a harem, unlike common webnovel tropes. The MC, other characters face a variety of issues from relationship issues, procrastination to depression.

The magic system is phenomenal and has a broad variety. Different species, different magics requiring different costs, just shows how much work has gone into creating it. While revealing too much would be a spoiler, it would not be and understatement to say that the world emerges as a land full of possibilities for the future. Truly makes me want to play D&D. And yeah, for all you flat earthers: rejoice!

Some of the critique would be some decisions taken by the characters that don't really seem optimal given the time they spend on decision making for even trivial stuff. Some world building or character interactions just seem to go on for much longer than what is needed. All of them being issues which can be solved with a bit of editing.

All in all, it is a work of fiction that is so addicting that you can't stop until you reach the last chapter. And this is a positive point unless you really don't have time (like me). As I write this review, I accept my fate that I am not going to clear my interview for Amazon as I have spent the last week just reading this novel instead of prepping for it and I am probably going to regret this for a long long time. Yes, addiction has an opportunity cost. (Interesting tidbit: the author is a former software engineer too.)

 

Andre Scott
Overall

It's not bad per se, I just hated the MC. I wouldn't like him as a real person, and liked him less as a character.

He didn't seem real. I know other people feel differently, but it seemed like more of a thought experiment by someone who hasn't actually experienced life, rather than actual emotion.

But I'm 50, so maybe I see things differently.

Gilgilad7
Overall
Style
Story
Grammar
Character

Rational Take on Tabletop LitRPG

Review as of chapter 161:

Worth the Candle is a portal fantasy tabletop litRPG by a well known rational fiction author.  The story subverts as many tropes as it adheres to with expert execution of the plot.  You won't find a story on Royal Road with more comprehensive world building.  Even the bizarreness of the world starts to make so much sense as it continually intersects with the narrative and the wide variety of magic systems.

The world’s mystery is derived around the MC noticing many of people, creatures, and items that appear are directly related to RPG lore he invented himself in his own pen and paper games back on Earth. Unraveling this mystery keeps the narrative flowing. There are many flashback scenes to his games he played with friends in his old life and they tie into the plot of the story.

The world happens to be single player; only the MC has a character sheet.  So to put it in video game terms that many may be more familiar with than tabletop RPGs, it is like Skyrim with a mod to allow 5+ followers.  As he levels up, so do his followers and the difficulty of challenges thrown at them.  

The followers are NPCs in the loosest sense of the word, but in actuality they are highly complex real people with their own specializations.  His party works together as a team, each bringing their own skills to make a sum greater than its parts.  But their relationships with the MC and with each other are deeply explored and character growth happens to all of them, some for the better and some for the worse.  Even as we learn more about the MC's past, it changes our perspective of how we view other characters.  And they are so well written!  Character writing is probably one of the author's greatest strengths.

The author is also writing this story for the rational fiction genre and it really shows. The main character is highly logical and introspective as he questions the world he is transported to and the reasons he was brought there. He is a min-maxer and he studies his character sheet in depth, going so far to even do the in-depth math to min-max his build. The litRPG elements have more of a tabletop RPG influence as opposed to the genre’s more common video game RPG inspiration which is quite refreshing for the genre.

This is a meta story where the "narrative" of the story itself is part of the narrative which really is intriguing and lends a lot of credibility to the world and the character's actions and reactions. This isn't litRPG written just because stats are cool, the worldbuilding is logical from the ground up and the stats make sense in a narrative way that many other litRPG stories completely lack.

While the story is brilliant, it isn't for everyone though.  The readers who might not enjoy this story are those who don’t like stories with flashback scenes or just can’t get into the deep philosophical discussions.  There is a lot of subtext that is easy to miss and subtle foreshadowing that some may not pick up on.  If you are looking for a pulpy read without thought, then this is not the place to start.

But for those who want to read a litRPG story that actually strives to be rational, this is the closest you will likely get. 

Cocop (Cale Plamann)
Overall
Style
Story
Grammar
Character

This story is incredibly good.  On the surface it's an RPG about an incredibly crunchy/stat heavy system set in a world that's always on the brink of falling apart.

In actuality it's an almost intentionally disorienting story about the main character dealing with depression and loss.  Now, don't let that drive you away.  The RPG sections are done VERY well and I suppose you can sort of skip over the emotional depth (a good portion of which is done via flashback) if you want to.  That said, as much as I enjoy the RPG portion of the book, the parts devoted to broken people trying to fix themselves are where it really shines.

Style
This lost a half star because some of the book was so hard to read that I simply skipped over parts of chapters.  I didn't take more than half a star off because I 100% agree with the author including those sections.  Its more a testament to the author's skill at creating believable characters that I connect with emotionally and then putting them in positions where they have to confront the stupid, immoral or just bad things they've done in the past.  Some parts of the story seem intentionally disorienting (the lack of chapter numbers and the flashbacks in particular left me a bit lost), but they honestly do a very good job of feeding into the overarching sense of desolation and confusion that serves as the foundation of the work.

Grammar
Very good- nothing else to say really

Story
The story is great.  Flat out.  It's almost a metastory, the story of how a storyteller tells a story and using metaknowledge of that narrative to try to gain an advantage while still always being on the knife edge of failure.  It does a very good job of establishing political elements, stakes, and pacing.

Character
The characters are why you read this.  All of them are broken in some way and the adventure is almost more about them healing than it is about saving the world.  As good as all the other elements of this story are, the characters are what take it to the next level.

Summary
This will probably get buried considering I'm posting it like 6 months after everyone else, but just read it.  It's really good.

Par0xysm
Overall
Style
Story
Grammar
Character

Highly overrated, lacks the feel of "magic"

I've read up till chapter 64, and i have to say that it's a well written story, with likeable characters, and an interesting world setting, but...:

 

1. The story is incredibly rant-y in almost every chapter, there's way too much meaningless drivel, unneeded math and the MC staying inside his head for unrealistic amounts of time compared to the different situations he/they experience.

2. At first i liked the idea of the breaks from the present to the past, (to the D&D POV's) but it gets tiresome very fast, and completely breaks immersion all the time. Also most of the "breaks" are overly long, and feels like a poor tool for exposition and for the MC to remember something that is vital to a given situation.

3. For a story with such an interesting and different world filled with unconventional magic, there's no feeling of wonder, or "magic" in any of it. It's all framed inside a system, and feels even less mystical and magical than a video game would feel like. It all comes too effortlessly to the MC, and there's no mysticism in it. It's too clinical and too bound by rules of tabletop and math. Personally it has no impact for me whenever he "learns" something, it's just boring and contrived.

4.

Spoiler: Spoiler

5. The story is incredibly predictable, and there's too much "telling", and too little "showing"

6. For having a rational and logically thinking MC (who honestly has far too much knowledge, about way too many things for his young age, especially since he's not supposed to be a genius or anything like it), he keeps committing enourmous mistakes all the time, and for someone who've been playing as a DM for countless rpg sessions, he has no sense of wonder or adventure when it comes to the magical systems he learns to use, and the ones he learns that exist.

He doesn't experiment with ANY of his skills, he doesn't try to combine knowledge or abilities, he doesn't adapt a specific "style" of using what he has. He's flat and uninspired in his way of doing things, and completely bound by, and set in his knowledge of tabletop earth knowledge.

6a. And so is the narrative and the whole "level up" mechanic. There's too many boundaries set in place, fx: If he learns something to a specific degree or level, he has to progress further in specific stats to further improve them, meaning he would never be able to master all the skills he accrues throughout his journey/the story, because everything has limiters tied to his level, and level cap. Which means, he can never "train" or use the experiences/knowledge he accrues from different plots, and outcomes, to further or improve his abilities. UNLESS it's in the frame of a level up and adding points into something. 

So basically he can't grow or evolve.

 

This was a lot of negative i know that, but i feel this has unrealistic reviews and an undeserved rating. It's basically been "hyped" too much. I DO recommend it for people who play, or have played tabletop RPG's, and who like stories that puts everything into "boxes" and rules. This just isn't for me, i'm more into the "show" not "tell" kind of stories, like: a Practical Guide to Evil, or Mother of Learning.