Skulls of Atlantis: A LitRPG Pirate Adventure

by edmcrae

Original ONGOING Action Adventure Fantasy Sci-fi Female Lead GameLit Low Fantasy Magic Male Lead Virtual Reality

Atlantis has returned from the depths and Grace "Deadeye" Cortez aims to plunder its ancient riches. But as Deadeye and her pirate crew are about to find out, treasure isn't the only thing that has risen out of the Atlantic. The Atlanteans suffered a terrible cataclysm and the survivors are twisted of body and mind. Monsters aplenty await our young pirate lass. It's just as well she's a crack shot with a musket and has a boatload of ferocious, cutlass-wielding corsairs to back her up.

Skulls of Atlantis is a LitRPG story where characters have an RPG character build. They gain experience, level up, learn new skills and improve their abilities. Deadeye can also upgrade her ship, The Albatross. The RPG mechanics are shown as stats throughout the story but are designed to work with the words, not to interrupt your reading experience.

This is a 1st draft that I'm writing as I go, so there will definitely be some typos and mistakes in there. I'll be publishing at least three chapters per week.

Avast me, hearties! Enjoy the story!

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Author
edmcrae

edmcrae

Edwin McRae

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KoboldPatrol
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Immersive high seas (& coastal) adventure, hooray

(as of chapter 13)

This is a preliminary review, as the story is not very long yet, but it already looks very good.

Style: The story is told in first-person style from Captain Deadeye's perspective. We see her thoughts and feelings and her perception of the events. Those are, like her dialogue, told not in standard English but in "pirate talk", which makes reading the story feel very immersive (e.g. "I shoots me musket", but thankfully no "yarrr"s).

Story: The story page already tells what the story is about and so far we were introduced to the important members of the crew, watched a boarding and the first fight on land, then further plans were made. There is a very nice balance of action and downtime and it's easy to get into the plot. The LitRPG elements are inserted when and only as much as they are relevant to the current action (e.g. when they see the first glimpse of land, only the high perception score is shown)

Grammar: Some typos but the rest is good (not counting the ungrammatical pirate talk).

Characters: As it is a first-person story we know Captain Deadeye the best, she's not a simple bloodthirsty pirate but has a complex character, often showing glimpses of the un-piraty youth she left behind. In her crew, each one of them is different from the rest of the motley crew, with some strange guys and gals among them. All in all, a nice group to go plundering with.

There are not many pirate stories on RRL so this is a refreshing find. Both from the writing quality and from the story itself I can wholeheartedly recommend reading it.

joshua mason
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This do be a whale of a tale so far.

I love sims, stories, and pirates, and this brings them all together to have a quick snog down in the bunks. Reminds me so much of Uncharted Waters, one of my favorite Koei games from the days of yore. Can't wait to see where this one goes. 

Very well written. The high seas vernacular is immersive without being over the top. Give it a go!

Mister Bill
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YARRR SHIVER ME TIMBERS

A fun piratical romp so far. Really decent take on stats and good worldbuilding. So far it’s a fun pirate adventure written so that it feels authentic. It’s different from (and better than) any sea-based litrpg I’ve read in the past and I recommend it. It’s worth a read and still going strong.